Plumiferos report:

Bad bad bug in Vector Blur: when using Ztransp in a RenderLayer,  the speed
vectors of moving solid faces were all cleared. Bug since january 21st... is
this the 2.43a case? Dunno... :)
This commit is contained in:
2007-02-23 13:12:28 +00:00
parent 53855b4a43
commit 260af5f3c1

View File

@@ -2977,7 +2977,7 @@ static void reset_sky_speedvectors(RenderPart *pa, RenderLayer *rl)
fp= RE_RenderLayerGetPass(rl, SCE_PASS_VECTOR);
if(fp==NULL) return;
col= rl->rectf+3;
col= rl->acolrect+3;
for(a= 4*pa->rectx*pa->recty -4; a>=0; a-=4) {
if(col[a]==0.0f) {