Armature: implement universal hash table lookup of Bone objects by name.
Since drivers on Bone properties are really supposed to be stored in Armature data and access bones via its bones[] collection, this lookup path should work efficiently. Mass lookup of bones by name was already done through hashes, but they were built temporarily every time that was needed. This simply replaces it with a common hash table computed immediately after file load, copy, or Edit to Object mode switch.
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@@ -84,7 +84,9 @@ bool BKE_pose_minmax(
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int bone_autoside_name(char name[64], int strip_number, short axis, float head, float tail);
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struct Bone *BKE_armature_find_bone_name(struct bArmature *arm, const char *name);
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struct GHash *BKE_armature_bone_from_name_map(struct bArmature *arm);
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void BKE_armature_bone_hash_make(struct bArmature *arm);
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void BKE_armature_bone_hash_free(struct bArmature *arm);
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bool BKE_armature_bone_flag_test_recursive(const struct Bone *bone, int flag);
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@@ -125,6 +125,7 @@ void BKE_armature_free(bArmature *arm)
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{
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BKE_animdata_free(&arm->id, false);
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BKE_armature_bone_hash_free(arm);
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BKE_armature_bonelist_free(&arm->bonebase);
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/* free editmode data */
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@@ -169,25 +170,20 @@ static void copy_bonechildren(Bone *bone_dst,
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}
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}
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static void copy_bonechildren_custom_handles(Bone *bone_dst, bArmature *arm_dst, GHash **bone_hash)
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static void copy_bonechildren_custom_handles(Bone *bone_dst, bArmature *arm_dst)
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{
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Bone *bone_dst_child;
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/* Lazily create the name -> bone hashtable. */
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if ((bone_dst->bbone_prev || bone_dst->bbone_next) && *bone_hash == NULL) {
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*bone_hash = BKE_armature_bone_from_name_map(arm_dst);
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}
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if (bone_dst->bbone_prev) {
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bone_dst->bbone_prev = BLI_ghash_lookup(*bone_hash, bone_dst->bbone_prev->name);
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bone_dst->bbone_prev = BKE_armature_find_bone_name(arm_dst, bone_dst->bbone_prev->name);
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}
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if (bone_dst->bbone_next) {
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bone_dst->bbone_next = BLI_ghash_lookup(*bone_hash, bone_dst->bbone_next->name);
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bone_dst->bbone_next = BKE_armature_find_bone_name(arm_dst, bone_dst->bbone_next->name);
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}
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for (bone_dst_child = bone_dst->childbase.first; bone_dst_child;
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bone_dst_child = bone_dst_child->next) {
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copy_bonechildren_custom_handles(bone_dst_child, arm_dst, bone_hash);
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copy_bonechildren_custom_handles(bone_dst_child, arm_dst);
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}
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}
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@@ -212,6 +208,8 @@ void BKE_armature_copy_data(Main *UNUSED(bmain),
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/* We never handle usercount here for own data. */
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const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT;
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arm_dst->bonehash = NULL;
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BLI_duplicatelist(&arm_dst->bonebase, &arm_src->bonebase);
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/* Duplicate the childrens' lists */
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@@ -224,15 +222,11 @@ void BKE_armature_copy_data(Main *UNUSED(bmain),
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arm_dst->act_bone = bone_dst_act;
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BKE_armature_bone_hash_make(arm_dst);
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/* Fix custom handle references. */
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GHash *bone_hash = NULL; /* lazily created */
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for (bone_dst = arm_dst->bonebase.first; bone_dst; bone_dst = bone_dst->next) {
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copy_bonechildren_custom_handles(bone_dst, arm_dst, &bone_hash);
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}
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if (bone_hash) {
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BLI_ghash_free(bone_hash, NULL, NULL);
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copy_bonechildren_custom_handles(bone_dst, arm_dst);
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}
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arm_dst->edbo = NULL;
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@@ -274,6 +268,10 @@ Bone *BKE_armature_find_bone_name(bArmature *arm, const char *name)
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return NULL;
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}
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if (arm->bonehash) {
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return BLI_ghash_lookup(arm->bonehash, name);
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}
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return get_named_bone_bonechildren(&arm->bonebase, name);
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}
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@@ -291,7 +289,7 @@ static void armature_bone_from_name_insert_recursive(GHash *bone_hash, ListBase
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* \note typically #bPose.chanhash us used via #BKE_pose_channel_find_name
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* this is for the cases we can't use pose channels.
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*/
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GHash *BKE_armature_bone_from_name_map(bArmature *arm)
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static GHash *armature_bone_from_name_map(bArmature *arm)
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{
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const int bones_count = BKE_armature_bonelist_count(&arm->bonebase);
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GHash *bone_hash = BLI_ghash_str_new_ex(__func__, bones_count);
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@@ -299,6 +297,21 @@ GHash *BKE_armature_bone_from_name_map(bArmature *arm)
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return bone_hash;
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}
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void BKE_armature_bone_hash_make(bArmature *arm)
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{
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if (!arm->bonehash) {
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arm->bonehash = armature_bone_from_name_map(arm);
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}
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}
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void BKE_armature_bone_hash_free(bArmature *arm)
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{
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if (arm->bonehash) {
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BLI_ghash_free(arm->bonehash, NULL, NULL);
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arm->bonehash = NULL;
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}
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}
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bool BKE_armature_bone_flag_test_recursive(const Bone *bone, int flag)
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{
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if (bone->flag & flag) {
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@@ -2458,11 +2471,9 @@ void BKE_pose_clear_pointers(bPose *pose)
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void BKE_pose_remap_bone_pointers(bArmature *armature, bPose *pose)
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{
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GHash *bone_hash = BKE_armature_bone_from_name_map(armature);
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for (bPoseChannel *pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
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pchan->bone = BLI_ghash_lookup(bone_hash, pchan->name);
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pchan->bone = BKE_armature_find_bone_name(armature, pchan->name);
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}
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BLI_ghash_free(bone_hash, NULL, NULL);
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}
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/** Find the matching pose channel using the bone name, if not NULL. */
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@@ -3763,9 +3763,6 @@ static void lib_link_pose(FileData *fd, Main *bmain, Object *ob, bPose *pose)
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}
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}
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/* avoid string */
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GHash *bone_hash = BKE_armature_bone_from_name_map(arm);
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if (ob->proxy) {
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/* sync proxy layer */
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if (pose->proxy_layer) {
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@@ -3774,7 +3771,7 @@ static void lib_link_pose(FileData *fd, Main *bmain, Object *ob, bPose *pose)
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/* sync proxy active bone */
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if (pose->proxy_act_bone[0]) {
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Bone *bone = BLI_ghash_lookup(bone_hash, pose->proxy_act_bone);
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Bone *bone = BKE_armature_find_bone_name(arm, pose->proxy_act_bone);
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if (bone) {
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arm->act_bone = bone;
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}
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@@ -3784,7 +3781,7 @@ static void lib_link_pose(FileData *fd, Main *bmain, Object *ob, bPose *pose)
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for (bPoseChannel *pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
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lib_link_constraints(fd, (ID *)ob, &pchan->constraints);
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pchan->bone = BLI_ghash_lookup(bone_hash, pchan->name);
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pchan->bone = BKE_armature_find_bone_name(arm, pchan->name);
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IDP_LibLinkProperty(pchan->prop, fd);
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@@ -3799,8 +3796,6 @@ static void lib_link_pose(FileData *fd, Main *bmain, Object *ob, bPose *pose)
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}
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}
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BLI_ghash_free(bone_hash, NULL, NULL);
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if (rebuild) {
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DEG_id_tag_update_ex(
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bmain, &ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
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@@ -3858,6 +3853,7 @@ static void direct_link_armature(FileData *fd, bArmature *arm)
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Bone *bone;
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link_list(fd, &arm->bonebase);
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arm->bonehash = NULL;
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arm->edbo = NULL;
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arm->adt = newdataadr(fd, arm->adt);
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@@ -3869,6 +3865,8 @@ static void direct_link_armature(FileData *fd, bArmature *arm)
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arm->act_bone = newdataadr(fd, arm->act_bone);
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arm->act_edbone = NULL;
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BKE_armature_bone_hash_make(arm);
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}
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/** \} */
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@@ -180,7 +180,17 @@ void ED_armature_bone_rename(Main *bmain,
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if (bone) {
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unique_bone_name(arm, newname);
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if (arm->bonehash) {
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BLI_assert(BLI_ghash_haskey(arm->bonehash, bone->name));
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BLI_ghash_remove(arm->bonehash, bone->name, NULL, NULL);
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}
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BLI_strncpy(bone->name, newname, MAXBONENAME);
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if (arm->bonehash) {
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BLI_ghash_insert(arm->bonehash, bone->name, bone);
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}
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}
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else {
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return;
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@@ -650,6 +650,7 @@ void ED_armature_from_edit(Main *bmain, bArmature *arm)
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Object *obt;
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/* armature bones */
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BKE_armature_bone_hash_free(arm);
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BKE_armature_bonelist_free(&arm->bonebase);
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arm->act_bone = NULL;
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@@ -754,6 +755,8 @@ void ED_armature_from_edit(Main *bmain, bArmature *arm)
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/* Finalize definition of restpose data (roll, bone_mat, arm_mat, head/tail...). */
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armature_finalize_restpose(&arm->bonebase, arm->edbo);
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BKE_armature_bone_hash_make(arm);
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/* so all users of this armature should get rebuilt */
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for (obt = bmain->objects.first; obt; obt = obt->id.next) {
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if (obt->data == arm) {
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@@ -104,7 +104,11 @@ typedef struct bArmature {
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struct AnimData *adt;
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ListBase bonebase;
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ListBase chainbase;
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/** Ghash for quicker lookups of bones by name. */
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struct GHash *bonehash;
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void *_pad1;
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/** Editbone listbase, we use pointer so we can check state. */
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ListBase *edbo;
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@@ -575,6 +575,20 @@ static void rna_Armature_bones_next(CollectionPropertyIterator *iter)
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iter->valid = (internal->link != NULL);
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}
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/* not essential, but much faster then the default lookup function */
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static int rna_Armature_bones_lookup_string(PointerRNA *ptr, const char *key, PointerRNA *r_ptr)
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{
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bArmature *arm = (bArmature *)ptr->data;
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Bone *bone = BKE_armature_find_bone_name(arm, key);
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if (bone) {
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RNA_pointer_create(ptr->id.data, &RNA_Bone, bone, r_ptr);
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return true;
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}
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else {
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return false;
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}
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}
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static bool rna_Armature_is_editmode_get(PointerRNA *ptr)
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{
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bArmature *arm = (bArmature *)ptr->id.data;
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@@ -1285,8 +1299,15 @@ static void rna_def_armature(BlenderRNA *brna)
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/* Collections */
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prop = RNA_def_property(srna, "bones", PROP_COLLECTION, PROP_NONE);
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RNA_def_property_collection_sdna(prop, NULL, "bonebase", NULL);
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RNA_def_property_collection_funcs(
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prop, NULL, "rna_Armature_bones_next", NULL, NULL, NULL, NULL, NULL, NULL);
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RNA_def_property_collection_funcs(prop,
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NULL,
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"rna_Armature_bones_next",
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NULL,
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NULL,
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NULL,
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NULL,
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"rna_Armature_bones_lookup_string",
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NULL);
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RNA_def_property_struct_type(prop, "Bone");
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RNA_def_property_ui_text(prop, "Bones", "");
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rna_def_armature_bones(brna, prop);
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