minor cleanup to ui_get_but_vectorf / ui_set_but_vectorf, change the vector with one function call if its size 3.

This commit is contained in:
2012-12-21 00:11:45 +00:00
parent abd3c87663
commit 26752e8b3a

View File

@@ -1291,7 +1291,7 @@ void ui_delete_linkline(uiLinkLine *line, uiBut *but)
void ui_get_but_vectorf(uiBut *but, float vec[3])
{
PropertyRNA *prop;
int a, tot;
int a;
if (but->editvec) {
copy_v3_v3(vec, but->editvec);
@@ -1300,18 +1300,25 @@ void ui_get_but_vectorf(uiBut *but, float vec[3])
if (but->rnaprop) {
prop = but->rnaprop;
vec[0] = vec[1] = vec[2] = 0.0f;
zero_v3(vec);
if (RNA_property_type(prop) == PROP_FLOAT) {
tot = RNA_property_array_length(&but->rnapoin, prop);
tot = min_ii(tot, 3);
for (a = 0; a < tot; a++)
vec[a] = RNA_property_float_get_index(&but->rnapoin, prop, a);
int tot = RNA_property_array_length(&but->rnapoin, prop);
BLI_assert(tot > 0);
if (tot == 3) {
RNA_property_float_get_array(&but->rnapoin, prop, vec);
}
else {
tot = min_ii(tot, 3);
for (a = 0; a < tot; a++) {
vec[a] = RNA_property_float_get_index(&but->rnapoin, prop, a);
}
}
}
}
else if (but->pointype == UI_BUT_POIN_CHAR) {
char *cp = (char *)but->poin;
vec[0] = ((float)cp[0]) / 255.0f;
vec[1] = ((float)cp[1]) / 255.0f;
vec[2] = ((float)cp[2]) / 255.0f;
@@ -1322,8 +1329,8 @@ void ui_get_but_vectorf(uiBut *but, float vec[3])
}
else {
if (but->editvec == NULL) {
fprintf(stderr, "ui_get_but_vectorf: can't get color, should never happen\n");
vec[0] = vec[1] = vec[2] = 0.0f;
fprintf(stderr, "%s: can't get color, should never happen\n", __func__);
zero_v3(vec);
}
}
@@ -1349,10 +1356,15 @@ void ui_set_but_vectorf(uiBut *but, const float vec[3])
int a;
tot = RNA_property_array_length(&but->rnapoin, prop);
tot = min_ii(tot, 3);
for (a = 0; a < tot; a++) {
RNA_property_float_set_index(&but->rnapoin, prop, a, vec[a]);
BLI_assert(tot > 0);
if (tot == 3) {
RNA_property_float_set_array(&but->rnapoin, prop, vec);
}
else {
tot = min_ii(tot, 3);
for (a = 0; a < tot; a++) {
RNA_property_float_set_index(&but->rnapoin, prop, a, vec[a]);
}
}
}
}