Fix T90087: Assigning object data doesn't copy vertex groups
Assigning a mesh seems to do its own parameter copying, which means we need to manual copy its vertex groups here, which was just overlooked in rB3b6ee8cee708. Differential Revision: https://developer.blender.org/D12110
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@@ -38,6 +38,7 @@
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#include "BLI_utildefines.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_deform.h"
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#include "BKE_displist.h"
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#include "BKE_editmesh.h"
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#include "BKE_key.h"
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@@ -1665,6 +1666,9 @@ void BKE_mesh_nomain_to_mesh(Mesh *mesh_src,
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/* skip the listbase */
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MEMCPY_STRUCT_AFTER(mesh_dst, &tmp, id.prev);
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BKE_defgroup_copy_list(&mesh_dst->vertex_group_names, &mesh_src->vertex_group_names);
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mesh_dst->vertex_group_active_index = mesh_src->vertex_group_active_index;
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if (take_ownership) {
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if (alloctype == CD_ASSIGN) {
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CustomData_free_typemask(&mesh_src->vdata, mesh_src->totvert, ~mask->vmask);
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