Plumiferos report:
Bad bad bug in Vector Blur: when using Ztransp in a RenderLayer, the speed vectors of moving solid faces were all cleared. Bug since january 21st... is this the 2.43a case? Dunno... :)
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@@ -2977,7 +2977,7 @@ static void reset_sky_speedvectors(RenderPart *pa, RenderLayer *rl)
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fp= RE_RenderLayerGetPass(rl, SCE_PASS_VECTOR);
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if(fp==NULL) return;
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col= rl->rectf+3;
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col= rl->acolrect+3;
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for(a= 4*pa->rectx*pa->recty -4; a>=0; a-=4) {
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if(col[a]==0.0f) {
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