Math Lib: add constant: M_SQRT1_3 1/sqrt(3)
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@@ -48,13 +48,16 @@
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#define M_PI_2 1.57079632679489661923
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#endif
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#ifndef M_SQRT2
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#define M_SQRT2 1.41421356237309504880
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#define M_SQRT2 1.41421356237309504880 /* sqrt(2) */
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#endif
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#ifndef M_SQRT1_2
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#define M_SQRT1_2 0.70710678118654752440
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#define M_SQRT1_2 0.70710678118654752440 /* 1/sqrt(2) */
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#endif
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#ifndef M_SQRT3
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#define M_SQRT3 1.7320508075688772
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#define M_SQRT3 1.73205080756887729352 /* sqrt(3) */
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#endif
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#ifndef M_SQRT1_3
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#define M_SQRT1_3 0.57735026918962576450 /* 1/sqrt(3) */
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#endif
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#ifndef M_1_PI
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#define M_1_PI 0.318309886183790671538
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@@ -1448,7 +1448,7 @@ float mat3_to_scale(float mat[3][3])
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{
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/* unit length vector */
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float unit_vec[3];
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copy_v3_fl(unit_vec, (float)(1.0 / M_SQRT3));
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copy_v3_fl(unit_vec, (float)M_SQRT1_3);
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mul_m3_v3(mat, unit_vec);
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return len_v3(unit_vec);
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}
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@@ -1457,7 +1457,7 @@ float mat4_to_scale(float mat[4][4])
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{
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/* unit length vector */
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float unit_vec[3];
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copy_v3_fl(unit_vec, (float)(1.0 / M_SQRT3));
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copy_v3_fl(unit_vec, (float)M_SQRT1_3);
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mul_mat3_m4_v3(mat, unit_vec);
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return len_v3(unit_vec);
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}
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@@ -2229,7 +2229,6 @@ static VMesh *make_cube_corner_adj_vmesh(BevelParams *bp)
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BoundVert *bndv;
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int i, j, k, ns2;
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float co[3], coc[3];
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float w;
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if (r == PRO_SQUARE_R)
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return make_cube_corner_straight(mem_arena, nseg);
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@@ -2262,10 +2261,8 @@ static VMesh *make_cube_corner_adj_vmesh(BevelParams *bp)
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bndv = bndv->next;
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}
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/* center vertex */
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w = (float)(1.0 / M_SQRT3);
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co[0] = w;
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co[1] = w;
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co[2] = w;
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copy_v3_fl(co, M_SQRT1_3);
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if (nseg > 2) {
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if (r > 1.5f)
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mul_v3_fl(co, 1.4f);
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