Mesh: Add C++ implementaiton of topology mappings
Because they are friendlier to use in C++ code than the existing mesh mapping API, these mappings from one domain to another were often reimplemented in separate files. This commit moves some basic implementations to a `mesh_topology` namespace in the existing mesh mapping header file. These is plenty of room for performance improvement here, particularly by not using an array of Vectors, but that can come later. Split from D16029
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@@ -16,6 +16,7 @@
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#include "BLI_bitmap.h"
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#include "BLI_buffer.h"
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#include "BLI_math.h"
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#include "BLI_task.hh"
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#include "BLI_utildefines.h"
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#include "BKE_customdata.h"
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@@ -552,6 +553,41 @@ void BKE_mesh_origindex_map_create_looptri(MeshElemMap **r_map,
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*r_mem = indices;
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}
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namespace blender::mesh_topology {
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Array<int> build_corner_to_poly_map(const Span<MPoly> polys, const int loops_num)
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{
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Array<int> map(loops_num);
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threading::parallel_for(polys.index_range(), 1024, [&](IndexRange range) {
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for (const int64_t poly_i : range) {
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const MPoly &poly = polys[poly_i];
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map.as_mutable_span().slice(poly.loopstart, poly.totloop).fill(int(poly_i));
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}
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});
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return map;
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}
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Array<Vector<int>> build_vert_to_edge_map(const Span<MEdge> edges, const int verts_num)
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{
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Array<Vector<int>> map(verts_num);
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for (const int64_t i : edges.index_range()) {
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map[edges[i].v1].append(int(i));
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map[edges[i].v2].append(int(i));
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}
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return map;
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}
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Array<Vector<int>> build_vert_to_corner_map(const Span<MLoop> loops, const int verts_num)
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{
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Array<Vector<int>> map(verts_num);
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for (const int64_t i : loops.index_range()) {
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map[loops[i].v].append(int(i));
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}
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return map;
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}
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} // namespace blender::mesh_topology
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/** \} */
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/* -------------------------------------------------------------------- */
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