Eevee: Add Grid debug display.

This commit is contained in:
2017-06-14 13:45:54 +02:00
parent 4873ff005b
commit 26e710b1fd
9 changed files with 135 additions and 33 deletions

View File

@@ -122,6 +122,8 @@ data_to_c_simple(engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lightprobe_geom.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lightprobe_vert.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lightprobe_grid_display_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lightprobe_grid_display_vert.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lit_surface_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lit_surface_vert.glsl SRC)
data_to_c_simple(engines/eevee/shaders/effect_bloom_frag.glsl SRC)
@@ -138,6 +140,7 @@ data_to_c_simple(engines/eevee/shaders/shadow_store_vert.glsl SRC)
data_to_c_simple(engines/eevee/shaders/bsdf_lut_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/bsdf_direct_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/bsdf_common_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/irradiance_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/bsdf_sampling_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/ltc_lib.glsl SRC)

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@@ -115,10 +115,11 @@ static void EEVEE_cache_populate(void *vedata, Object *ob)
static void EEVEE_cache_finish(void *vedata)
{
EEVEE_SceneLayerData *sldata = EEVEE_scene_layer_data_get();
EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
EEVEE_materials_cache_finish(vedata);
EEVEE_lights_cache_finish(sldata);
EEVEE_lightprobes_cache_finish(sldata);
EEVEE_lightprobes_cache_finish(sldata, psl);
}
static void EEVEE_draw_scene(void *vedata)
@@ -149,6 +150,7 @@ static void EEVEE_draw_scene(void *vedata)
DRW_draw_pass(psl->depth_pass_cull);
/* Shading pass */
DRW_draw_pass(psl->probe_display);
DRW_draw_pass(psl->default_pass);
DRW_draw_pass(psl->default_flat_pass);
DRW_draw_pass(psl->default_hair_pass);

View File

@@ -55,6 +55,7 @@ static struct {
struct GPUShader *probe_default_sh;
struct GPUShader *probe_filter_glossy_sh;
struct GPUShader *probe_filter_diffuse_sh;
struct GPUShader *probe_grid_display_sh;
struct GPUTexture *hammersley;
@@ -68,6 +69,9 @@ extern char datatoc_lightprobe_filter_glossy_frag_glsl[];
extern char datatoc_lightprobe_filter_diffuse_frag_glsl[];
extern char datatoc_lightprobe_geom_glsl[];
extern char datatoc_lightprobe_vert_glsl[];
extern char datatoc_lightprobe_grid_display_frag_glsl[];
extern char datatoc_lightprobe_grid_display_vert_glsl[];
extern char datatoc_irradiance_lib_glsl[];
extern char datatoc_bsdf_common_lib_glsl[];
extern char datatoc_bsdf_sampling_lib_glsl[];
@@ -148,6 +152,25 @@ void EEVEE_lightprobes_init(EEVEE_SceneLayerData *sldata)
MEM_freeN(shader_str);
ds_frag = BLI_dynstr_new();
BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl);
BLI_dynstr_append(ds_frag, datatoc_lightprobe_grid_display_frag_glsl);
shader_str = BLI_dynstr_get_cstring(ds_frag);
BLI_dynstr_free(ds_frag);
e_data.probe_grid_display_sh = DRW_shader_create(
datatoc_lightprobe_grid_display_vert_glsl, NULL, shader_str,
#if defined(IRRADIANCE_SH_L2)
"#define IRRADIANCE_SH_L2\n"
#elif defined(IRRADIANCE_CUBEMAP)
"#define IRRADIANCE_CUBEMAP\n"
#elif defined(IRRADIANCE_HL2)
"#define IRRADIANCE_HL2\n"
#endif
);
MEM_freeN(shader_str);
e_data.hammersley = create_hammersley_sample_texture(1024);
}
@@ -226,10 +249,6 @@ void EEVEE_lightprobes_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_PassList *
}
}
{
psl->probe_meshes = DRW_pass_create("LightProbe Meshes", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
}
{
psl->probe_glossy_compute = DRW_pass_create("LightProbe Glossy Compute", DRW_STATE_WRITE_COLOR);
@@ -262,12 +281,17 @@ void EEVEE_lightprobes_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_PassList *
DRW_shgroup_uniform_float(grp, "invSampleCount", &sldata->probes->invsamples_ct, 1);
DRW_shgroup_uniform_float(grp, "lodFactor", &sldata->probes->lodfactor, 1);
DRW_shgroup_uniform_float(grp, "lodMax", &sldata->probes->lodmax, 1);
DRW_shgroup_uniform_texture(grp, "texHammersley", e_data.hammersley);
#endif
DRW_shgroup_uniform_texture(grp, "probeHdr", sldata->probe_rt);
struct Batch *geom = DRW_cache_fullscreen_quad_get();
DRW_shgroup_call_add(grp, geom, NULL);
}
{
psl->probe_display = DRW_pass_create("LightProbe Display", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
}
}
void EEVEE_lightprobes_cache_add(EEVEE_SceneLayerData *sldata, Object *ob)
@@ -303,7 +327,7 @@ void EEVEE_lightprobes_cache_add(EEVEE_SceneLayerData *sldata, Object *ob)
}
}
static void EEVEE_lightprobes_updates(EEVEE_SceneLayerData *sldata)
static void EEVEE_lightprobes_updates(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl)
{
EEVEE_LightProbesInfo *pinfo = sldata->probes;
Object *ob;
@@ -349,7 +373,8 @@ static void EEVEE_lightprobes_updates(EEVEE_SceneLayerData *sldata)
egrid->offset = offset;
/* Set offset for the next grid */
offset += probe->grid_resolution_x * probe->grid_resolution_y * probe->grid_resolution_z;
int num_cell = probe->grid_resolution_x * probe->grid_resolution_y * probe->grid_resolution_z;
offset += num_cell;
/* Update transforms */
float tmp[4][4] = {
@@ -398,12 +423,26 @@ static void EEVEE_lightprobes_updates(EEVEE_SceneLayerData *sldata)
sub_v3_v3(egrid->increment_z, egrid->corner);
copy_v3_v3_int(egrid->resolution, &probe->grid_resolution_x);
/* Debug Display */
if ((probe->flag & LIGHTPROBE_FLAG_SHOW_INFLUENCE) != 0) {
struct Batch *geom = DRW_cache_sphere_get();
DRWShadingGroup *grp = DRW_shgroup_instance_create(e_data.probe_grid_display_sh, psl->probe_display, geom);
DRW_shgroup_set_instance_count(grp, num_cell);
DRW_shgroup_uniform_int(grp, "offset", &egrid->offset, 1);
DRW_shgroup_uniform_ivec3(grp, "grid_resolution", egrid->resolution, 1);
DRW_shgroup_uniform_vec3(grp, "corner", egrid->corner, 1);
DRW_shgroup_uniform_vec3(grp, "increment_x", egrid->increment_x, 1);
DRW_shgroup_uniform_vec3(grp, "increment_y", egrid->increment_y, 1);
DRW_shgroup_uniform_vec3(grp, "increment_z", egrid->increment_z, 1);
DRW_shgroup_uniform_buffer(grp, "irradianceGrid", &sldata->irradiance_pool);
}
}
pinfo->num_render_grid = pinfo->num_grid;
}
void EEVEE_lightprobes_cache_finish(EEVEE_SceneLayerData *sldata)
void EEVEE_lightprobes_cache_finish(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl)
{
EEVEE_LightProbesInfo *pinfo = sldata->probes;
Object *ob;
@@ -445,7 +484,7 @@ void EEVEE_lightprobes_cache_finish(EEVEE_SceneLayerData *sldata)
pinfo->num_render_grid = 0;
}
EEVEE_lightprobes_updates(sldata);
EEVEE_lightprobes_updates(sldata, psl);
DRW_uniformbuffer_update(sldata->probe_ubo, &sldata->probes->probe_data);
DRW_uniformbuffer_update(sldata->grid_ubo, &sldata->probes->grid_data);
@@ -742,6 +781,27 @@ void EEVEE_lightprobes_refresh(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl
}
}
/* Reflection probes depend on diffuse lighting thus on irradiance grid */
for (int i = 0; (ob = pinfo->probes_grid_ref[i]) && (i < MAX_GRID); i++) {
EEVEE_LightProbeEngineData *ped = EEVEE_lightprobe_data_get(ob);
if (ped->need_update) {
update_irradiance_probe(sldata, psl, i);
ped->need_update = false;
if (!ped->ready_to_shade) {
pinfo->num_render_grid++;
ped->ready_to_shade = true;
}
DRW_viewport_request_redraw();
/* Only do one probe per frame */
break;
}
}
for (int i = 1; (ob = pinfo->probes_cube_ref[i]) && (i < MAX_PROBE); i++) {
EEVEE_LightProbeEngineData *ped = EEVEE_lightprobe_data_get(ob);
@@ -764,26 +824,6 @@ void EEVEE_lightprobes_refresh(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl
break;
}
}
for (int i = 0; (ob = pinfo->probes_grid_ref[i]) && (i < MAX_GRID); i++) {
EEVEE_LightProbeEngineData *ped = EEVEE_lightprobe_data_get(ob);
if (ped->need_update) {
update_irradiance_probe(sldata, psl, i);
ped->need_update = false;
if (!ped->ready_to_shade) {
pinfo->num_render_grid++;
ped->ready_to_shade = true;
}
DRW_viewport_request_redraw();
/* Only do one probe per frame */
break;
}
}
}
}
@@ -792,5 +832,6 @@ void EEVEE_lightprobes_free(void)
DRW_SHADER_FREE_SAFE(e_data.probe_default_sh);
DRW_SHADER_FREE_SAFE(e_data.probe_filter_glossy_sh);
DRW_SHADER_FREE_SAFE(e_data.probe_filter_diffuse_sh);
DRW_SHADER_FREE_SAFE(e_data.probe_grid_display_sh);
DRW_TEXTURE_FREE_SAFE(e_data.hammersley);
}

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@@ -54,9 +54,9 @@ typedef struct EEVEE_PassList {
/* Probes */
struct DRWPass *probe_background;
struct DRWPass *probe_meshes;
struct DRWPass *probe_glossy_compute;
struct DRWPass *probe_diffuse_compute;
struct DRWPass *probe_display;
/* Effects */
struct DRWPass *motion_blur;
@@ -337,6 +337,7 @@ typedef struct EEVEE_PrivateData {
struct DRWShadingGroup *shadow_shgrp;
struct DRWShadingGroup *depth_shgrp;
struct DRWShadingGroup *depth_shgrp_cull;
struct DRWShadingGroup *grid_display_shgrp;
struct GHash *material_hash;
struct GHash *hair_material_hash;
} EEVEE_PrivateData; /* Transient data */
@@ -374,7 +375,7 @@ void EEVEE_lights_free(void);
void EEVEE_lightprobes_init(EEVEE_SceneLayerData *sldata);
void EEVEE_lightprobes_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl);
void EEVEE_lightprobes_cache_add(EEVEE_SceneLayerData *sldata, Object *ob);
void EEVEE_lightprobes_cache_finish(EEVEE_SceneLayerData *sldata);
void EEVEE_lightprobes_cache_finish(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl);
void EEVEE_lightprobes_refresh(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl);
void EEVEE_lightprobes_free(void);

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@@ -0,0 +1,11 @@
flat in int cellOffset;
in vec3 worldNormal;
out vec4 FragColor;
void main()
{
IrradianceData ir_data = load_irradiance_cell(cellOffset, worldNormal);
FragColor = vec4(compute_irradiance(worldNormal, ir_data), 1.0);
}

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@@ -0,0 +1,34 @@
in vec3 pos;
in vec3 nor;
uniform mat4 ViewProjectionMatrix;
uniform int offset;
uniform ivec3 grid_resolution;
uniform vec3 corner;
uniform vec3 increment_x;
uniform vec3 increment_y;
uniform vec3 increment_z;
flat out int cellOffset;
out vec3 worldNormal;
void main()
{
vec3 ls_cell_location;
/* Keep in sync with update_irradiance_probe */
ls_cell_location.z = float(gl_InstanceID % grid_resolution.z);
ls_cell_location.y = float((gl_InstanceID / grid_resolution.z) % grid_resolution.y);
ls_cell_location.x = float(gl_InstanceID / (grid_resolution.z * grid_resolution.y));
cellOffset = offset + gl_InstanceID;
vec3 ws_cell_location = corner +
(increment_x * ls_cell_location.x +
increment_y * ls_cell_location.y +
increment_z * ls_cell_location.z);
gl_Position = ViewProjectionMatrix * vec4(pos * 0.02 + ws_cell_location, 1.0);
worldNormal = normalize(nor);
}

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@@ -293,6 +293,12 @@ Batch *DRW_cache_fullscreen_quad_get(void)
return SHC.drw_fullscreen_quad;
}
/* Sphere */
Batch *DRW_cache_sphere_get(void)
{
return Batch_get_sphere(2);
}
/** \} */
/* -------------------------------------------------------------------- */

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@@ -33,6 +33,7 @@ void DRW_shape_cache_free(void);
/* Common Shapes */
struct Batch *DRW_cache_fullscreen_quad_get(void);
struct Batch *DRW_cache_sphere_get(void);
struct Batch *DRW_cache_single_vert_get(void);
struct Batch *DRW_cache_single_line_get(void);
struct Batch *DRW_cache_single_line_endpoints_get(void);

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@@ -1410,6 +1410,7 @@ static void DRW_shgroup_speaker(OBJECT_StorageList *stl, Object *ob, SceneLayer
static void DRW_shgroup_lightprobe(OBJECT_StorageList *stl, Object *ob, SceneLayer *sl)
{
static float one = 1.0f;
float *color;
LightProbe *prb = (LightProbe *)ob->data;
DRW_object_wire_theme_get(ob, sl, &color);
@@ -1419,7 +1420,10 @@ static void DRW_shgroup_lightprobe(OBJECT_StorageList *stl, Object *ob, SceneLay
DRW_shgroup_call_dynamic_add(stl->g_data->probe, ob->obmat[3], color);
if ((prb->flag & LIGHTPROBE_FLAG_SHOW_INFLUENCE) != 0) {
if (prb->attenuation_type == LIGHTPROBE_SHAPE_BOX) {
if (prb->type == LIGHTPROBE_TYPE_GRID) {
DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, &one, ob->obmat);
}
else if (prb->attenuation_type == LIGHTPROBE_SHAPE_BOX) {
DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, &prb->distinf, ob->obmat);
DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, &prb->distfalloff, ob->obmat);
}
@@ -1432,7 +1436,6 @@ static void DRW_shgroup_lightprobe(OBJECT_StorageList *stl, Object *ob, SceneLay
if ((prb->flag & LIGHTPROBE_FLAG_SHOW_PARALLAX) != 0) {
float (*obmat)[4], *dist;
if ((prb->flag & LIGHTPROBE_FLAG_CUSTOM_PARALLAX) != 0) {
dist = &prb->distpar;
/* TODO object parallax */