1
1

Merge remote-tracking branch 'origin/master' into cycles_camera_nodes

Note: the branch currently crashes in blender_camera_nodes.cpp:
BL::NodeTree b_ntree = b_data.node_groups[nodes_tree_name];

The crash was introduced in:
cb7cf523e5

Conflicts:
	intern/cycles/SConscript
	intern/cycles/blender/addon/__init__.py
	intern/cycles/blender/addon/properties.py
	intern/cycles/blender/blender_camera.cpp
	intern/cycles/kernel/kernel_types.h
	intern/cycles/kernel/svm/svm.h
	intern/cycles/kernel/svm/svm_types.h
	intern/cycles/render/camera.cpp
	intern/cycles/render/camera.h
This commit is contained in:
Dalai Felinto
2015-09-24 12:24:20 -03:00
3230 changed files with 333387 additions and 102008 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -43,6 +43,11 @@ ifndef BUILD_DIR
BUILD_DIR:=$(shell dirname "$(BLENDER_DIR)")/build_$(OS_NCASE)
endif
# Allow to use alternative binary (pypy3, etc)
ifndef PYTHON
PYTHON:=python3
endif
# -----------------------------------------------------------------------------
# additional targets for the build configuration
@@ -52,6 +57,10 @@ ifneq "$(findstring debug, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_debug
BUILD_TYPE:=Debug
endif
ifneq "$(findstring full, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_full
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/blender_full.cmake"
endif
ifneq "$(findstring lite, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_lite
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/blender_lite.cmake"
@@ -61,7 +70,7 @@ ifneq "$(findstring cycles, $(MAKECMDGOALS))" ""
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/cycles_standalone.cmake"
endif
ifneq "$(findstring headless, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_bpy
BUILD_DIR:=$(BUILD_DIR)_headless
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/blender_headless.cmake"
endif
ifneq "$(findstring bpy, $(MAKECMDGOALS))" ""
@@ -72,18 +81,20 @@ endif
# -----------------------------------------------------------------------------
# Get the number of cores for threaded build
NPROCS:=1
ifeq ($(OS), Linux)
NPROCS:=$(shell nproc)
endif
ifeq ($(OS), Darwin)
NPROCS:=$(shell sysctl -a | grep "hw.ncpu" | cut -d" " -f3)
endif
ifeq ($(OS), FreeBSD)
NPROCS:=$(shell sysctl -a | grep "hw.ncpu" | cut -d" " -f2 )
endif
ifeq ($(OS), NetBSD)
NPROCS:=$(shell sysctl -a | grep "hw.ncpu" | cut -d" " -f2 )
ifndef NPROCS
NPROCS:=1
ifeq ($(OS), Linux)
NPROCS:=$(shell nproc)
endif
ifeq ($(OS), Darwin)
NPROCS:=$(shell sysctl -a | grep "hw.ncpu" | cut -d" " -f3)
endif
ifeq ($(OS), FreeBSD)
NPROCS:=$(shell sysctl -a | grep "hw.ncpu" | cut -d" " -f2 )
endif
ifeq ($(OS), NetBSD)
NPROCS:=$(shell sysctl -a | grep "hw.ncpu" | cut -d" " -f2 )
endif
endif
@@ -109,16 +120,16 @@ endif
# -----------------------------------------------------------------------------
# Build Blender
all:
all: FORCE
@echo
@echo Configuring Blender ...
@echo Configuring Blender in \"$(BUILD_DIR)\" ...
# if test ! -f $(BUILD_DIR)/CMakeCache.txt ; then \
# $(CMAKE_CONFIG); \
# fi
# # if test ! -f $(BUILD_DIR)/CMakeCache.txt ; then \
# # $(CMAKE_CONFIG); \
# # fi
# do this always incase of failed initial build, could be smarter here...
$(CMAKE_CONFIG)
# # do this always incase of failed initial build, could be smarter here...
@$(CMAKE_CONFIG)
@echo
@echo Building Blender ...
@@ -129,6 +140,7 @@ all:
@echo
debug: all
full: all
lite: all
cycles: all
headless: all
@@ -137,16 +149,17 @@ bpy: all
# -----------------------------------------------------------------------------
# Configuration (save some cd'ing around)
config:
config: FORCE
$(CMAKE_CONFIG_TOOL) "$(BUILD_DIR)"
# -----------------------------------------------------------------------------
# Help for build targets
help:
help: FORCE
@echo ""
@echo "Convenience targets provided for building blender, (multiple at once can be used)"
@echo " * debug - build a debug binary"
@echo " * full - enable all supported dependencies & options"
@echo " * lite - disable non essential features for a smaller binary and faster build"
@echo " * headless - build without an interface (renderfarm or server automation)"
@echo " * cycles - build Cycles standalone only, without Blender"
@@ -165,7 +178,7 @@ help:
@echo ""
@echo "Package Targets"
@echo " * package_debian - build a debian package"
@echo " * package_pacman - build an arch linux pacmanpackage"
@echo " * package_pacman - build an arch linux pacman package"
@echo " * package_archive - build an archive package"
@echo ""
@echo "Testing Targets (not associated with building blender)"
@@ -195,23 +208,33 @@ help:
@echo " * tgz - create a compressed archive of the source code."
@echo " * update - updates git and all submodules"
@echo ""
@echo "Environment Variables"
@echo " * BUILD_CMAKE_ARGS - arguments passed to CMake."
@echo " * BUILD_DIR - override default build path."
@echo " * PYTHON - use this for the Python command (used for checking tools)."
@echo " * NPROCS - number of processes to use building (auto-detect when omitted)."
@echo ""
@echo "Documentation Targets (not associated with building blender)"
@echo " * doc_py - generate sphinx python api docs"
@echo " * doc_doxy - generate doxygen C/C++ docs"
@echo " * doc_dna - generate blender file format reference"
@echo " * doc_man - generate manpage"
@echo ""
@echo "Information"
@echo " * help - this help message"
@echo " * help_features - show a list of optional features when building"
@echo ""
# -----------------------------------------------------------------------------
# Packages
#
package_debian:
package_debian: FORCE
cd build_files/package_spec ; DEB_BUILD_OPTIONS="parallel=$(NPROCS)" sh ./build_debian.sh
package_pacman:
cd build_files/package_spec/pacman ; MAKEFLAGS="-j$(NPROCS)" makepkg --asroot
package_pacman: FORCE
cd build_files/package_spec/pacman ; MAKEFLAGS="-j$(NPROCS)" makepkg
package_archive:
package_archive: FORCE
make -C "$(BUILD_DIR)" -s package_archive
@echo archive in "$(BUILD_DIR)/release"
@@ -219,35 +242,35 @@ package_archive:
# -----------------------------------------------------------------------------
# Tests
#
test:
test: FORCE
cd $(BUILD_DIR) ; ctest . --output-on-failure
# run pep8 check check on scripts we distribute.
test_pep8:
python3 tests/python/pep8.py > test_pep8.log 2>&1
test_pep8: FORCE
$(PYTHON) tests/python/pep8.py > test_pep8.log 2>&1
@echo "written: test_pep8.log"
# run some checks on our cmakefiles.
test_cmake:
python3 build_files/cmake/cmake_consistency_check.py > test_cmake_consistency.log 2>&1
test_cmake: FORCE
$(PYTHON) build_files/cmake/cmake_consistency_check.py > test_cmake_consistency.log 2>&1
@echo "written: test_cmake_consistency.log"
# run deprecation tests, see if we have anything to remove.
test_deprecated:
python3 tests/check_deprecated.py
test_deprecated: FORCE
$(PYTHON) tests/check_deprecated.py
test_style_c:
test_style_c: FORCE
# run our own checks on C/C++ style
PYTHONIOENCODING=utf_8 python3 \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
"$(BLENDER_DIR)/source/blender" \
"$(BLENDER_DIR)/source/creator" \
--no-length-check
test_style_c_qtc:
test_style_c_qtc: FORCE
# run our own checks on C/C++ style
USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 python3 \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
"$(BLENDER_DIR)/source/blender" \
"$(BLENDER_DIR)/source/creator" \
@@ -257,18 +280,18 @@ test_style_c_qtc:
@echo "written: test_style.tasks"
test_style_osl:
test_style_osl: FORCE
# run our own checks on C/C++ style
PYTHONIOENCODING=utf_8 python3 \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
"$(BLENDER_DIR)/intern/cycles/kernel/shaders" \
"$(BLENDER_DIR)/release/scripts/templates_osl"
test_style_osl_qtc:
test_style_osl_qtc: FORCE
# run our own checks on C/C++ style
USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 python3 \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
"$(BLENDER_DIR)/intern/cycles/kernel/shaders" \
"$(BLENDER_DIR)/release/scripts/templates_osl" \
@@ -280,13 +303,13 @@ test_style_osl_qtc:
# Project Files
#
project_qtcreator:
python3 build_files/cmake/cmake_qtcreator_project.py "$(BUILD_DIR)"
project_qtcreator: FORCE
$(PYTHON) build_files/cmake/cmake_qtcreator_project.py "$(BUILD_DIR)"
project_netbeans:
python3 build_files/cmake/cmake_netbeans_project.py "$(BUILD_DIR)"
project_netbeans: FORCE
$(PYTHON) build_files/cmake/cmake_netbeans_project.py "$(BUILD_DIR)"
project_eclipse:
project_eclipse: FORCE
cmake -G"Eclipse CDT4 - Unix Makefiles" -H"$(BLENDER_DIR)" -B"$(BUILD_DIR)"
@@ -294,51 +317,51 @@ project_eclipse:
# Static Checking
#
check_cppcheck:
check_cppcheck: FORCE
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
python3 "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_cppcheck.py" 2> \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_cppcheck.py" 2> \
"$(BLENDER_DIR)/check_cppcheck.txt"
@echo "written: check_cppcheck.txt"
check_clang_array:
check_clang_array: FORCE
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
python3 "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_clang_array.py"
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_clang_array.py"
check_splint:
check_splint: FORCE
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
python3 "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_splint.py"
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_splint.py"
check_sparse:
check_sparse: FORCE
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
python3 "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_sparse.py"
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_sparse.py"
check_smatch:
check_smatch: FORCE
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
python3 "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_smatch.py"
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_smatch.py"
check_spelling_py:
check_spelling_py: FORCE
cd "$(BUILD_DIR)" ; \
PYTHONIOENCODING=utf_8 python3 \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
"$(BLENDER_DIR)/release/scripts"
check_spelling_c:
check_spelling_c: FORCE
cd "$(BUILD_DIR)" ; \
PYTHONIOENCODING=utf_8 python3 \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
"$(BLENDER_DIR)/source" \
"$(BLENDER_DIR)/intern/cycles" \
"$(BLENDER_DIR)/intern/guardedalloc" \
"$(BLENDER_DIR)/intern/ghost" \
check_spelling_c_qtc:
check_spelling_c_qtc: FORCE
cd "$(BUILD_DIR)" ; USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 python3 \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
"$(BLENDER_DIR)/source" \
"$(BLENDER_DIR)/intern/cycles" \
@@ -347,13 +370,13 @@ check_spelling_c_qtc:
> \
"$(BLENDER_DIR)/check_spelling_c.tasks"
check_spelling_osl:
check_spelling_osl: FORCE
cd "$(BUILD_DIR)" ;\
PYTHONIOENCODING=utf_8 python3 \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
"$(BLENDER_DIR)/intern/cycles/kernel/shaders"
check_descriptions:
check_descriptions: FORCE
"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup --python \
"$(BLENDER_DIR)/source/tools/check_source/check_descriptions.py"
@@ -361,14 +384,14 @@ check_descriptions:
# Utilities
#
tgz:
tgz: FORCE
./build_files/utils/build_tgz.sh
icons:
icons: FORCE
"$(BLENDER_DIR)/release/datafiles/blender_icons_update.py"
"$(BLENDER_DIR)/release/datafiles/prvicons_update.py"
update:
update: FORCE
if [ -d "../lib" ]; then \
svn update ../lib/* ; \
fi
@@ -381,24 +404,36 @@ update:
#
# Simple version of ./doc/python_api/sphinx_doc_gen.sh with no PDF generation.
doc_py:
doc_py: FORCE
"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup --python doc/python_api/sphinx_doc_gen.py
cd doc/python_api ; sphinx-build -b html sphinx-in sphinx-out
@echo "docs written into: '$(BLENDER_DIR)/doc/python_api/sphinx-out/contents.html'"
doc_doxy:
doc_doxy: FORCE
cd doc/doxygen; doxygen Doxyfile
@echo "docs written into: '$(BLENDER_DIR)/doc/doxygen/html/index.html'"
doc_dna:
doc_dna: FORCE
"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup --python doc/blender_file_format/BlendFileDnaExporter_25.py
@echo "docs written into: '$(BLENDER_DIR)/doc/blender_file_format/dna.html'"
doc_man:
python3 doc/manpage/blender.1.py "$(BUILD_DIR)/bin/blender"
doc_man: FORCE
$(PYTHON) doc/manpage/blender.1.py "$(BUILD_DIR)/bin/blender"
help_features: FORCE
@$(PYTHON) -c \
"import re; \
print('\n'.join([ \
w for l in open('"$(BLENDER_DIR)"/CMakeLists.txt', 'r').readlines() \
if not l.lstrip().startswith('#') \
for w in (re.sub(\
r'.*\boption\s*\(\s*(WITH_[a-zA-Z0-9_]+)\s+(\".*\")\s*.*', r'\g<1> - \g<2>', l).strip('() \n'),) \
if w.startswith('WITH_')]))" | uniq
clean:
clean: FORCE
$(MAKE) -C "$(BUILD_DIR)" clean
.PHONY: all
FORCE:

View File

@@ -218,6 +218,8 @@ else:
if not env['BF_FANCY']:
B.bc.disable()
if env['WITH_BF_SDL_DYNLOAD']:
env['BF_SDL_INC'] = '#extern/sdlew/include/SDL2'
# remove install dir so old and new files are not mixed.
# NOTE: only do the scripts directory for now, otherwise is too disruptive for developers
@@ -264,6 +266,7 @@ if 'blenderlite' in B.targets:
target_env_defs['WITH_BF_BOOLEAN'] = False
target_env_defs['WITH_BF_REMESH'] = False
target_env_defs['WITH_BF_PYTHON'] = False
target_env_defs['WITH_BF_IME'] = False
target_env_defs['WITH_BF_3DMOUSE'] = False
target_env_defs['WITH_BF_LIBMV'] = False
target_env_defs['WITH_BF_FREESTYLE'] = False
@@ -420,6 +423,9 @@ if env['OURPLATFORM']=='darwin':
env.Append(LINKFLAGS=['-F/Library/Frameworks','-Xlinker','-weak_framework','-Xlinker','Jackmp'])
print B.bc.OKGREEN + "Using Jack"
if env['WITH_BF_SDL']:
env.Append(LINKFLAGS=['-lazy_framework','ForceFeedback'])
if env['WITH_BF_QUICKTIME'] == 1:
env['PLATFORM_LINKFLAGS'] = env['PLATFORM_LINKFLAGS']+['-framework','QTKit']
@@ -464,6 +470,14 @@ if env['OURPLATFORM']=='darwin':
################### End Automatic configuration for OSX ##################
#############################################################################
if env['OURPLATFORM'] == 'linux' and not env['C_COMPILER_ID']:
command = ["%s"%env['CC'], "--version"]
line = btools.get_command_output(command)
if line.startswith('gcc'):
env['C_COMPILER_ID'] = 'gcc'
elif 'clang' in line[0]:
env['C_COMPILER_ID'] = 'clang'
if env['WITH_BF_OPENMP'] == 1:
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
env['CCFLAGS'].append('/openmp')
@@ -474,6 +488,13 @@ if env['WITH_BF_OPENMP'] == 1:
else:
env.Append(CCFLAGS=['-fopenmp'])
if env['WITH_BF_CPP11']:
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
# Nothing special is needed, C++11 features are available by default.
pass
else:
env['CXXFLAGS'].append('-std=c++11')
#check for additional debug libnames
if env.has_key('BF_DEBUG_LIBS'):
@@ -493,6 +514,10 @@ if env['WITH_BF_STATICCXX']:
else:
print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'
# audaspace is needed for the game engine
if not env['WITH_BF_AUDASPACE']:
env['WITH_BF_GAMEENGINE'] = False
# check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
if 'blenderplayer' in B.targets:
env['WITH_BF_PLAYER'] = True
@@ -519,13 +544,68 @@ else:
env['CPPFLAGS'].append('-D__LITTLE_ENDIAN__')
# TODO, make optional (as with CMake)
env['CPPFLAGS'].append('-DWITH_AUDASPACE')
env['CPPFLAGS'].append('-DWITH_AVI')
env['CPPFLAGS'].append('-DWITH_OPENNL')
if env['OURPLATFORM'] not in ('win32-vc', 'win64-vc'):
env['CPPFLAGS'].append('-DHAVE_STDBOOL_H')
# Audaspace
if env['WITH_BF_AUDASPACE']:
env['BF_AUDASPACE_C_INC'] = '#intern/audaspace/intern'
env['BF_AUDASPACE_PY_INC'] = '#intern/audaspace/intern'
env['BF_AUDASPACE_DEF'] = ['WITH_AUDASPACE']
env['BF_AUDASPACE_DEF'].append('AUD_DEVICE_H="<AUD_C-API.h>"')
env['BF_AUDASPACE_DEF'].append('AUD_SPECIAL_H="<AUD_C-API.h>"')
env['BF_AUDASPACE_DEF'].append('AUD_SOUND_H="<AUD_C-API.h>"')
env['BF_AUDASPACE_DEF'].append('AUD_HANDLE_H="<AUD_C-API.h>"')
env['BF_AUDASPACE_DEF'].append('AUD_SEQUENCE_H="<AUD_C-API.h>"')
env['BF_AUDASPACE_DEF'].append('AUD_TYPES_H="<AUD_Space.h>"')
# OpenGL
if env['WITH_BF_GL_PROFILE_COMPAT']:
env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_COMPAT')
if env['WITH_BF_GL_PROFILE_CORE']:
env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_CORE')
if env['WITH_BF_GL_PROFILE_ES20']:
env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_ES20')
if env['WITH_BF_GL_EGL']:
env['BF_GL_DEFINITIONS'].append('WITH_EGL')
# GLEW
if env['WITH_BF_GLEW_MX']:
env['BF_GL_DEFINITIONS'].append('WITH_GLEW_MX')
if env['WITH_BF_GLEW_ES']:
env['BF_GLEW_INC'] = '#extern/glew-es/include'
env['BF_GL_DEFINITIONS'] += ['GLEW_STATIC', 'WITH_GLEW_ES']
if not env['WITH_BF_GL_PROFILE_ES20']:
# No ES functions are needed
env['BF_GL_DEFINITIONS'].append('GLEW_NO_ES')
elif not (env['WITH_BF_GL_PROFILE_CORE'] or env['WITH_BF_GL_PROFILE_COMPAT']):
# ES is enabled, but the other functions are all disabled
env['BF_GL_DEFINITIONS'].append('GLEW_ES_ONLY')
if env['WITH_BF_GL_PROFILE_ES20']:
if env['WITH_BF_GL_EGL']:
env['BF_GL_DEFINITIONS'].append('GLEW_USE_LIB_ES20')
if env['WITH_BF_GL_EGL']:
env['BF_GL_DEFINITIONS'].append('GLEW_INC_EGL')
else:
env['BF_GLEW_INC'] = '#extern/glew/include'
env['BF_GL_DEFINITIONS'].append('GLEW_STATIC')
# lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
B.root_build_dir = env['BF_BUILDDIR']
B.doc_build_dir = os.path.join(env['BF_INSTALLDIR'], 'doc')
@@ -702,6 +782,11 @@ if B.targets != ['cudakernels']:
data_to_c_simple("release/datafiles/preview_cycles.blend")
# --- glsl ---
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_geometry.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_program_smoke_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_program_smoke_color_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_simple_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_simple_vert.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl")
@@ -709,9 +794,20 @@ if B.targets != ['cudakernels']:
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_vert.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vertex.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vertex_world.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_ssao_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_hq_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_hq_vert.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_lib.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_depth_resolve.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_vert.glsl")
data_to_c_simple("intern/opencolorio/gpu_shader_display_transform.glsl")
data_to_c_simple("intern/opensubdiv/gpu_shader_opensubd_display.glsl")
# --- blender ---
data_to_c_simple("release/datafiles/bfont.pfb")
@@ -805,17 +901,21 @@ B.init_lib_dict()
##### END SETUP ##########
if B.targets != ['cudakernels']:
# Put all auto configuration run-time tests here
## Auto-configuration run-time tests
from FindSharedPtr import FindSharedPtr
from FindUnorderedMap import FindUnorderedMap
from FindSharedPtr import FindSharedPtr
from FindUnorderedMap import FindUnorderedMap
conf = Configure(env)
conf.env.Append(LINKFLAGS=env['PLATFORM_LINKFLAGS'])
FindSharedPtr(conf)
FindUnorderedMap(conf)
env = conf.Finish()
conf = Configure(env)
old_linkflags = conf.env['LINKFLAGS']
conf.env.Append(LINKFLAGS=env['PLATFORM_LINKFLAGS'])
# Put all tests here
FindSharedPtr(conf)
FindUnorderedMap(conf)
conf.env['LINKFLAGS'] = old_linkflags
env = conf.Finish()
# End of auto configuration
@@ -947,17 +1047,20 @@ if env['OURPLATFORM']!='darwin':
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel')
source=os.listdir('intern/cycles/kernel')
if '__pycache__' in source: source.remove('__pycache__')
source.remove('kernel.cpp')
source.remove('CMakeLists.txt')
source.remove('SConscript')
source.remove('svm')
source.remove('closure')
source.remove('geom')
source.remove('shaders')
source.remove('osl')
source.remove('split')
source=['intern/cycles/kernel/'+s for s in source]
source.append('intern/cycles/util/util_atomic.h')
source.append('intern/cycles/util/util_color.h')
source.append('intern/cycles/util/util_half.h')
source.append('intern/cycles/util/util_math.h')
source.append('intern/cycles/util/util_math_fast.h')
source.append('intern/cycles/util/util_transform.h')
source.append('intern/cycles/util/util_types.h')
scriptinstall.append(env.Install(dir=dir,source=source))
@@ -979,6 +1082,12 @@ if env['OURPLATFORM']!='darwin':
if '__pycache__' in source: source.remove('__pycache__')
source=['intern/cycles/kernel/geom/'+s for s in source]
scriptinstall.append(env.Install(dir=dir,source=source))
# split
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'split')
source=os.listdir('intern/cycles/kernel/split')
if '__pycache__' in source: source.remove('__pycache__')
source=['intern/cycles/kernel/split/'+s for s in source]
scriptinstall.append(env.Install(dir=dir,source=source))
# licenses
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'license')
@@ -1108,9 +1217,37 @@ if env['OURPLATFORM']=='linuxcross':
textlist = []
texttargetlist = []
for tp, tn, tf in os.walk('release/text'):
tf.remove("readme.html")
for f in tf:
textlist.append(tp+os.sep+f)
def readme_version_patch():
readme_src = "release/text/readme.html"
readme_dst = os.path.abspath(os.path.normpath(os.path.join(env['BF_BUILDDIR'], "readme.html")))
if not os.path.exists(readme_dst) or (os.path.getmtime(readme_dst) < os.path.getmtime(readme_src)):
f = open(readme_src, "r")
data = f.read()
f.close()
data = data.replace("BLENDER_VERSION", VERSION)
f = open(readme_dst, "w")
f.write(data)
f.close()
textlist.append(readme_dst)
readme_version_patch()
del readme_version_patch
'''Command(
"release/text/readme.html"
)
Command("file.out", "file.in", Copy(env['BF_INSTALLDIR'], "release/text/readme.html"))
'''
# Font licenses
textlist.append('release/datafiles/LICENSE-bfont.ttf.txt')
if env['WITH_BF_INTERNATIONAL']:
@@ -1137,7 +1274,7 @@ if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll']
if env['WITH_BF_SDL']:
dllsources.append('${BF_SDL_LIBPATH}/SDL.dll')
dllsources.append('${BF_SDL_LIBPATH}/SDL2.dll')
if env['WITH_BF_PYTHON']:
if env['BF_DEBUG']:
@@ -1156,7 +1293,6 @@ if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
if env['WITH_BF_OPENAL']:
dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll')
dllsources.append('${LCGDIR}/openal/lib/wrap_oal.dll')
if env['WITH_BF_SNDFILE']:
dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll')
@@ -1183,6 +1319,15 @@ if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
allinstall += windlls
# TODO(sergey): For unti we've got better way to deal with python binary
if env['WITH_BF_PYTHON']:
py_target = os.path.join(env['BF_INSTALLDIR'], VERSION, 'python', 'bin')
if env['BF_DEBUG']:
allinstall += env.Install(dir=py_target, source = ['${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll'])
else:
allinstall += env.Install(dir=py_target, source = ['${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll'])
if env['OURPLATFORM'] == 'win64-mingw':
dllsources = []

View File

@@ -27,20 +27,23 @@ getopt \
-o s:i:t:h \
--long source:,install:,tmp:,info:,threads:,help,no-sudo,with-all,with-opencollada,\
ver-ocio:,ver-oiio:,ver-llvm:,ver-osl:,\
force-all,force-python,force-numpy,force-boost,force-ocio,force-oiio,force-llvm,force-osl,force-opencollada,\
force-ffmpeg,\
skip-python,skip-numpy,skip-boost,skip-ocio,skip-oiio,skip-llvm,skip-osl,skip-ffmpeg,skip-opencollada,\
force-all,force-python,force-numpy,force-boost,force-ocio,force-oiio,force-llvm,force-osl,force-osd,\
force-ffmpeg,force-opencollada,\
skip-python,skip-numpy,skip-boost,skip-ocio,skip-openexr,skip-oiio,skip-llvm,skip-osl,skip-osd,\
skip-ffmpeg,skip-opencollada,\
required-numpy: \
-- "$@" \
)
COMMANDLINE=$@
DISTRO=""
RPM=""
SRC="$HOME/src/blender-deps"
INST="/opt/lib"
TMP="/tmp"
CWD=$PWD
INFO_PATH = CWD
INFO_PATH=$CWD
# Do not install some optional, potentially conflicting libs by default...
WITH_ALL=false
@@ -83,7 +86,7 @@ ARGUMENTS_INFO="\"COMMAND LINE ARGUMENTS:
-t n, --threads=n
Use a specific number of threads when building the libraries (auto-detected as '\$THREADS').
--no_sudo
--no-sudo
Disable use of sudo (this script won't be able to do much though, will just print needed packages...).
--with-all
@@ -138,6 +141,9 @@ ARGUMENTS_INFO="\"COMMAND LINE ARGUMENTS:
--force-osl
Force the rebuild of OpenShadingLanguage.
--force-osd
Force the rebuild of OpenSubdiv.
--force-opencollada
Force the rebuild of OpenCOLLADA.
@@ -174,6 +180,9 @@ ARGUMENTS_INFO="\"COMMAND LINE ARGUMENTS:
--skip-osl
Unconditionally skip OpenShadingLanguage installation/building.
--skip-osd
Unconditionally skip OpenSubdiv installation/building.
--skip-opencollada
Unconditionally skip OpenCOLLADA installation/building.
@@ -209,14 +218,14 @@ OCIO_VERSION_MIN="1.0"
OCIO_FORCE_REBUILD=false
OCIO_SKIP=false
OPENEXR_VERSION="2.1.0"
OPENEXR_VERSION="2.2.0"
OPENEXR_VERSION_MIN="2.0.1"
ILMBASE_VERSION="2.1.0"
ILMBASE_VERSION="2.2.0"
OPENEXR_FORCE_REBUILD=false
OPENEXR_SKIP=false
_with_built_openexr=false
OIIO_VERSION="1.4.11"
OIIO_VERSION="1.4.16"
OIIO_VERSION_MIN="1.4.0"
OIIO_FORCE_REBUILD=false
OIIO_SKIP=false
@@ -228,11 +237,17 @@ LLVM_FORCE_REBUILD=false
LLVM_SKIP=false
# OSL needs to be compiled for now!
OSL_VERSION="1.5.0"
OSL_VERSION="1.5.11"
OSL_VERSION_MIN=$OSL_VERSION
OSL_FORCE_REBUILD=false
OSL_SKIP=false
# OpenSubdiv needs to be compiled for now
OSD_VERSION="3.0.2"
OSD_VERSION_MIN=$OSD_VERSION
OSD_FORCE_REBUILD=false
OSD_SKIP=false
# Version??
OPENCOLLADA_VERSION="1.3"
OPENCOLLADA_FORCE_REBUILD=false
@@ -375,6 +390,11 @@ while true; do
OSL_VERSION_MIN=$OSL_VERSION
shift; shift; continue
;;
--ver-osd)
OSD_VERSION="$2"
OSD_VERSION_MIN=$OSD_VERSION
shift; shift; continue
;;
--force-all)
PYTHON_FORCE_REBUILD=true
NUMPY_FORCE_REBUILD=true
@@ -384,6 +404,7 @@ while true; do
OIIO_FORCE_REBUILD=true
LLVM_FORCE_REBUILD=true
OSL_FORCE_REBUILD=true
OSD_FORCE_REBUILD=true
OPENCOLLADA_FORCE_REBUILD=true
FFMPEG_FORCE_REBUILD=true
shift; continue
@@ -417,6 +438,9 @@ while true; do
--force-osl)
OSL_FORCE_REBUILD=true; shift; continue
;;
--force-osd)
OSD_FORCE_REBUILD=true; shift; continue
;;
--force-opencollada)
OPENCOLLADA_FORCE_REBUILD=true; shift; continue
;;
@@ -447,6 +471,9 @@ while true; do
--skip-osl)
OSL_SKIP=true; shift; continue
;;
--skip-osd)
OSD_SKIP=true; shift; continue
;;
--skip-opencollada)
OPENCOLLADA_SKIP=true; shift; continue
;;
@@ -471,11 +498,12 @@ while true; do
esac
done
if $WITH_ALL; then
if [ $WITH_ALL == true -a $OPENCOLLADA_SKIP == false ]; then
WITH_OPENCOLLADA=true
fi
# This has to be done here, because user might force some versions...
PYTHON_SOURCE=( "http://python.org/ftp/python/$PYTHON_VERSION/Python-$PYTHON_VERSION.tgz" )
NUMPY_SOURCE=( "http://sourceforge.net/projects/numpy/files/NumPy/$NUMPY_VERSION/numpy-$NUMPY_VERSION.tar.gz" )
@@ -484,24 +512,40 @@ BOOST_SOURCE=( "http://sourceforge.net/projects/boost/files/boost/$BOOST_VERSION
OCIO_SOURCE=( "https://github.com/imageworks/OpenColorIO/tarball/v$OCIO_VERSION" )
#OPENEXR_SOURCE=( "http://download.savannah.nongnu.org/releases/openexr/openexr-$OPENEXR_VERSION.tar.gz" )
OPENEXR_SOURCE=( "https://github.com/mont29/openexr.git" )
OPENEXR_REPO_UID="2787aa1cf652d244ed45ae124eb1553f6cff11ee"
OPENEXR_USE_REPO=false
OPENEXR_SOURCE=( "http://download.savannah.nongnu.org/releases/openexr/openexr-$OPENEXR_VERSION.tar.gz" )
OPENEXR_SOURCE_REPO=( "https://github.com/mont29/openexr.git" )
OPENEXR_SOURCE_REPO_UID="2787aa1cf652d244ed45ae124eb1553f6cff11ee"
ILMBASE_SOURCE=( "http://download.savannah.nongnu.org/releases/openexr/ilmbase-$ILMBASE_VERSION.tar.gz" )
#OIIO_SOURCE=( "https://github.com/OpenImageIO/oiio/archive/Release-$OIIO_VERSION.tar.gz" )
OIIO_SOURCE=( "https://github.com/OpenImageIO/oiio.git" )
OIIO_REPO_UID="c9e67275a0b248ead96152f6d2221cc0c0f278a4"
OIIO_USE_REPO=false
OIIO_SOURCE=( "https://github.com/OpenImageIO/oiio/archive/Release-$OIIO_VERSION.tar.gz" )
OIIO_SOURCE_REPO=( "https://github.com/OpenImageIO/oiio.git" )
OIIO_SOURCE_REPO_UID="c9e67275a0b248ead96152f6d2221cc0c0f278a4"
LLVM_SOURCE=( "http://llvm.org/releases/$LLVM_VERSION/llvm-$LLVM_VERSION.src.tar.gz" )
LLVM_CLANG_SOURCE=( "http://llvm.org/releases/$LLVM_VERSION/clang-$LLVM_VERSION.src.tar.gz" "http://llvm.org/releases/$LLVM_VERSION/cfe-$LLVM_VERSION.src.tar.gz" )
#OSL_SOURCE=( "https://github.com/imageworks/OpenShadingLanguage/archive/Release-$OSL_VERSION.tar.gz" )
#OSL_SOURCE=( "https://github.com/imageworks/OpenShadingLanguage.git" )
OSL_SOURCE=( "https://github.com/mont29/OpenShadingLanguage.git" )
OSL_REPO_UID="85179714e1bc69cd25ecb6bb711c1a156685d395"
OSL_USE_REPO=true
#~ OSL_SOURCE=( "https://github.com/imageworks/OpenShadingLanguage/archive/Release-$OSL_VERSION.tar.gz" )
OSL_SOURCE=( "https://github.com/Nazg-Gul/OpenShadingLanguage/archive/Release-1.5.11.tar.gz" )
#~ OSL_SOURCE_REPO=( "https://github.com/imageworks/OpenShadingLanguage.git" )
#~ OSL_SOURCE_REPO=( "https://github.com/mont29/OpenShadingLanguage.git" )
#~ OSL_SOURCE_REPO_UID="85179714e1bc69cd25ecb6bb711c1a156685d395"
#~ OSL_SOURCE_REPO_BRANCH="master"
OSL_SOURCE_REPO=( "https://github.com/Nazg-Gul/OpenShadingLanguage.git" )
OSL_SOURCE_REPO_UID="22ee5ea298fd215430dfbd160b5aefd507f06db0"
OSL_SOURCE_REPO_BRANCH="blender-fixes"
OSD_USE_REPO=true
# Script foo to make the version string compliant with the archive name:
# ${Varname//SearchForThisChar/ReplaceWithThisChar}
OSD_SOURCE=( "https://github.com/PixarAnimationStudios/OpenSubdiv/archive/v${OSD_VERSION//./_}.tar.gz" )
OSD_SOURCE_REPO=( "https://github.com/PixarAnimationStudios/OpenSubdiv.git" )
OSD_SOURCE_REPO_UID="404659fffa659da075d1c9416e4fc939139a84ee"
OSD_SOURCE_REPO_BRANCH="dev"
OPENCOLLADA_SOURCE=( "https://github.com/KhronosGroup/OpenCOLLADA.git" )
OPENCOLLADA_REPO_UID="18da7f4109a8eafaa290a33f5550501cc4c8bae8"
OPENCOLLADA_REPO_UID="3335ac164e68b2512a40914b14c74db260e6ff7d"
FFMPEG_SOURCE=( "http://ffmpeg.org/releases/ffmpeg-$FFMPEG_VERSION.tar.bz2" )
@@ -974,7 +1018,7 @@ clean_ILMBASE() {
compile_ILMBASE() {
# To be changed each time we make edits that would modify the compiled result!
ilmbase_magic=9
ilmbase_magic=10
_init_ilmbase
# Clean install if needed!
@@ -998,8 +1042,7 @@ compile_ILMBASE() {
download ILMBASE_SOURCE[@] $_src.tar.gz
INFO "Unpacking ILMBase-$ILMBASE_VERSION"
tar -C $SRC --transform "s,(.*/?)ilmbase-[^/]*(.*),\1ILMBase-$ILMBASE_VERSION\2,x" \
-xf $_src.tar.gz
tar -C $SRC --transform "s,(.*/?)ilmbase-[^/]*(.*),\1ILMBase-$ILMBASE_VERSION\2,x" -xf $_src.tar.gz
fi
@@ -1015,6 +1058,7 @@ compile_ILMBASE() {
cmake_d="$cmake_d -D CMAKE_PREFIX_PATH=$_inst"
cmake_d="$cmake_d -D CMAKE_INSTALL_PREFIX=$_inst"
cmake_d="$cmake_d -D BUILD_SHARED_LIBS=ON"
cmake_d="$cmake_d -D NAMESPACE_VERSIONING=OFF" # VERY IMPORTANT!!!
if file /bin/cp | grep -q '32-bit'; then
cflags="-fPIC -m32 -march=i686"
@@ -1087,24 +1131,28 @@ compile_OPENEXR() {
INFO "Downloading OpenEXR-$OPENEXR_VERSION"
mkdir -p $SRC
# download OPENEXR_SOURCE[@] $_src.tar.gz
# INFO "Unpacking OpenEXR-$OPENEXR_VERSION"
# tar -C $SRC --transform "s,(.*/?)openexr[^/]*(.*),\1OpenEXR-$OPENEXR_VERSION\2,x" \
# -xf $_src.tar.gz
git clone ${OPENEXR_SOURCE[0]} $_src
if [ $OPENEXR_USE_REPO == true ]; then
git clone ${OPENEXR_SOURCE_REPO[0]} $_src
else
download OPENEXR_SOURCE[@] $_src.tar.gz
INFO "Unpacking OpenEXR-$OPENEXR_VERSION"
tar -C $SRC --transform "s,(.*/?)openexr[^/]*(.*),\1OpenEXR-$OPENEXR_VERSION\2,x" -xf $_src.tar.gz
fi
fi
cd $_src
# XXX For now, always update from latest repo...
git pull origin master
# Stick to same rev as windows' libs...
git checkout $OPENEXR_REPO_UID
git reset --hard
if [ $OPENEXR_USE_REPO == true ]; then
# XXX For now, always update from latest repo...
git pull origin master
# Stick to same rev as windows' libs...
git checkout $OPENEXR_SOURCE_REPO_UID
git reset --hard
oiio_src_path="../OpenEXR"
else
oiio_src_path=".."
fi
# Always refresh the whole build!
if [ -d build ]; then
@@ -1118,6 +1166,7 @@ compile_OPENEXR() {
cmake_d="$cmake_d -D CMAKE_INSTALL_PREFIX=$_inst"
cmake_d="$cmake_d -D ILMBASE_PACKAGE_PREFIX=$_ilmbase_inst"
cmake_d="$cmake_d -D BUILD_SHARED_LIBS=ON"
cmake_d="$cmake_d -D NAMESPACE_VERSIONING=OFF" # VERY IMPORTANT!!!
if file /bin/cp | grep -q '32-bit'; then
cflags="-fPIC -m32 -march=i686"
@@ -1125,7 +1174,7 @@ compile_OPENEXR() {
cflags="-fPIC"
fi
cmake $cmake_d -D CMAKE_CXX_FLAGS="$cflags" -D CMAKE_EXE_LINKER_FLAGS="-lgcc_s -lgcc" ../OpenEXR
cmake $cmake_d -D CMAKE_CXX_FLAGS="$cflags" -D CMAKE_EXE_LINKER_FLAGS="-lgcc_s -lgcc" $oiio_src_path
make -j$THREADS && make install
@@ -1189,24 +1238,25 @@ compile_OIIO() {
if [ ! -d $_src ]; then
mkdir -p $SRC
#download OIIO_SOURCE[@] "$_src.tar.gz"
#
#INFO "Unpacking OpenImageIO-$OIIO_VERSION"
#tar -C $SRC --transform "s,(.*/?)oiio-Release-[^/]*(.*),\1OpenImageIO-$OIIO_VERSION\2,x" \
#-xf $_src.tar.gz
git clone ${OIIO_SOURCE[0]} $_src
if [ $OIIO_USE_REPO == true ]; then
git clone ${OIIO_SOURCE_REPO[0]} $_src
else
download OIIO_SOURCE[@] "$_src.tar.gz"
INFO "Unpacking OpenImageIO-$OIIO_VERSION"
tar -C $SRC --transform "s,(.*/?)oiio-Release-[^/]*(.*),\1OpenImageIO-$OIIO_VERSION\2,x" -xf $_src.tar.gz
fi
fi
cd $_src
# XXX For now, always update from latest repo...
git pull origin master
# Stick to same rev as windows' libs...
git checkout $OIIO_REPO_UID
git reset --hard
if [ $OIIO_USE_REPO == true ]; then
# XXX For now, always update from latest repo...
git pull origin master
# Stick to same rev as windows' libs...
git checkout $OIIO_SOURCE_REPO_UID
git reset --hard
fi
# Always refresh the whole build!
if [ -d build ]; then
@@ -1228,6 +1278,7 @@ compile_OIIO() {
if [ $_with_built_openexr == true ]; then
cmake_d="$cmake_d -D ILMBASE_HOME=$INST/openexr"
cmake_d="$cmake_d -D OPENEXR_HOME=$INST/openexr"
INFO "ILMBASE_HOME=$INST/openexr"
fi
# Optional tests and cmd tools
@@ -1358,7 +1409,7 @@ EOF
cmake_d="$cmake_d -D CMAKE_INSTALL_PREFIX=$_inst"
cmake_d="$cmake_d -D LLVM_ENABLE_FFI=ON"
cmake_d="$cmake_d -D LLVM_TARGETS_TO_BUILD=X86"
cmake_d="$cmake_d -D -DLLVM_ENABLE_TERMINFO=OFF"
cmake_d="$cmake_d -D LLVM_ENABLE_TERMINFO=OFF"
if [ -d $_FFI_INCLUDE_DIR ]; then
cmake_d="$cmake_d -D FFI_INCLUDE_DIR=$_FFI_INCLUDE_DIR"
@@ -1404,14 +1455,15 @@ clean_OSL() {
compile_OSL() {
# To be changed each time we make edits that would modify the compiled result!
osl_magic=15
osl_magic=17
_init_osl
# Clean install if needed!
magic_compile_check osl-$OSL_VERSION $osl_magic
if [ $? -eq 1 -o $OSL_FORCE_REBUILD == true ]; then
clean_OSL
fi
#~ if [ $? -eq 1 -o $OSL_FORCE_REBUILD == true ]; then
#~ rm -Rf $_src # XXX Radical, but not easy to change remote repo fully automatically
#~ clean_OSL
#~ fi
if [ ! -d $_inst ]; then
INFO "Building OpenShadingLanguage-$OSL_VERSION"
@@ -1421,26 +1473,26 @@ compile_OSL() {
if [ ! -d $_src ]; then
mkdir -p $SRC
#download OSL_SOURCE[@] "$_src.tar.gz"
#INFO "Unpacking OpenShadingLanguage-$OSL_VERSION"
#tar -C $SRC --transform "s,(.*/?)OpenShadingLanguage-[^/]*(.*),\1OpenShadingLanguage-$OSL_VERSION\2,x" \
#-xf $_src.tar.gz
git clone ${OSL_SOURCE[0]} $_src
if [ $OSL_USE_REPO == true ]; then
git clone ${OSL_SOURCE_REPO[0]} $_src
else
download OSL_SOURCE[@] "$_src.tar.gz"
INFO "Unpacking OpenShadingLanguage-$OSL_VERSION"
tar -C $SRC --transform "s,(.*/?)OpenShadingLanguage-[^/]*(.*),\1OpenShadingLanguage-$OSL_VERSION\2,x" \
-xf $_src.tar.gz
fi
fi
cd $_src
git remote set-url origin $OSL_SOURCE
# XXX For now, always update from latest repo...
git pull -X theirs origin master
# Stick to same rev as windows' libs...
git checkout $OSL_REPO_UID
git reset --hard
if [ $OSL_USE_REPO == true ]; then
git remote set-url origin ${OSL_SOURCE_REPO[0]}
# XXX For now, always update from latest repo...
git pull --no-edit -X theirs origin $OSL_SOURCE_REPO_BRANCH
# Stick to same rev as windows' libs...
git checkout $OSL_SOURCE_REPO_UID
git reset --hard
fi
# Always refresh the whole build!
if [ -d build ]; then
@@ -1455,11 +1507,14 @@ compile_OSL() {
cmake_d="$cmake_d -D STOP_ON_WARNING=OFF"
cmake_d="$cmake_d -D BUILDSTATIC=OFF"
cmake_d="$cmake_d -D ILMBASE_VERSION=$ILMBASE_VERSION"
#~ cmake_d="$cmake_d -D ILMBASE_VERSION=$ILMBASE_VERSION"
if [ $_with_built_openexr == true ]; then
INFO "ILMBASE_HOME=$INST/openexr"
cmake_d="$cmake_d -D ILMBASE_HOME=$INST/openexr"
# XXX Temp workaround... sigh, ILMBase really messed the things up by defining their custom names ON by default :(
cmake_d="$cmake_d -D ILMBASE_CUSTOM=ON"
cmake_d="$cmake_d -D ILMBASE_CUSTOM_LIBRARIES='Half;Iex;Imath;IlmThread'"
fi
if [ -d $INST/boost ]; then
@@ -1473,7 +1528,7 @@ compile_OSL() {
if [ ! -z $LLVM_VERSION_FOUND ]; then
cmake_d="$cmake_d -D LLVM_VERSION=$LLVM_VERSION_FOUND"
if [ -d $INST/llvm ]; then
cmake_d="$cmake_d -D LLVM_DIRECTORY=$INST/llvm"
cmake_d="$cmake_d -D LLVM_ROOT_DIR=$INST/llvm"
cmake_d="$cmake_d -D LLVM_STATIC=ON"
fi
fi
@@ -1502,6 +1557,99 @@ compile_OSL() {
run_ldconfig "osl"
}
#### Build OSD ####
_init_osd() {
_src=$SRC/OpenSubdiv-$OSD_VERSION
_git=true
_inst=$INST/osd-$OSD_VERSION
_inst_shortcut=$INST/osd
}
clean_OSD() {
_init_osd
_clean
}
compile_OSD() {
# To be changed each time we make edits that would modify the compiled result!
osd_magic=0
_init_osd
# Clean install if needed!
magic_compile_check osd-$OSD_VERSION $osd_magic
if [ $? -eq 1 -o $OSD_FORCE_REBUILD == true ]; then
clean_OSD
fi
if [ ! -d $_inst ]; then
INFO "Building OpenSubdiv-$OSD_VERSION"
prepare_opt
if [ ! -d $_src ]; then
mkdir -p $SRC
if [ $OSD_USE_REPO == true ]; then
git clone ${OSD_SOURCE_REPO[0]} $_src
else
download OSD_SOURCE[@] "$_src.tar.gz"
INFO "Unpacking OpenSubdiv-$OSD_VERSION"
tar -C $SRC --transform "s,(.*/?)OpenSubdiv-[^/]*(.*),\1OpenSubdiv-$OSD_VERSION\2,x" \
-xf $_src.tar.gz
fi
fi
cd $_src
if [ $OSD_USE_REPO == true ]; then
git remote set-url origin ${OSD_SOURCE_REPO[0]}
# XXX For now, always update from latest repo...
git pull --no-edit -X theirs origin $OSD_SOURCE_REPO_BRANCH
# Stick to same rev as windows' libs...
git checkout $OSD_SOURCE_REPO_UID
git reset --hard
fi
# Always refresh the whole build!
if [ -d build ]; then
rm -rf build
fi
mkdir build
cd build
cmake_d="-D CMAKE_BUILD_TYPE=Release"
cmake_d="$cmake_d -D CMAKE_INSTALL_PREFIX=$_inst"
# ptex is only needed when nicholas bishop is ready
cmake_d="$cmake_d -D NO_PTEX=1"
cmake_d="$cmake_d -D NO_CLEW=1"
# maya plugin, docs, tutorials, regression tests and examples are not needed
cmake_d="$cmake_d -D NO_MAYA=1 -D NO_DOC=1 -D NO_TUTORIALS=1 -D NO_REGRESSION=1 -DNO_EXAMPLES=1"
cmake $cmake_d ..
make -j$THREADS && make install
make clean
if [ -d $_inst ]; then
_create_inst_shortcut
else
ERROR "OpenSubdiv-$OSD_VERSION failed to compile, exiting"
exit 1
fi
magic_compile_set osd-$OSD_VERSION $osd_magic
cd $CWD
INFO "Done compiling OpenSubdiv-$OSD_VERSION!"
else
INFO "Own OpenSubdiv-$OSD_VERSION is up to date, nothing to do!"
INFO "If you want to force rebuild of this lib, use the --force-osd option."
fi
run_ldconfig "osd"
}
#### Build OpenCOLLADA ####
_init_opencollada() {
_src=$SRC/OpenCOLLADA-$OPENCOLLADA_VERSION
@@ -1517,7 +1665,7 @@ clean_OpenCOLLADA() {
compile_OpenCOLLADA() {
# To be changed each time we make edits that would modify the compiled results!
opencollada_magic=8
opencollada_magic=9
_init_opencollada
# Clean install if needed!
@@ -1793,9 +1941,10 @@ install_DEB() {
THEORA_DEV="libtheora-dev"
_packages="gawk cmake cmake-curses-gui scons build-essential libjpeg-dev libpng-dev \
libfreetype6-dev libx11-dev libxi-dev wget libsqlite3-dev libbz2-dev \
libncurses5-dev libssl-dev liblzma-dev libreadline-dev $OPENJPEG_DEV \
libopenal-dev libglew-dev yasm $THEORA_DEV $VORBIS_DEV $OGG_DEV \
libfreetype6-dev libx11-dev \
libxcursor-dev libxi-dev wget libsqlite3-dev libxrandr-dev libxinerama-dev \
libbz2-dev libncurses5-dev libssl-dev liblzma-dev libreadline-dev $OPENJPEG_DEV \
libopenal-dev libglew-dev libglewmx-dev yasm $THEORA_DEV $VORBIS_DEV $OGG_DEV \
libsdl1.2-dev libfftw3-dev patch bzip2 libxml2-dev libtinyxml-dev"
OPENJPEG_USE=true
@@ -1972,7 +2121,7 @@ install_DEB() {
if [ $? -eq 0 ]; then
install_packages_DEB libboost-locale$boost_version-dev libboost-filesystem$boost_version-dev \
libboost-regex$boost_version-dev libboost-system$boost_version-dev \
libboost-thread$boost_version-dev
libboost-thread$boost_version-dev libboost-wave$boost_version-dev
clean_Boost
else
compile_Boost
@@ -2069,6 +2218,20 @@ install_DEB() {
fi
fi
PRINT ""
if $OSD_SKIP; then
WARNING "Skipping OpenSubdiv installation, as requested..."
else
if $have_llvm; then
install_packages_DEB flex bison libtbb-dev
# No package currently!
PRINT ""
compile_OSD
else
WARNING "No LLVM available, cannot build OSD!"
fi
fi
if $WITH_OPENCOLLADA; then
PRINT ""
if $OPENCOLLADA_SKIP; then
@@ -2267,9 +2430,9 @@ install_RPM() {
OGG_DEV="libogg-devel"
THEORA_DEV="libtheora-devel"
_packages="gcc gcc-c++ make scons libtiff-devel freetype-devel libjpeg-devel\
libpng-devel libX11-devel libXi-devel wget ncurses-devel \
readline-devel $OPENJPEG_DEV openal-soft-devel \
_packages="gcc gcc-c++ git make cmake scons libtiff-devel libjpeg-devel\
libpng-devel libX11-devel libXi-devel libXcursor-devel libXrandr-devel libXinerama-devel \
wget ncurses-devel readline-devel $OPENJPEG_DEV openal-soft-devel \
glew-devel yasm $THEORA_DEV $VORBIS_DEV $OGG_DEV patch \
libxml2-devel yaml-cpp-devel tinyxml-devel"
@@ -2281,7 +2444,7 @@ install_RPM() {
if [ $RPM = "FEDORA" -o $RPM = "RHEL" ]; then
OPENEXR_DEV="openexr-devel"
_packages="$_packages libsqlite3x-devel fftw-devel SDL-devel"
_packages="$_packages freetype-devel libsqlite3x-devel fftw-devel SDL-devel"
if $WITH_ALL; then
_packages="$_packages jack-audio-connection-kit-devel"
@@ -2319,7 +2482,7 @@ install_RPM() {
elif [ $RPM = "SUSE" ]; then
OPENEXR_DEV="libopenexr-devel"
_packages="$_packages cmake sqlite3-devel fftw3-devel libSDL-devel"
_packages="$_packages cmake freetype2-devel sqlite3-devel fftw3-devel libSDL-devel"
PRINT ""
install_packages_RPM $_packages
@@ -2375,7 +2538,7 @@ install_RPM() {
if $NUMPY_SKIP; then
WARNING "Skipping NumPy installation, as requested..."
else
check_package_version_match_RPM python3-numpy $NUMPY_VERSION_MIN
check_package_version_ge_RPM python3-numpy $NUMPY_VERSION_MIN
if [ $? -eq 0 ]; then
install_packages_RPM python3-numpy
elif $NUMPY_REQUIRED; then
@@ -2496,7 +2659,7 @@ install_RPM() {
else
if $have_llvm; then
# No package currently!
install_packages_RPM flex bison git
install_packages_RPM flex bison
if [ $RPM = "FEDORA" -o $RPM = "RHEL" ]; then
install_packages_RPM tbb-devel
fi
@@ -2507,12 +2670,29 @@ install_RPM() {
fi
fi
PRINT ""
if $OSD_SKIP; then
WARNING "Skipping OpenSubdiv installation, as requested..."
else
if $have_llvm; then
# No package currently!
install_packages_RPM flex bison
if [ $RPM = "FEDORA" -o $RPM = "RHEL" ]; then
install_packages_RPM tbb-devel
fi
PRINT ""
compile_OSD
else
WARNING "No LLVM available, cannot build OSD!"
fi
fi
if $WITH_OPENCOLLADA; then
PRINT ""
if $OPENCOLLADA_SKIP; then
WARNING "Skipping OpenCOLLADA installation, as requested..."
else
install_packages_RPM pcre-devel git
install_packages_RPM pcre-devel
# Find path to libxml shared lib...
_XML2_LIB=`rpm -ql libxml2-devel | grep -e ".*/libxml2.so"`
# No package...
@@ -2620,7 +2800,8 @@ install_ARCH() {
OGG_DEV="libogg"
THEORA_DEV="libtheora"
_packages="base-devel scons cmake libxi glew libpng libtiff wget openal \
_packages="base-devel git scons cmake \
libxi libxcursor libxrandr libxinerama glew libpng libtiff wget openal \
$OPENJPEG_DEV $VORBIS_DEV $OGG_DEV $THEORA_DEV yasm sdl fftw \
libxml2 yaml-cpp tinyxml"
@@ -2807,7 +2988,7 @@ install_ARCH() {
clean_OSL
else
#XXX Note: will fail to build with LLVM 3.2!
install_packages_ARCH git intel-tbb
install_packages_ARCH intel-tbb
PRINT ""
compile_OSL
fi
@@ -2816,6 +2997,20 @@ install_ARCH() {
fi
fi
PRINT ""
if $OSD_SKIP; then
WARNING "Skipping OpenSubdiv installation, as requested..."
else
if $have_llvm; then
# No package currently? Just build for now!
install_packages_ARCH intel-tbb
PRINT ""
compile_OSD
else
WARNING "No LLVM available, cannot build OSD!"
fi
fi
if $WITH_OPENCOLLADA; then
PRINT ""
if $OPENCOLLADA_SKIP; then
@@ -2826,7 +3021,7 @@ install_ARCH() {
install_packages_ARCH opencollada
clean_OpenCOLLADA
else
install_packages_ARCH pcre git
install_packages_ARCH pcre
PRINT ""
compile_OpenCOLLADA
fi
@@ -2927,6 +3122,10 @@ print_info() {
PRINT "Often, changes in the libs built by this script, or in your distro package, cannot be handled simply, so..."
PRINT ""
PRINT ""
PRINT "Ran with:"
PRINT " install_deps.sh $COMMANDLINE"
PRINT ""
PRINT ""
PRINT "If you're using CMake add this to your configuration flags:"
_buildargs=""
@@ -2977,7 +3176,7 @@ print_info() {
_buildargs="$_buildargs $_1"
fi
if [ -d $INST/llvm ]; then
_1="-D LLVM_DIRECTORY=$INST/llvm"
_1="-D LLVM_ROOT_DIR=$INST/llvm"
_2="-D LLVM_STATIC=ON"
PRINT " $_1"
PRINT " $_2"
@@ -2991,6 +3190,14 @@ print_info() {
_buildargs="$_buildargs $_1 $_2"
fi
if [ -d $INST/osd ]; then
_1="-D WITH_OPENSUBDIV=ON"
_2="-D OPENSUBDIV_ROOT_DIR=$INST/osd"
PRINT " $_1"
PRINT " $_2"
_buildargs="$_buildargs $_1 $_2"
fi
if $WITH_OPENCOLLADA; then
_1="-D WITH_OPENCOLLADA=ON"
PRINT " $_1"
@@ -3033,10 +3240,10 @@ print_info() {
PRINT "BF_OPENEXR = '$INST/openexr'"
_ilm_libs_ext=""
version_ge $OPENEXR_VERSION "2.1.0"
if [ $? -eq 0 ]; then
_ilm_libs_ext=`echo $OPENEXR_VERSION | sed -r 's/([0-9]+)\.([0-9]+).*/-\1_\2/'`
fi
#~ version_ge $OPENEXR_VERSION "2.1.0"
#~ if [ $? -eq 0 ]; then
#~ _ilm_libs_ext=`echo $OPENEXR_VERSION | sed -r 's/([0-9]+)\.([0-9]+).*/-\1_\2/'`
#~ fi
PRINT "BF_OPENEXR_LIB = 'Half IlmImf$_ilm_libs_ext Iex$_ilm_libs_ext Imath$_ilm_libs_ext '"
# BF_OPENEXR_LIB does not work, things like '-lIlmImf-2_1' do not suit ld.
# For now, hack around!!!
@@ -3057,6 +3264,13 @@ print_info() {
PRINT "BF_OSL = '$INST/osl'"
fi
if [ "$OSD_SKIP" = false ]; then
PRINT "WITH_BF_OPENSUBDIV = True"
if [ -d $INST/osd ]; then
PRINT "BF_OPENSUBDIV = '$INST/osd'"
fi
fi
if [ "$BOOST_SKIP" = false ]; then
PRINT "WITH_BF_BOOST = True"
if [ -d $INST/boost ]; then
@@ -3103,7 +3317,27 @@ elif [ -f /etc/redhat-release -o /etc/SuSE-release ]; then
DISTRO="RPM"
install_RPM
else
ERROR "Failed to detect distribution type"
ERROR "Failed to detect distribution type."
PRINT ""
PRINT "Your distribution is not supported by this script, you'll have to install dependencies and"
PRINT "dev packages yourself (list non-exhaustive, but should cover most needs):"
PRINT " * Basics of dev environment (cmake or scons, gcc, svn , git, ...)."
PRINT " * Python$PYTHON_VERSION_MIN, numpy."
PRINT " * libboost$BOOST_VERSION_MIN (locale, filesystem, regex, system, thread, wave)."
PRINT " * libjpeg, libpng, libtiff, libopenjpeg, libopenal."
PRINT " * ffmpeg (with libvorbis, libogg, libtheora, libx264, libmp3lame, libxvidcore, libvpx, ...)."
PRINT " * libx11, libxcursor, libxi, libxrandr, libxinerama (and other libx... as needed)."
PRINT " * libsqlite3, libbz2, libssl, libfftw3, libxml2, libtinyxml, yasm, libyaml-cpp."
PRINT " * libsdl1.2, libglew, libglewmx."
PRINT " * libopencolorio$OCIO_VERSION_MIN, libopenexr$OPENEXR_VERSION_MIN, libopenimageio$OIIO_VERSION_MIN."
PRINT " * llvm-$LLVM_VERSION (with clang)."
PRINT ""
PRINT "Most of up-listed packages are available in recent distributions. The following are likely not,"
PRINT "you'll have to build them (they are all optional, though):"
PRINT " * OpenShadingLanguage (from https://github.com/Nazg-Gul/OpenShadingLanguage.git, branch blender-fixes, commit 22ee5ea298fd215430dfbd160b5aefd507f06db0)."
PRINT " * OpenSubDiv (from https://github.com/PixarAnimationStudios/OpenSubdiv.git, branch dev, commit 404659fffa659da075d1c9416e4fc939139a84ee)."
PRINT " * OpenCollada (from https://github.com/KhronosGroup/OpenCOLLADA.git, branch master, commit 3335ac164e68b2512a40914b14c74db260e6ff7d)."
PRINT ""
exit 1
fi

View File

@@ -2,4 +2,4 @@ BF_BUILDDIR = '../blender-build/linux-glibc211-i686'
BF_INSTALLDIR = '../blender-install/linux-glibc211-i686'
BF_NUMJOBS = 1
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50']
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']

View File

@@ -2,4 +2,4 @@ BF_BUILDDIR = '../blender-build/linux-glibc211-x86_64'
BF_INSTALLDIR = '../blender-install/linux-glibc211-x86_64'
BF_NUMJOBS = 1
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50']
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']

View File

@@ -79,6 +79,8 @@ WITH_BF_STATICZLIB = True
BF_ZLIB_LIB_STATIC = '${BF_ZLIB}/lib/libz.a'
WITH_BF_SDL = True
WITH_BF_SDL_DYNLOAD = True
WITH_BF_OGG = True
WITH_BF_OPENMP = True
@@ -122,13 +124,15 @@ BF_OIIO_INC = '${BF_OIIO}/include'
BF_OIIO_LIB_STATIC = '${BF_OIIO_LIBPATH}/libOpenImageIO.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_JPEG}/lib/libjpeg.a'
BF_OIIO_LIBPATH = '${BF_OIIO}/lib'
BF_IS_NEW_OSL = False
WITH_BF_CYCLES_OSL = True
WITH_BF_STATICOSL = False
WITH_BF_STATICOSL = BF_IS_NEW_OSL
BF_OSL = '/opt/lib/osl'
BF_OSL_INC = '${BF_OSL}/include'
# note oslexec would passed via program linkflags, which is needed to
# make llvm happy with osl_allocate_closure_component
BF_OSL_LIB = 'oslcomp oslexec oslquery'
BF_OSL_LIB_STATIC = '${BF_OSL}/lib/liboslcomp.a ${BF_OSL}/lib/liboslexec.a ${BF_OSL}/lib/liboslquery.a'
BF_OSL_LIBPATH = '${BF_OSL}/lib'
BF_OSL_COMPILER = '${BF_OSL}/bin/oslc'
@@ -155,13 +159,27 @@ BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB_STATIC = '${BF_BOOST_LIBPATH}/libboost_filesystem.a ${BF_BOOST_LIBPATH}/libboost_date_time.a ' + \
'${BF_BOOST_LIBPATH}/libboost_regex.a ${BF_BOOST_LIBPATH}/libboost_locale.a ${BF_BOOST_LIBPATH}/libboost_system.a \
${BF_BOOST_LIBPATH}/libboost_thread.a'
if BF_IS_NEW_OSL:
BF_BOOST_LIB_STATIC += ' ${BF_BOOST_LIBPATH}/libboost_wave.a'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
# Ocean Simulation
WITH_BF_OCEANSIM = True
# OpenSubdiv
WITH_BF_OPENSUBDIV = True
WITH_BF_STATICOPENSUBDIV = True
BF_OPENSUBDIV = '/opt/lib/opensubdiv'
BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include'
BF_OPENSUBDIV_LIB = 'osdCPU osdGPU'
BF_OPENSUBDIV_LIBPATH = '${BF_OPENSUBDIV}/lib'
BF_OPENSUBDIV_LIB_STATIC = '${BF_OPENSUBDIV}/lib/libosdCPU.a ${BF_OPENSUBDIV}/lib/libosdGPU.a'
# Compilation and optimization
BF_DEBUG = False
REL_CCFLAGS = ['-DNDEBUG', '-O2', '-msse', '-msse2'] # C & C++
PLATFORM_LINKFLAGS = ['-lrt']
BF_PROGRAM_LINKFLAGS = ['-Wl,--whole-archive', '-loslexec', '-Wl,--no-whole-archive', '-Wl,--version-script=source/creator/blender.map']
if BF_IS_NEW_OSL:
BF_PROGRAM_LINKFLAGS = ['-Wl,--version-script=source/creator/blender.map']
else:
BF_PROGRAM_LINKFLAGS = ['-Wl,--whole-archive', '-loslexec', '-Wl,--no-whole-archive', '-Wl,--version-script=source/creator/blender.map']

View File

@@ -79,6 +79,8 @@ WITH_BF_STATICZLIB = True
BF_ZLIB_LIB_STATIC = '${BF_ZLIB}/lib/libz.a'
WITH_BF_SDL = True
WITH_BF_SDL_DYNLOAD = True
WITH_BF_OGG = True
WITH_BF_OPENMP = True
@@ -122,13 +124,15 @@ BF_OIIO_INC = '${BF_OIIO}/include'
BF_OIIO_LIB_STATIC = '${BF_OIIO_LIBPATH}/libOpenImageIO.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_JPEG}/lib/libjpeg.a'
BF_OIIO_LIBPATH = '${BF_OIIO}/lib'
BF_IS_NEW_OSL = False
WITH_BF_CYCLES_OSL = True
WITH_BF_STATICOSL = False
WITH_BF_STATICOSL = BF_IS_NEW_OSL
BF_OSL = '/opt/lib/osl'
BF_OSL_INC = '${BF_OSL}/include'
# note oslexec would passed via program linkflags, which is needed to
# make llvm happy with osl_allocate_closure_component
BF_OSL_LIB = 'oslcomp oslexec oslquery'
BF_OSL_LIB_STATIC = '${BF_OSL}/lib/liboslcomp.a ${BF_OSL}/lib/liboslexec.a ${BF_OSL}/lib/liboslquery.a'
BF_OSL_LIBPATH = '${BF_OSL}/lib'
BF_OSL_COMPILER = '${BF_OSL}/bin/oslc'
@@ -155,13 +159,27 @@ BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB_STATIC = '${BF_BOOST_LIBPATH}/libboost_filesystem.a ${BF_BOOST_LIBPATH}/libboost_date_time.a ' + \
'${BF_BOOST_LIBPATH}/libboost_regex.a ${BF_BOOST_LIBPATH}/libboost_locale.a ${BF_BOOST_LIBPATH}/libboost_system.a \
${BF_BOOST_LIBPATH}/libboost_thread.a'
if BF_IS_NEW_OSL:
BF_BOOST_LIB_STATIC += ' ${BF_BOOST_LIBPATH}/libboost_wave.a'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
# Ocean Simulation
WITH_BF_OCEANSIM = True
# OpenSubdiv
WITH_BF_OPENSUBDIV = True
WITH_BF_STATICOPENSUBDIV = True
BF_OPENSUBDIV = '/opt/lib/opensubdiv'
BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include'
BF_OPENSUBDIV_LIB = 'osdCPU osdGPU'
BF_OPENSUBDIV_LIBPATH = '${BF_OPENSUBDIV}/lib'
BF_OPENSUBDIV_LIB_STATIC = '${BF_OPENSUBDIV}/lib/libosdCPU.a ${BF_OPENSUBDIV}/lib/libosdGPU.a'
# Compilation and optimization
BF_DEBUG = False
REL_CCFLAGS = ['-DNDEBUG', '-O2', '-msse', '-msse2'] # C & C++
PLATFORM_LINKFLAGS = ['-lrt']
BF_PROGRAM_LINKFLAGS = ['-Wl,--whole-archive', '-loslexec', '-Wl,--no-whole-archive', '-Wl,--version-script=source/creator/blender.map']
if BF_IS_NEW_OSL:
BF_PROGRAM_LINKFLAGS = ['-Wl,--version-script=source/creator/blender.map']
else:
BF_PROGRAM_LINKFLAGS = ['-Wl,--whole-archive', '-loslexec', '-Wl,--no-whole-archive', '-Wl,--version-script=source/creator/blender.map']

View File

@@ -5,3 +5,5 @@ WITH_BF_CYCLES_CUDA_BINARIES = True
WITH_BF_CYCLES_OSL = False # OSL never worked on OSX 32bit !
WITH_BF_COLLADA = False # we drop 32bit, newest collada is only x86_64 !

View File

@@ -1,5 +1,6 @@
CC = "../lib/darwin-9.x.universal/clang-omp-3.5/bin/clang"
CXX = "../lib/darwin-9.x.universal/clang-omp-3.5/bin/clang++"
MACOSX_ARCHITECTURE = 'x86_64' # valid archs: ppc, i386, ppc64, x86_64
WITH_BF_CYCLES_CUDA_BINARIES = True

View File

@@ -64,6 +64,8 @@ WITH_BF_STATICZLIB = True
BF_ZLIB_LIB_STATIC = '${BF_ZLIB}/lib/libz.a'
WITH_BF_SDL = True
WITH_BF_SDL_DYNLOAD = True
WITH_BF_OGG = False
WITH_BF_OPENMP = True

View File

@@ -64,6 +64,8 @@ WITH_BF_STATICZLIB = True
BF_ZLIB_LIB_STATIC = '${BF_ZLIB}/lib/libz.a'
WITH_BF_SDL = True
WITH_BF_SDL_DYNLOAD = True
WITH_BF_OGG = False
WITH_BF_OPENMP = True

View File

@@ -3,6 +3,12 @@
# <pep8 compliant>
# List of the branches being built automatically overnight
NIGHT_SCHEDULE_BRANCHES = [None]
# List of the branches available for force build
FORCE_SCHEDULE_BRANCHES = ["master", "gooseberry", "experimental-build"]
"""
Stock Twisted directory lister doesn't provide any information about last file
modification time, we hack the class a bit in order to have such functionaliity
@@ -92,6 +98,7 @@ all_repositories = {
r'https://svn.blender.org/svnroot/bf-blender/': 'lib svn',
}
def codebaseGenerator(chdict):
return all_repositories[chdict['repository']]
@@ -107,13 +114,14 @@ from buildbot.schedulers import timed, forcesched
c['schedulers'] = []
def schedule_force_build(name):
c['schedulers'].append(forcesched.ForceScheduler(name='force ' + name,
builderNames=[name],
codebases=[forcesched.CodebaseParameter(
codebase="blender",
branch=forcesched.ChoiceStringParameter(
name="branch", choices=["master", "testbuild"], default="master"),
name="branch", choices=FORCE_SCHEDULE_BRANCHES, default="master"),
# Do not hide revision, can be handy!
repository=forcesched.FixedParameter(name="repository", default="", hide=True),
project=forcesched.FixedParameter(name="project", default="", hide=True)),
@@ -127,18 +135,22 @@ def schedule_force_build(name):
def schedule_build(name, hour, minute=0):
c['schedulers'].append(timed.Nightly(name='nightly ' + name,
codebases={
"blender": {"repository": ""},
"blender-translations": {"repository": ""},
"blender-addons": {"repository": ""},
"blender-addons-contrib": {"repository": ""},
"scons": {"repository": ""},
"lib svn": {"repository": ""}},
branch=None,
builderNames=[name],
hour=hour,
minute=minute))
for current_branch in NIGHT_SCHEDULE_BRANCHES:
scheduler_name = "nightly " + name
if current_branch:
scheduler_name += ' ' + current_branch
c['schedulers'].append(timed.Nightly(name=scheduler_name,
codebases={
"blender": {"repository": ""},
"blender-translations": {"repository": "", "branch": "master"},
"blender-addons": {"repository": "", "branch": "master"},
"blender-addons-contrib": {"repository": "", "branch": "master"},
"scons": {"repository": "", "branch": "master"},
"lib svn": {"repository": "", "branch": "trunk"}},
branch=current_branch,
builderNames=[name],
hour=hour,
minute=minute))
# BUILDERS
@@ -293,10 +305,12 @@ add_builder(c, 'mac_x86_64_10_6_scons', 'darwin-9.x.universal', generic_builder,
add_builder(c, 'mac_i386_10_6_scons', 'darwin-9.x.universal', generic_builder, hour=11)
add_builder(c, 'linux_glibc211_i386_scons', '', generic_builder, hour=1)
add_builder(c, 'linux_glibc211_x86_64_scons', '', generic_builder, hour=2)
add_builder(c, 'win32_scons_vc2013', 'windows_vc12', generic_builder, hour=1)
add_builder(c, 'win64_scons_vc2013', 'win64_vc12', generic_builder, hour=2)
#add_builder(c, 'win32_scons_vc2013', 'windows_vc12', generic_builder, hour=1)
#add_builder(c, 'win64_scons_vc2013', 'win64_vc12', generic_builder, hour=2)
add_builder(c, 'win32_cmake_vc2013', 'windows_vc12', generic_builder, hour=3)
add_builder(c, 'win64_cmake_vc2013', 'win64_vc12', generic_builder, hour=4)
#add_builder(c, 'mingw_win32_scons', 'mingw32', generic_builder, hour=4)
add_builder(c, 'mingw_win64_scons', 'mingw64', generic_builder, hour=3)
#add_builder(c, 'mingw_win64_scons', 'mingw64', generic_builder, hour=3)
#add_builder(c, 'freebsd_i386_cmake', '', generic_builder, hour=1)
#add_builder(c, 'freebsd_x86_64_cmake', '', generic_builder, hour=2)

View File

@@ -30,11 +30,12 @@ import zipfile
# extension stripping
def strip_extension(filename):
extensions = '.zip', '.tar', '.bz2', '.gz', '.tgz', '.tbz', '.exe'
filename_noext, ext = os.path.splitext(filename)
if ext in extensions:
return strip_extension(filename_noext) # may have .tar.bz2
else:
return filename
for ext in extensions:
if filename.endswith(ext):
filename = filename[:-len(ext)]
return filename
# extract platform from package name
@@ -48,12 +49,11 @@ def get_platform(filename):
tokens = filename.split("-")
platforms = ('osx', 'mac', 'bsd',
'win', 'linux', 'source',
'solaris',
'mingw')
'irix', 'solaris', 'mingw')
platform_tokens = []
found = False
for token in tokens:
for i, token in enumerate(tokens):
if not found:
for platform in platforms:
if platform in token.lower():
@@ -71,14 +71,14 @@ def get_branch(filename):
branch = ""
for token in tokens:
if token == "blender":
return branch
if branch == "":
branch = token
else:
branch = branch + "-" + token
if token == "blender":
return branch
return ""
# get filename
@@ -95,7 +95,7 @@ if not os.path.exists(filename):
try:
z = zipfile.ZipFile(filename, "r")
except Exception, ex:
except Exception as ex:
sys.stderr.write('Failed to open zip file: %s\n' % str(ex))
sys.exit(1)
@@ -112,23 +112,28 @@ branch = get_branch(packagename)
if platform == '':
sys.stderr.write('Failed to detect platform ' +
'from package: %r\n' % packagename)
'from package: %r\n' % packagename)
sys.exit(1)
# extract
directory = 'public_html/download'
if not branch or branch == 'master':
directory = 'public_html/download'
elif branch == 'experimental-build':
directory = 'public_html/download/experimental'
else:
directory = 'public_html/download'
try:
filename = os.path.join(directory, packagename)
zf = z.open(package)
f = file(os.path.join(directory, packagename), "wb")
f = file(filename, "wb")
shutil.copyfileobj(zf, f)
os.chmod(filename, 0644)
zf.close()
z.close()
os.remove(filename)
except Exception, ex:
except Exception as ex:
sys.stderr.write('Failed to unzip package: %s\n' % str(ex))
sys.exit(1)
@@ -138,6 +143,6 @@ try:
if get_platform(f) == platform and get_branch(f) == branch:
if f != packagename:
os.remove(os.path.join(directory, f))
except Exception, ex:
except Exception as ex:
sys.stderr.write('Failed to remove old packages: %s\n' % str(ex))
sys.exit(1)

View File

@@ -33,7 +33,7 @@ builder = sys.argv[1]
# we run from build/ directory
blender_dir = '../blender.git'
if builder.find('cmake') != -1:
if 'cmake' in builder:
# cmake
# set build options
@@ -46,11 +46,24 @@ if builder.find('cmake') != -1:
elif builder.endswith('mac_ppc_cmake'):
cmake_options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=ppc')
if 'win64' in builder:
cmake_options.append(['-G', '"Visual Studio 12 2013 Win64"'])
elif 'win32' in builder:
cmake_options.append(['-G', '"Visual Studio 12 2013"'])
cmake_options.append("-C../blender.git/build_files/cmake/config/blender_full.cmake")
cmake_options.append("-DWITH_CYCLES_CUDA_BINARIES=1")
# configure and make
retcode = subprocess.call(['cmake', blender_dir] + cmake_options)
if retcode != 0:
sys.exit(retcode)
retcode = subprocess.call(['make', '-s', '-j4', 'install'])
if 'win32' in builder:
retcode = subprocess.call(['msbuild', 'INSTALL.vcxproj', '/Property:PlatformToolset=v120_xp', '/p:Configuration=Release'])
elif 'win64' in builder:
retcode = subprocess.call(['msbuild', 'INSTALL.vcxproj', '/p:Configuration=Release'])
else:
retcode = subprocess.call(['make', '-s', '-j4', 'install'])
sys.exit(retcode)
else:
python_bin = 'python'
@@ -106,6 +119,8 @@ else:
if config.find('player') != -1:
scons_options.append('BF_BUILDDIR=%s_player' % (build_dir))
elif config.find('cuda') != -1:
scons_options.append('BF_BUILDDIR=%s_cuda' % (build_dir))
else:
scons_options.append('BF_BUILDDIR=%s' % (build_dir))
@@ -130,7 +145,7 @@ else:
retcode = subprocess.call(cur_scons_cmd + scons_options)
if retcode != 0:
print('Error building rules wuth config ' + config)
print('Error building rules with config ' + config)
sys.exit(retcode)
sys.exit(0)

View File

@@ -115,6 +115,40 @@ if builder.find('scons') != -1:
retcode = subprocess.call([python_bin, 'scons/scons.py'] + scons_options)
sys.exit(retcode)
else:
# CMake
if 'win' in builder:
files = [f for f in os.listdir('.') if os.path.isfile(f) and f.endswith('.zip')]
for f in files:
os.remove(f)
retcode = subprocess.call(['cpack', '-G', 'ZIP'])
result_file = [f for f in os.listdir('.') if os.path.isfile(f) and f.endswith('.zip')][0]
# TODO(sergey): Such magic usually happens in SCon's packaging bu we don't have it
# in the CMake yet. For until then we do some magic here.
tokens = result_file.split('-')
blender_version = tokens[1].split('.')
blender_full_version = '.'.join(blender_version[0:2])
git_hash = tokens[2].split('.')[1]
platform = builder.split('_')[0]
builderified_name = 'blender-{}-{}-{}'.format(blender_full_version, git_hash, platform)
if branch != '':
builderified_name = branch + "-" + builderified_name
os.rename(result_file, "{}.zip".format(builderified_name))
# create zip file
try:
upload_zip = "buildbot_upload.zip"
if os.path.exists(upload_zip):
os.remove(upload_zip)
z = zipfile.ZipFile(upload_zip, "w", compression=zipfile.ZIP_STORED)
z.write("{}.zip".format(builderified_name))
z.close()
sys.exit(retcode)
except Exception as ex:
sys.stderr.write('Create buildbot_upload.zip failed' + str(ex) + '\n')
sys.exit(1)
# clean release directory if it already exists
release_dir = 'release'
@@ -127,7 +161,7 @@ if os.path.exists(release_dir):
# create release package
try:
subprocess.call(['make', 'package_archive'])
except Exception, ex:
except Exception as ex:
sys.stderr.write('Make package release failed' + str(ex) + '\n')
sys.exit(1)
@@ -158,6 +192,6 @@ try:
z = zipfile.ZipFile(upload_zip, "w", compression=zipfile.ZIP_STORED)
z.write(filepath, arcname=file)
z.close()
except Exception, ex:
except Exception as ex:
sys.stderr.write('Create buildbot_upload.zip failed' + str(ex) + '\n')
sys.exit(1)

View File

@@ -0,0 +1,113 @@
# - Try to find audaspace
# Once done, this will define
#
# AUDASPACE_FOUND - system has audaspace
# AUDASPACE_INCLUDE_DIRS - the audaspace include directories
# AUDASPACE_LIBRARIES - link these to use audaspace
# AUDASPACE_C_FOUND - system has audaspace's C binding
# AUDASPACE_C_INCLUDE_DIRS - the audaspace's C binding include directories
# AUDASPACE_C_LIBRARIES - link these to use audaspace's C binding
# AUDASPACE_PY_FOUND - system has audaspace's python binding
# AUDASPACE_PY_INCLUDE_DIRS - the audaspace's python binding include directories
# AUDASPACE_PY_LIBRARIES - link these to use audaspace's python binding
IF(NOT AUDASPACE_ROOT_DIR AND NOT $ENV{AUDASPACE_ROOT_DIR} STREQUAL "")
SET(AUDASPACE_ROOT_DIR $ENV{AUDASPACE_ROOT_DIR})
ENDIF()
SET(_audaspace_SEARCH_DIRS
${AUDASPACE_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
# Use pkg-config to get hints about paths
FIND_PACKAGE(PkgConfig)
IF(PKG_CONFIG_FOUND)
PKG_CHECK_MODULES(AUDASPACE_PKGCONF audaspace)
ENDIF(PKG_CONFIG_FOUND)
# Include dir
FIND_PATH(AUDASPACE_INCLUDE_DIR
NAMES ISound.h
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_INCLUDE_DIRS}
PATH_SUFFIXES include/audaspace
)
# Library
FIND_LIBRARY(AUDASPACE_LIBRARY
NAMES audaspace
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_LIBRARY_DIRS}
PATH_SUFFIXES lib lib64
)
# Include dir
FIND_PATH(AUDASPACE_C_INCLUDE_DIR
NAMES AUD_Sound.h
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_INCLUDE_DIRS}
PATH_SUFFIXES include/audaspace
)
# Library
FIND_LIBRARY(AUDASPACE_C_LIBRARY
NAMES audaspace-c
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_LIBRARY_DIRS}
PATH_SUFFIXES lib lib64
)
# Include dir
FIND_PATH(AUDASPACE_PY_INCLUDE_DIR
NAMES python/PyAPI.h
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_INCLUDE_DIRS}
PATH_SUFFIXES include/audaspace
)
# Library
FIND_LIBRARY(AUDASPACE_PY_LIBRARY
NAMES audaspace-py
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_LIBRARY_DIRS}
PATH_SUFFIXES lib lib64
)
FIND_PACKAGE(PackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Audaspace DEFAULT_MSG AUDASPACE_LIBRARY AUDASPACE_INCLUDE_DIR)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Audaspace_C DEFAULT_MSG AUDASPACE_C_LIBRARY AUDASPACE_C_INCLUDE_DIR)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Audaspace_Py DEFAULT_MSG AUDASPACE_PY_LIBRARY AUDASPACE_PY_INCLUDE_DIR)
IF(AUDASPACE_FOUND)
SET(AUDASPACE_LIBRARIES ${AUDASPACE_LIBRARY})
SET(AUDASPACE_INCLUDE_DIRS ${AUDASPACE_INCLUDE_DIR})
ENDIF(AUDASPACE_FOUND)
IF(AUDASPACE_C_FOUND)
SET(AUDASPACE_C_LIBRARIES ${AUDASPACE_C_LIBRARY})
SET(AUDASPACE_C_INCLUDE_DIRS ${AUDASPACE_C_INCLUDE_DIR})
ENDIF(AUDASPACE_C_FOUND)
IF(AUDASPACE_PY_FOUND)
SET(AUDASPACE_PY_LIBRARIES ${AUDASPACE_PY_LIBRARY})
SET(AUDASPACE_PY_INCLUDE_DIRS ${AUDASPACE_PY_INCLUDE_DIR})
ENDIF(AUDASPACE_PY_FOUND)
MARK_AS_ADVANCED(
AUDASPACE_LIBRARY
AUDASPACE_LIBRARIES
AUDASPACE_INCLUDE_DIR
AUDASPACE_INCLUDE_DIRS
AUDASPACE_C_LIBRARY
AUDASPACE_C_LIBRARIES
AUDASPACE_C_INCLUDE_DIR
AUDASPACE_C_INCLUDE_DIRS
AUDASPACE_PY_LIBRARY
AUDASPACE_PY_LIBRARIES
AUDASPACE_PY_INCLUDE_DIR
AUDASPACE_PY_INCLUDE_DIRS
)

View File

@@ -0,0 +1,56 @@
# - Find Eigen3 library
# Find the native Eigen3 includes and library
# This module defines
# EIGEN3_INCLUDE_DIRS, where to find spnav.h, Set when
# EIGEN3_INCLUDE_DIR is found.
# EIGEN3_ROOT_DIR, The base directory to search for Eigen3.
# This can also be an environment variable.
# EIGEN3_FOUND, If false, do not try to use Eigen3.
#
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If EIGEN3_ROOT_DIR was defined in the environment, use it.
IF(NOT EIGEN3_ROOT_DIR AND NOT $ENV{EIGEN3_ROOT_DIR} STREQUAL "")
SET(EIGEN3_ROOT_DIR $ENV{EIGEN3_ROOT_DIR})
ENDIF()
SET(_eigen3_SEARCH_DIRS
${EIGEN3_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(EIGEN3_INCLUDE_DIR
NAMES
# header has no '.h' suffix
Eigen/Eigen
HINTS
${_eigen3_SEARCH_DIRS}
PATH_SUFFIXES
include/eigen3
)
# handle the QUIETLY and REQUIRED arguments and set EIGEN3_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Eigen3 DEFAULT_MSG
EIGEN3_INCLUDE_DIR)
IF(EIGEN3_FOUND)
SET(EIGEN3_INCLUDE_DIRS ${EIGEN3_INCLUDE_DIR})
ENDIF(EIGEN3_FOUND)
MARK_AS_ADVANCED(
EIGEN3_INCLUDE_DIR
)

View File

@@ -75,3 +75,5 @@ MARK_AS_ADVANCED(
GLEW_LIBRARY
GLEW_MX_LIBRARY
)
UNSET(_glew_SEARCH_DIRS)

View File

@@ -33,6 +33,7 @@ SET(_jemalloc_SEARCH_DIRS
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/jemalloc
)
FIND_PATH(JEMALLOC_INCLUDE_DIR

View File

@@ -0,0 +1,94 @@
# - Find LLVM library
# Find the native LLVM includes and library
# This module defines
# LLVM_INCLUDE_DIRS, where to find LLVM.h, Set when LLVM_INCLUDE_DIR is found.
# LLVM_LIBRARIES, libraries to link against to use LLVM.
# LLVM_ROOT_DIR, The base directory to search for LLVM.
# This can also be an environment variable.
# LLVM_FOUND, If false, do not try to use LLVM.
#
# also defined, but not for general use are
# LLVM_LIBRARY, where to find the LLVM library.
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
if(LLVM_ROOT_DIR)
if(DEFINED LLVM_VERSION)
find_program(LLVM_CONFIG llvm-config-${LLVM_VERSION} HINTS ${LLVM_ROOT_DIR}/bin NO_CMAKE_PATH)
endif()
if(NOT LLVM_CONFIG)
find_program(LLVM_CONFIG llvm-config HINTS ${LLVM_ROOT_DIR}/bin NO_CMAKE_PATH)
endif()
else()
if(DEFINED LLVM_VERSION)
message(running llvm-config-${LLVM_VERSION})
find_program(LLVM_CONFIG llvm-config-${LLVM_VERSION})
endif()
if(NOT LLVM_CONFIG)
find_program(LLVM_CONFIG llvm-config)
endif()
endif()
if(NOT DEFINED LLVM_VERSION)
execute_process(COMMAND ${LLVM_CONFIG} --version
OUTPUT_VARIABLE LLVM_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE)
set(LLVM_VERSION ${LLVM_VERSION} CACHE STRING "Version of LLVM to use")
endif()
if(NOT LLVM_ROOT_DIR)
execute_process(COMMAND ${LLVM_CONFIG} --prefix
OUTPUT_VARIABLE LLVM_ROOT_DIR
OUTPUT_STRIP_TRAILING_WHITESPACE)
set(LLVM_ROOT_DIR ${LLVM_ROOT_DIR} CACHE PATH "Path to the LLVM installation")
endif()
if(NOT LLVM_LIBPATH)
execute_process(COMMAND ${LLVM_CONFIG} --libdir
OUTPUT_VARIABLE LLVM_LIBPATH
OUTPUT_STRIP_TRAILING_WHITESPACE)
set(LLVM_LIBPATH ${LLVM_LIBPATH} CACHE PATH "Path to the LLVM library path")
mark_as_advanced(LLVM_LIBPATH)
endif()
if(LLVM_STATIC)
find_library(LLVM_LIBRARY
NAMES LLVMAnalysis # first of a whole bunch of libs to get
PATHS ${LLVM_LIBPATH})
else()
find_library(LLVM_LIBRARY
NAMES LLVM-${LLVM_VERSION}
PATHS ${LLVM_LIBPATH})
endif()
if(LLVM_LIBRARY AND LLVM_ROOT_DIR AND LLVM_LIBPATH)
if(LLVM_STATIC)
# if static LLVM libraries were requested, use llvm-config to generate
# the list of what libraries we need, and substitute that in the right
# way for LLVM_LIBRARY.
execute_process(COMMAND ${LLVM_CONFIG} --libfiles
OUTPUT_VARIABLE LLVM_LIBRARY
OUTPUT_STRIP_TRAILING_WHITESPACE)
string(REPLACE " " ";" LLVM_LIBRARY "${LLVM_LIBRARY}")
endif()
endif()
# handle the QUIETLY and REQUIRED arguments and set SDL2_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(LLVM DEFAULT_MSG
LLVM_LIBRARY)
MARK_AS_ADVANCED(
LLVM_LIBRARY
)

View File

@@ -0,0 +1,68 @@
# - Find LZO library
# Find the native LZO includes and library
# This module defines
# LZO_INCLUDE_DIRS, where to find lzo1x.h, Set when
# LZO_INCLUDE_DIR is found.
# LZO_LIBRARIES, libraries to link against to use LZO.
# LZO_ROOT_DIR, The base directory to search for LZO.
# This can also be an environment variable.
# LZO_FOUND, If false, do not try to use LZO.
#
# also defined, but not for general use are
# LZO_LIBRARY, where to find the LZO library.
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If LZO_ROOT_DIR was defined in the environment, use it.
IF(NOT LZO_ROOT_DIR AND NOT $ENV{LZO_ROOT_DIR} STREQUAL "")
SET(LZO_ROOT_DIR $ENV{LZO_ROOT_DIR})
ENDIF()
SET(_lzo_SEARCH_DIRS
${LZO_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(LZO_INCLUDE_DIR lzo/lzo1x.h
HINTS
${_lzo_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(LZO_LIBRARY
NAMES
lzo2
HINTS
${_lzo_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set LZO_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(LZO DEFAULT_MSG
LZO_LIBRARY LZO_INCLUDE_DIR)
IF(LZO_FOUND)
SET(LZO_LIBRARIES ${LZO_LIBRARY})
SET(LZO_INCLUDE_DIRS ${LZO_INCLUDE_DIR})
ENDIF(LZO_FOUND)
MARK_AS_ADVANCED(
LZO_INCLUDE_DIR
LZO_LIBRARY
)

View File

@@ -140,3 +140,8 @@ IF(OPENCOLLADA_FOUND)
SET(OPENCOLLADA_LIBRARIES ${_opencollada_LIBRARIES})
SET(OPENCOLLADA_INCLUDE_DIRS ${_opencollada_INCLUDES})
ENDIF(OPENCOLLADA_FOUND)
UNSET(COMPONENT)
UNSET(UPPERCOMPONENT)
UNSET(_opencollada_LIBRARIES)
UNSET(_opencollada_INCLUDES)

View File

@@ -63,11 +63,12 @@ FOREACH(COMPONENT ${_opencolorio_FIND_COMPONENTS})
PATH_SUFFIXES
lib64 lib
)
if(OPENCOLORIO_${UPPERCOMPONENT}_LIBRARY)
IF(OPENCOLORIO_${UPPERCOMPONENT}_LIBRARY)
LIST(APPEND _opencolorio_LIBRARIES "${OPENCOLORIO_${UPPERCOMPONENT}_LIBRARY}")
endif()
ENDIF()
ENDFOREACH()
# handle the QUIETLY and REQUIRED arguments and set OPENCOLORIO_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
@@ -82,5 +83,13 @@ ENDIF(OPENCOLORIO_FOUND)
MARK_AS_ADVANCED(
OPENCOLORIO_INCLUDE_DIR
OPENCOLORIO_LIBRARY
OPENCOLORIO_OPENCOLORIO_LIBRARY
OPENCOLORIO_TINYXML_LIBRARY
OPENCOLORIO_YAML-CPP_LIBRARY
)
UNSET(COMPONENT)
UNSET(UPPERCOMPONENT)
UNSET(_opencolorio_FIND_COMPONENTS)
UNSET(_opencolorio_LIBRARIES)
UNSET(_opencolorio_SEARCH_DIRS)

View File

@@ -51,6 +51,7 @@ SET(_openexr_SEARCH_DIRS
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/openexr
)
FIND_PATH(OPENEXR_INCLUDE_DIR
@@ -137,3 +138,9 @@ FOREACH(COMPONENT ${_openexr_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
MARK_AS_ADVANCED(OPENEXR_${UPPERCOMPONENT}_LIBRARY)
ENDFOREACH()
UNSET(COMPONENT)
UNSET(UPPERCOMPONENT)
UNSET(_openexr_FIND_COMPONENTS)
UNSET(_openexr_LIBRARIES)
UNSET(_openexr_SEARCH_DIRS)

View File

@@ -0,0 +1,78 @@
# - Try to find OpenGLES
# Once done this will define
#
# OPENGLES_FOUND - system has OpenGLES and EGL
# OPENGL_EGL_FOUND - system has EGL
# OPENGLES_INCLUDE_DIR - the GLES include directory
# OPENGLES_LIBRARY - the GLES library
# OPENGLES_EGL_INCLUDE_DIR - the EGL include directory
# OPENGLES_EGL_LIBRARY - the EGL library
# OPENGLES_LIBRARIES - all libraries needed for OpenGLES
# OPENGLES_INCLUDES - all includes needed for OpenGLES
# If OPENGLES_ROOT_DIR was defined in the environment, use it.
IF(NOT OPENGLES_ROOT_DIR AND NOT $ENV{OPENGLES_ROOT_DIR} STREQUAL "")
SET(OPENGLES_ROOT_DIR $ENV{OPENGLES_ROOT_DIR})
ENDIF()
SET(_opengles_SEARCH_DIRS
${OPENGLES_ROOT_DIR}
/usr/local
)
FIND_PATH(OPENGLES_INCLUDE_DIR
NAMES
GLES2/gl2.h
HINTS
${_opengles_SEARCH_DIRS}
)
FIND_LIBRARY(OPENGLES_LIBRARY
NAMES
GLESv2
PATHS
${_opengles_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
FIND_PATH(OPENGLES_EGL_INCLUDE_DIR
NAMES
EGL/egl.h
HINTS
${_opengles_SEARCH_DIRS}
)
FIND_LIBRARY(OPENGLES_EGL_LIBRARY
NAMES
EGL
HINTS
${_opengles_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
IF(OPENGLES_EGL_LIBRARY AND OPENGLES_EGL_INCLUDE_DIR)
SET(OPENGL_EGL_FOUND "YES")
ELSE()
SET(OPENGL_EGL_FOUND "NO")
ENDIF()
IF(OPENGLES_LIBRARY AND OPENGLES_INCLUDE_DIR AND
OPENGLES_EGL_LIBRARY AND OPENGLES_EGL_INCLUDE_DIR)
SET(OPENGLES_LIBRARIES ${OPENGLES_LIBRARY} ${OPENGLES_LIBRARIES}
${OPENGLES_EGL_LIBRARY})
SET(OPENGLES_INCLUDES ${OPENGLES_INCLUDE_DIR} ${OPENGLES_EGL_INCLUDE_DIR})
SET(OPENGLES_FOUND "YES")
ELSE()
SET(OPENGLES_FOUND "NO")
ENDIF()
MARK_AS_ADVANCED(
OPENGLES_EGL_INCLUDE_DIR
OPENGLES_EGL_LIBRARY
OPENGLES_LIBRARY
OPENGLES_INCLUDE_DIR
)
UNSET(_opengles_SEARCH_DIRS)

View File

@@ -7,6 +7,8 @@
# OPENIMAGEIO_ROOT_DIR, The base directory to search for OpenImageIO.
# This can also be an environment variable.
# OPENIMAGEIO_FOUND, If false, do not try to use OpenImageIO.
# OPENIMAGEIO_PUGIXML_FOUND, Indicates whether OIIO has biltin PuguXML parser.
# OPENIMAGEIO_IDIFF, full path to idiff application if found.
#
# also defined, but not for general use are
# OPENIMAGEIO_LIBRARY, where to find the OpenImageIO library.
@@ -54,6 +56,15 @@ FIND_LIBRARY(OPENIMAGEIO_LIBRARY
lib64 lib
)
FIND_FILE(OPENIMAGEIO_IDIFF
NAMES
idiff
HINTS
${OPENIMAGEIO_ROOT_DIR}
PATH_SUFFIXES
bin
)
# handle the QUIETLY and REQUIRED arguments and set OPENIMAGEIO_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
@@ -63,9 +74,17 @@ FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenImageIO DEFAULT_MSG
IF(OPENIMAGEIO_FOUND)
SET(OPENIMAGEIO_LIBRARIES ${OPENIMAGEIO_LIBRARY})
SET(OPENIMAGEIO_INCLUDE_DIRS ${OPENIMAGEIO_INCLUDE_DIR})
ENDIF(OPENIMAGEIO_FOUND)
IF(EXISTS ${OPENIMAGEIO_INCLUDE_DIR}/OpenImageIO/pugixml.hpp)
SET(OPENIMAGEIO_PUGIXML_FOUND TRUE)
ENDIF()
ELSE()
SET(OPENIMAGEIO_PUGIXML_FOUND FALSE)
ENDIF()
MARK_AS_ADVANCED(
OPENIMAGEIO_INCLUDE_DIR
OPENIMAGEIO_LIBRARY
OPENIMAGEIO_IDIFF
)
UNSET(_openimageio_SEARCH_DIRS)

View File

@@ -69,3 +69,5 @@ MARK_AS_ADVANCED(
OPENJPEG_INCLUDE_DIR
OPENJPEG_LIBRARY
)
UNSET(_openjpeg_SEARCH_DIRS)

View File

@@ -0,0 +1,98 @@
# - Find OpenShadingLanguage library
# Find the native OpenShadingLanguage includes and library
# This module defines
# OSL_INCLUDE_DIRS, where to find OSL headers, Set when
# OSL_INCLUDE_DIR is found.
# OSL_LIBRARIES, libraries to link against to use OSL.
# OSL_ROOT_DIR, the base directory to search for OSL.
# This can also be an environment variable.
# OSL_COMPILER, full path to OSL script compiler.
# OSL_FOUND, if false, do not try to use OSL.
# OSL_LIBRARY_VERSION_MAJOR, OSL_LIBRARY_VERSION_MINOR, the major
# and minor versions of OSL library if found.
#
#=============================================================================
# Copyright 2014 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If OSL_ROOT_DIR was defined in the environment, use it.
IF(NOT OSL_ROOT_DIR AND NOT $ENV{OSL_ROOT_DIR} STREQUAL "")
SET(OSL_ROOT_DIR $ENV{OSL_ROOT_DIR})
ENDIF()
SET(_osl_FIND_COMPONENTS
oslcomp
oslexec
oslquery
)
SET(_osl_SEARCH_DIRS
${OSL_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/osl
)
FIND_PATH(OSL_INCLUDE_DIR
NAMES
OSL/oslversion.h
HINTS
${_osl_SEARCH_DIRS}
PATH_SUFFIXES
include
)
SET(_osl_LIBRARIES)
FOREACH(COMPONENT ${_osl_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
FIND_LIBRARY(OSL_${UPPERCOMPONENT}_LIBRARY
NAMES
${COMPONENT}
HINTS
${_osl_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
LIST(APPEND _osl_LIBRARIES "${OSL_${UPPERCOMPONENT}_LIBRARY}")
ENDFOREACH()
FIND_PROGRAM(OSL_COMPILER oslc
HINTS ${_osl_SEARCH_DIRS}
PATH_SUFFIXES bin)
# handle the QUIETLY and REQUIRED arguments and set OSL_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OSL DEFAULT_MSG _osl_LIBRARIES OSL_INCLUDE_DIR OSL_COMPILER)
IF(OSL_FOUND)
SET(OSL_LIBRARIES ${_osl_LIBRARIES})
SET(OSL_INCLUDE_DIRS ${OSL_INCLUDE_DIR})
FILE(STRINGS "${OSL_INCLUDE_DIR}/OSL/oslversion.h" OSL_LIBRARY_VERSION_MAJOR
REGEX "^[ \t]*#define[ \t]+OSL_LIBRARY_VERSION_MAJOR[ \t]+[0-9]+.*$")
FILE(STRINGS "${OSL_INCLUDE_DIR}/OSL/oslversion.h" OSL_LIBRARY_VERSION_MINOR
REGEX "^[ \t]*#define[ \t]+OSL_LIBRARY_VERSION_MINOR[ \t]+[0-9]+.*$")
STRING(REGEX REPLACE ".*#define[ \t]+OSL_LIBRARY_VERSION_MAJOR[ \t]+([.0-9]+).*"
"\\1" OSL_LIBRARY_VERSION_MAJOR ${OSL_LIBRARY_VERSION_MAJOR})
STRING(REGEX REPLACE ".*#define[ \t]+OSL_LIBRARY_VERSION_MINOR[ \t]+([.0-9]+).*"
"\\1" OSL_LIBRARY_VERSION_MINOR ${OSL_LIBRARY_VERSION_MINOR})
ENDIF(OSL_FOUND)
MARK_AS_ADVANCED(
OSL_INCLUDE_DIR
)
FOREACH(COMPONENT ${_osl_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
MARK_AS_ADVANCED(OSL_${UPPERCOMPONENT}_LIBRARY)
ENDFOREACH()

View File

@@ -0,0 +1,111 @@
# - Find OpenSubdiv library
# Find the native OpenSubdiv includes and library
# This module defines
# OPENSUBDIV_INCLUDE_DIRS, where to find OpenSubdiv headers, Set when
# OPENSUBDIV_INCLUDE_DIR is found.
# OPENSUBDIV_LIBRARIES, libraries to link against to use OpenSubdiv.
# OPENSUBDIV_ROOT_DIR, the base directory to search for OpenSubdiv.
# This can also be an environment variable.
# OPENSUBDIV_FOUND, if false, do not try to use OpenSubdiv.
#
# also defined, but not for general use are
# OPENSUBDIV_LIBRARY, where to find the OpenSubdiv library.
#=============================================================================
# Copyright 2013 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If OPENSUBDIV_ROOT_DIR was defined in the environment, use it.
IF(NOT OPENSUBDIV_ROOT_DIR AND NOT $ENV{OPENSUBDIV_ROOT_DIR} STREQUAL "")
SET(OPENSUBDIV_ROOT_DIR $ENV{OPENSUBDIV_ROOT_DIR})
ENDIF()
SET(_opensubdiv_FIND_COMPONENTS
osdGPU
osdCPU
)
SET(_opensubdiv_SEARCH_DIRS
${OPENSUBDIV_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/opensubdiv
)
FIND_PATH(OPENSUBDIV_INCLUDE_DIR
NAMES
opensubdiv/osd/mesh.h
HINTS
${_opensubdiv_SEARCH_DIRS}
PATH_SUFFIXES
include
)
SET(_opensubdiv_LIBRARIES)
FOREACH(COMPONENT ${_opensubdiv_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
FIND_LIBRARY(OPENSUBDIV_${UPPERCOMPONENT}_LIBRARY
NAMES
${COMPONENT}
HINTS
${_opensubdiv_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
LIST(APPEND _opensubdiv_LIBRARIES "${OPENSUBDIV_${UPPERCOMPONENT}_LIBRARY}")
ENDFOREACH()
MACRO(OPENSUBDIV_CHECK_CONTROLLER
controller_include_file
variable_name)
IF(EXISTS "${OPENSUBDIV_INCLUDE_DIR}/opensubdiv/osd/${controller_include_file}")
SET(${variable_name} TRUE)
ELSE()
SET(${variable_name} FALSE)
ENDIF()
ENDMACRO()
# handle the QUIETLY and REQUIRED arguments and set OPENSUBDIV_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenSubdiv DEFAULT_MSG
_opensubdiv_LIBRARIES OPENSUBDIV_INCLUDE_DIR)
IF(OPENSUBDIV_FOUND)
SET(OPENSUBDIV_LIBRARIES ${_opensubdiv_LIBRARIES})
SET(OPENSUBDIV_INCLUDE_DIRS ${OPENSUBDIV_INCLUDE_DIR})
# Find available compute controllers.
FIND_PACKAGE(OpenMP)
IF(OPENMP_FOUND)
SET(OPENSUBDIV_HAS_OPENMP TRUE)
ELSE()
SET(OPENSUBDIV_HAS_OPENMP FALSE)
ENDIF()
OPENSUBDIV_CHECK_CONTROLLER("tbbEvaluator.h" OPENSUBDIV_HAS_TBB)
OPENSUBDIV_CHECK_CONTROLLER("clEvaluator.h" OPENSUBDIV_HAS_OPENCL)
OPENSUBDIV_CHECK_CONTROLLER("cudaEvaluator.h" OPENSUBDIV_HAS_CUDA)
OPENSUBDIV_CHECK_CONTROLLER("glXFBEvaluator.h" OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK)
OPENSUBDIV_CHECK_CONTROLLER("glComputeEvaluator.h" OPENSUBDIV_HAS_GLSL_COMPUTE)
ENDIF(OPENSUBDIV_FOUND)
MARK_AS_ADVANCED(
OPENSUBDIV_INCLUDE_DIR
)
FOREACH(COMPONENT ${_opensubdiv_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
MARK_AS_ADVANCED(OPENSUBDIV_${UPPERCOMPONENT}_LIBRARY)
ENDFOREACH()

View File

@@ -40,7 +40,6 @@ FIND_PATH(PCRE_INCLUDE_DIR pcre.h
${_pcre_SEARCH_DIRS}
PATH_SUFFIXES
include
include
)
FIND_LIBRARY(PCRE_LIBRARY

View File

@@ -0,0 +1,73 @@
# - Find PugiXML library
# Find the native PugiXML includes and library
# This module defines
# PUGIXML_INCLUDE_DIRS, where to find pugixml.hpp, Set when
# PugiXML is found.
# PUGIXML_LIBRARIES, libraries to link against to use PugiiXML.
# PUGIXML_ROOT_DIR, The base directory to search for PugiXML.
# This can also be an environment variable.
# PUGIXML_FOUND, If false, do not try to use PugiXML.
#
# also defined, but not for general use are
# PUGIXML_LIBRARY, where to find the PugiXML library.
#=============================================================================
# Copyright 2014 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If PUGIXML_ROOT_DIR was defined in the environment, use it.
IF(NOT PUGIXML_ROOT_DIR AND NOT $ENV{PUGIXML_ROOT_DIR} STREQUAL "")
SET(PUGIXML_ROOT_DIR $ENV{PUGIXML_ROOT_DIR})
ENDIF()
SET(_pugixml_SEARCH_DIRS
${PUGIXML_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/oiio
)
FIND_PATH(PUGIXML_INCLUDE_DIR
NAMES
pugixml.hpp
HINTS
${_pugixml_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(PUGIXML_LIBRARY
NAMES
pugixml
HINTS
${_pugixml_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set PUGIXML_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(PUGIXML DEFAULT_MSG
PUGIXML_LIBRARY PUGIXML_INCLUDE_DIR)
IF(PUGIXML_FOUND)
SET(PUGIXML_LIBRARIES ${PUGIXML_LIBRARY})
SET(PUGIXML_INCLUDE_DIRS ${PUGIXML_INCLUDE_DIR})
ELSE()
SET(PUGIXML_PUGIXML_FOUND FALSE)
ENDIF()
MARK_AS_ADVANCED(
PUGIXML_INCLUDE_DIR
PUGIXML_LIBRARY
)

View File

@@ -14,6 +14,7 @@
# PYTHON_INCLUDE_CONFIG_DIRS
# PYTHON_LIBRARIES
# PYTHON_LIBPATH, Used for installation
# PYTHON_SITE_PACKAGES, Used for installation (as a Python module)
# PYTHON_LINKFLAGS
# PYTHON_ROOT_DIR, The base directory to search for Python.
# This can also be an environment variable.
@@ -65,6 +66,14 @@ IF(DEFINED PYTHON_LIBPATH)
SET(_IS_LIB_PATH_DEF ON)
ENDIF()
STRING(REPLACE "." "" _PYTHON_VERSION_NO_DOTS ${PYTHON_VERSION})
SET(_python_SEARCH_DIRS
${PYTHON_ROOT_DIR}
"$ENV{HOME}/py${_PYTHON_VERSION_NO_DOTS}"
"/opt/py${_PYTHON_VERSION_NO_DOTS}"
"/opt/lib/python-${PYTHON_VERSION}"
)
# only search for the dirs if we havn't already
IF((NOT _IS_INC_DEF) OR (NOT _IS_INC_CONF_DEF) OR (NOT _IS_LIB_DEF) OR (NOT _IS_LIB_PATH_DEF))
@@ -74,14 +83,7 @@ IF((NOT _IS_INC_DEF) OR (NOT _IS_INC_CONF_DEF) OR (NOT _IS_LIB_DEF) OR (NOT _IS_
"dm;dmu;du;d" # debug
)
STRING(REPLACE "." "" _PYTHON_VERSION_NO_DOTS ${PYTHON_VERSION})
SET(_python_SEARCH_DIRS
${PYTHON_ROOT_DIR}
"$ENV{HOME}/py${_PYTHON_VERSION_NO_DOTS}"
"/opt/py${_PYTHON_VERSION_NO_DOTS}"
"/opt/lib/python-${PYTHON_VERSION}"
)
FOREACH(_CURRENT_ABI_FLAGS ${_python_ABI_FLAGS})
#IF(CMAKE_BUILD_TYPE STREQUAL Debug)
@@ -146,6 +148,7 @@ IF((NOT _IS_INC_DEF) OR (NOT _IS_INC_CONF_DEF) OR (NOT _IS_LIB_DEF) OR (NOT _IS_
ENDIF()
IF(PYTHON_LIBRARY AND PYTHON_LIBPATH AND PYTHON_INCLUDE_DIR AND PYTHON_INCLUDE_CONFIG_DIR)
SET(_PYTHON_ABI_FLAGS "${_CURRENT_ABI_FLAGS}")
break()
ELSE()
# ensure we dont find values from 2 different ABI versions
@@ -168,7 +171,6 @@ IF((NOT _IS_INC_DEF) OR (NOT _IS_INC_CONF_DEF) OR (NOT _IS_LIB_DEF) OR (NOT _IS_
UNSET(_CURRENT_PATH)
UNSET(_python_ABI_FLAGS)
UNSET(_python_SEARCH_DIRS)
ENDIF()
UNSET(_IS_INC_DEF)
@@ -187,17 +189,41 @@ IF(PYTHONLIBSUNIX_FOUND)
SET(PYTHON_INCLUDE_DIRS ${PYTHON_INCLUDE_DIR} ${PYTHON_INCLUDE_CONFIG_DIR})
SET(PYTHON_LIBRARIES ${PYTHON_LIBRARY})
FIND_FILE(PYTHON_SITE_PACKAGES
NAMES
# debian specific
dist-packages
site-packages
HINTS
${PYTHON_LIBPATH}/python${PYTHON_VERSION}
)
# we need this for installation
# XXX No more valid with debian-like py3.4 packages...
# GET_FILENAME_COMPONENT(PYTHON_LIBPATH ${PYTHON_LIBRARY} PATH)
# not used
# SET(PYTHON_BINARY ${PYTHON_EXECUTABLE} CACHE STRING "")
# not required for build, just used when bundling Python.
FIND_PROGRAM(
PYTHON_EXECUTABLE
NAMES
"python${PYTHON_VERSION}${_PYTHON_ABI_FLAGS}"
"python${PYTHON_VERSION}"
"python"
HINTS
${_python_SEARCH_DIRS}
PATH_SUFFIXES bin
)
ENDIF()
UNSET(_PYTHON_VERSION_NO_DOTS)
UNSET(_PYTHON_ABI_FLAGS)
UNSET(_python_SEARCH_DIRS)
MARK_AS_ADVANCED(
PYTHON_INCLUDE_DIR
PYTHON_INCLUDE_CONFIG_DIR
PYTHON_LIBRARY
PYTHON_LIBPATH
PYTHON_SITE_PACKAGES
PYTHON_EXECUTABLE
)

View File

@@ -0,0 +1,72 @@
# - Find SDL library
# Find the native SDL includes and library
# This module defines
# SDL2_INCLUDE_DIRS, where to find SDL.h, Set when SDL2_INCLUDE_DIR is found.
# SDL2_LIBRARIES, libraries to link against to use SDL.
# SDL2_ROOT_DIR, The base directory to search for SDL.
# This can also be an environment variable.
# SDL2_FOUND, If false, do not try to use SDL.
#
# also defined, but not for general use are
# SDL2_LIBRARY, where to find the SDL library.
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If SDL2_ROOT_DIR was defined in the environment, use it.
IF(NOT SDL2_ROOT_DIR AND NOT $ENV{SDL2_ROOT_DIR} STREQUAL "")
SET(SDL2_ROOT_DIR $ENV{SDL2_ROOT_DIR})
ENDIF()
SET(_sdl2_SEARCH_DIRS
${SDL2_ROOT_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(SDL2_INCLUDE_DIR
NAMES
SDL.h
HINTS
${_sdl2_SEARCH_DIRS}
PATH_SUFFIXES
include/SDL2 include
)
FIND_LIBRARY(SDL2_LIBRARY
NAMES
SDL2
HINTS
${_sdl2_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set SDL2_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 DEFAULT_MSG
SDL2_LIBRARY SDL2_INCLUDE_DIR)
IF(SDL2_FOUND)
SET(SDL2_LIBRARIES ${SDL2_LIBRARY})
SET(SDL2_INCLUDE_DIRS ${SDL2_INCLUDE_DIR})
ENDIF(SDL2_FOUND)
MARK_AS_ADVANCED(
SDL2_INCLUDE_DIR
SDL2_LIBRARY
)

View File

@@ -12,7 +12,7 @@
#
#=============================================================================
macro(BLENDER_SRC_GTEST NAME SRC EXTRA_LIBS)
macro(BLENDER_SRC_GTEST_EX NAME SRC EXTRA_LIBS DO_ADD_TEST)
if(WITH_GTESTS)
get_property(_current_include_directories
DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
@@ -32,16 +32,28 @@ macro(BLENDER_SRC_GTEST NAME SRC EXTRA_LIBS)
bf_testing_main
bf_intern_guardedalloc
extern_gtest
# needed for glog
${PTHREADS_LIBRARIES}
extern_glog)
set_target_properties(${NAME}_test PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${TESTS_OUTPUT_DIR}"
RUNTIME_OUTPUT_DIRECTORY_RELEASE "${TESTS_OUTPUT_DIR}"
RUNTIME_OUTPUT_DIRECTORY_DEBUG "${TESTS_OUTPUT_DIR}"
INCLUDE_DIRECTORIES "${TEST_INC}")
add_test(${NAME}_test ${TESTS_OUTPUT_DIR}/${NAME}_test)
if(${DO_ADD_TEST})
add_test(${NAME}_test ${TESTS_OUTPUT_DIR}/${NAME}_test)
endif()
endif()
endmacro()
macro(BLENDER_TEST NAME EXTRA_LIBS)
BLENDER_SRC_GTEST("${NAME}" "${NAME}_test.cc" "${EXTRA_LIBS}")
macro(BLENDER_SRC_GTEST NAME SRC EXTRA_LIBS)
BLENDER_SRC_GTEST_EX("${NAME}" "${SRC}" "${EXTRA_LIBS}" "TRUE")
endmacro()
macro(BLENDER_TEST NAME EXTRA_LIBS)
BLENDER_SRC_GTEST_EX("${NAME}" "${NAME}_test.cc" "${EXTRA_LIBS}" "TRUE")
endmacro()
macro(BLENDER_TEST_PERFORMANCE NAME EXTRA_LIBS)
BLENDER_SRC_GTEST_EX("${NAME}" "${NAME}_test.cc" "${EXTRA_LIBS}" "FALSE")
endmacro()

View File

@@ -10,7 +10,7 @@ set(MY_WC_COMMIT_TIMESTAMP 0)
# Guess if this is a git working copy and then look up the revision
if(EXISTS ${SOURCE_DIR}/.git)
# The FindGit.cmake module is part of the standard distribution
include(FindGit)
find_package(Git)
if(GIT_FOUND)
message(STATUS "-- Found Git: ${GIT_EXECUTABLE}")
@@ -60,7 +60,8 @@ if(EXISTS ${SOURCE_DIR}/.git)
execute_process(COMMAND git log HEAD..@{u}
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_below_check
OUTPUT_STRIP_TRAILING_WHITESPACE)
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
if(NOT _git_below_check STREQUAL "")
# If there're commits between HEAD and upstream this means
# that we're reset-ed to older revision. Use it's hash then.
@@ -96,6 +97,10 @@ if(EXISTS ${SOURCE_DIR}/.git)
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_COMMIT_TIMESTAMP
OUTPUT_STRIP_TRAILING_WHITESPACE)
# May fail in rare cases
if(MY_WC_COMMIT_TIMESTAMP STREQUAL "")
set(MY_WC_COMMIT_TIMESTAMP 0)
endif()
# Update GIT index before getting dirty files
execute_process(COMMAND git update-index -q --refresh
@@ -146,6 +151,14 @@ file(WRITE buildinfo.h.txt
"#define BUILD_TIME \"${BUILD_TIME}\"\n"
)
# cleanup
unset(MY_WC_HASH)
unset(MY_WC_COMMIT_TIMESTAMP)
unset(MY_WC_BRANCH)
unset(BUILD_DATE)
unset(BUILD_TIME)
# Copy the file to the final header only if the version changes
# and avoid needless rebuilds
# TODO: verify this comment is true, as BUILD_TIME probably changes

View File

@@ -28,13 +28,17 @@ if not sys.version.startswith("3"):
sys.version.partition(" ")[0])
sys.exit(1)
from cmake_consistency_check_config import IGNORE, UTF8_CHECK, SOURCE_DIR
from cmake_consistency_check_config import (
IGNORE,
UTF8_CHECK,
SOURCE_DIR,
BUILD_DIR,
)
import os
from os.path import join, dirname, normpath, splitext
print("Scanning:", SOURCE_DIR)
global_h = set()
global_c = set()
global_refs = {}
@@ -134,6 +138,7 @@ def cmake_get_src(f):
if found:
cmake_base = dirname(f)
cmake_base_bin = os.path.join(BUILD_DIR, os.path.relpath(cmake_base, SOURCE_DIR))
while it is not None:
i += 1
@@ -154,6 +159,8 @@ def cmake_get_src(f):
# replace dirs
l = l.replace("${CMAKE_CURRENT_SOURCE_DIR}", cmake_base)
l = l.replace("${CMAKE_CURRENT_BINARY_DIR}", cmake_base_bin)
l = l.strip('"')
if not l:
pass
@@ -187,21 +194,26 @@ def cmake_get_src(f):
pass
elif new_file.endswith(".osl"): # open shading language
pass
elif new_file.endswith(".glsl"):
pass
else:
raise Exception("unknown file type - not c or h %s -> %s" % (f, new_file))
elif context_name == "INC":
if os.path.isdir(new_file):
if new_file.startswith(BUILD_DIR):
# assume generated path
pass
elif os.path.isdir(new_file):
new_path_rel = os.path.relpath(new_file, cmake_base)
if new_path_rel != l:
print("overly relative path:\n %s:%d\n %s\n %s" % (f, i, l, new_path_rel))
## Save time. just replace the line
# # Save time. just replace the line
# replace_line(f, i - 1, new_path_rel)
else:
raise Exception("non existant include %s:%d -> %s" % (f, i, new_file))
raise Exception("non existent include %s:%d -> %s" % (f, i, new_file))
# print(new_file)
@@ -228,10 +240,6 @@ def cmake_get_src(f):
filen.close()
for cmake in source_list(SOURCE_DIR, is_cmake):
cmake_get_src(cmake)
def is_ignore(f):
for ig in IGNORE:
if ig in f:
@@ -239,73 +247,83 @@ def is_ignore(f):
return False
# First do stupid check, do these files exist?
print("\nChecking for missing references:")
is_err = False
errs = []
for f in (global_h | global_c):
if f.endswith("dna.c"):
continue
def main():
if not os.path.exists(f):
refs = global_refs[f]
if refs:
for cf, i in refs:
errs.append((cf, i))
else:
raise Exception("CMake referenecs missing, internal error, aborting!")
is_err = True
print("Scanning:", SOURCE_DIR)
errs.sort()
errs.reverse()
for cf, i in errs:
print("%s:%d" % (cf, i))
# Write a 'sed' script, useful if we get a lot of these
# print("sed '%dd' '%s' > '%s.tmp' ; mv '%s.tmp' '%s'" % (i, cf, cf, cf, cf))
for cmake in source_list(SOURCE_DIR, is_cmake):
cmake_get_src(cmake)
# First do stupid check, do these files exist?
print("\nChecking for missing references:")
is_err = False
errs = []
for f in (global_h | global_c):
if f.startswith(BUILD_DIR):
continue
if not os.path.exists(f):
refs = global_refs[f]
if refs:
for cf, i in refs:
errs.append((cf, i))
else:
raise Exception("CMake referenecs missing, internal error, aborting!")
is_err = True
errs.sort()
errs.reverse()
for cf, i in errs:
print("%s:%d" % (cf, i))
# Write a 'sed' script, useful if we get a lot of these
# print("sed '%dd' '%s' > '%s.tmp' ; mv '%s.tmp' '%s'" % (i, cf, cf, cf, cf))
if is_err:
raise Exception("CMake referenecs missing files, aborting!")
del is_err
del errs
if is_err:
raise Exception("CMake referenecs missing files, aborting!")
del is_err
del errs
# now check on files not accounted for.
print("\nC/C++ Files CMake doesnt know about...")
for cf in sorted(source_list(SOURCE_DIR, is_c)):
if not is_ignore(cf):
if cf not in global_c:
print("missing_c: ", cf)
# now check on files not accounted for.
print("\nC/C++ Files CMake doesnt know about...")
for cf in sorted(source_list(SOURCE_DIR, is_c)):
if not is_ignore(cf):
if cf not in global_c:
print("missing_c: ", cf)
# check if automake builds a corrasponding .o file.
'''
if cf in global_c:
out1 = os.path.splitext(cf)[0] + ".o"
out2 = os.path.splitext(cf)[0] + ".Po"
out2_dir, out2_file = out2 = os.path.split(out2)
out2 = os.path.join(out2_dir, ".deps", out2_file)
if not os.path.exists(out1) and not os.path.exists(out2):
print("bad_c: ", cf)
'''
# check if automake builds a corrasponding .o file.
'''
if cf in global_c:
out1 = os.path.splitext(cf)[0] + ".o"
out2 = os.path.splitext(cf)[0] + ".Po"
out2_dir, out2_file = out2 = os.path.split(out2)
out2 = os.path.join(out2_dir, ".deps", out2_file)
if not os.path.exists(out1) and not os.path.exists(out2):
print("bad_c: ", cf)
'''
print("\nC/C++ Headers CMake doesnt know about...")
for hf in sorted(source_list(SOURCE_DIR, is_c_header)):
if not is_ignore(hf):
if hf not in global_h:
print("missing_h: ", hf)
print("\nC/C++ Headers CMake doesnt know about...")
for hf in sorted(source_list(SOURCE_DIR, is_c_header)):
if not is_ignore(hf):
if hf not in global_h:
print("missing_h: ", hf)
if UTF8_CHECK:
# test encoding
import traceback
for files in (global_c, global_h):
for f in sorted(files):
if os.path.exists(f):
# ignore outside of our source tree
if "extern" not in f:
i = 1
try:
for l in open(f, "r", encoding="utf8"):
i += 1
except:
print("Non utf8: %s:%d" % (f, i))
if i > 1:
traceback.print_exc()
if UTF8_CHECK:
# test encoding
import traceback
for files in (global_c, global_h):
for f in sorted(files):
if os.path.exists(f):
# ignore outside of our source tree
if "extern" not in f:
i = 1
try:
for l in open(f, "r", encoding="utf8"):
i += 1
except UnicodeDecodeError:
print("Non utf8: %s:%d" % (f, i))
if i > 1:
traceback.print_exc()
if __name__ == "__main__":
main()

View File

@@ -74,3 +74,6 @@ IGNORE = (
UTF8_CHECK = True
SOURCE_DIR = os.path.normpath(os.path.abspath(os.path.normpath(os.path.join(os.path.dirname(__file__), "..", ".."))))
# doesn't have to exist, just use as reference
BUILD_DIR = os.path.normpath(os.path.abspath(os.path.normpath(os.path.join(SOURCE_DIR, "..", "build"))))

View File

@@ -29,18 +29,20 @@ Example linux usage
Windows not supported so far
"""
from project_info import (SIMPLE_PROJECTFILE,
SOURCE_DIR,
CMAKE_DIR,
PROJECT_DIR,
source_list,
is_project_file,
is_c_header,
# is_py,
cmake_advanced_info,
cmake_compiler_defines,
project_name_get,
)
from project_info import (
SIMPLE_PROJECTFILE,
SOURCE_DIR,
CMAKE_DIR,
PROJECT_DIR,
source_list,
is_project_file,
is_c_header,
# is_py,
cmake_advanced_info,
cmake_compiler_defines,
cmake_cache_var,
project_name_get,
)
import os
@@ -70,6 +72,10 @@ def create_nb_project_main():
# be tricky, get the project name from git if we can!
PROJECT_NAME = project_name_get()
make_exe = cmake_cache_var("CMAKE_MAKE_PROGRAM")
make_exe_basename = os.path.basename(make_exe)
# --------------- NB spesific
defines = [("%s=%s" % cdef) if cdef[1] else cdef[0] for cdef in defines]
defines += [cdef.replace("#define", "").strip() for cdef in cmake_compiler_defines()]
@@ -125,12 +131,14 @@ def create_nb_project_main():
f.write(' </configuration>\n')
f.write('</project>\n')
f.close()
f = open(join(PROJECT_DIR_NB, "configurations.xml"), 'w')
f.write('<?xml version="1.0" encoding="UTF-8"?>\n')
f.write('<configurationDescriptor version="94">\n')
f.write('<configurationDescriptor version="95">\n')
f.write(' <logicalFolder name="root" displayName="root" projectFiles="true" kind="ROOT">\n')
f.write(' <df name="0" root="%s">\n' % SOURCE_DIR) # base_root_rel
f.write(' <df root="%s" name="0">\n' % SOURCE_DIR) # base_root_rel
# write files!
files_rel_local = [normpath(relpath(join(CMAKE_DIR, path), SOURCE_DIR)) for path in files_rel]
@@ -182,16 +190,27 @@ def create_nb_project_main():
f.write(' <toolsSet>\n')
f.write(' <compilerSet>default</compilerSet>\n')
f.write(' <dependencyChecking>false</dependencyChecking>\n')
f.write(' <rebuildPropChanged>false</rebuildPropChanged>\n')
f.write(' </toolsSet>\n')
f.write(' <dependencyChecking>false</dependencyChecking>\n')
f.write(' <rebuildPropChanged>false</rebuildPropChanged>\n')
f.write(' <codeAssistance>\n')
f.write(' </codeAssistance>\n')
f.write(' <makefileType>\n')
f.write(' <makeTool>\n')
f.write(' <buildCommandWorkingDir>.</buildCommandWorkingDir>\n')
f.write(' <buildCommand>${MAKE} -f Makefile</buildCommand>\n')
f.write(' <cleanCommand>${MAKE} -f Makefile clean</cleanCommand>\n')
if make_exe_basename == "ninja":
build_cmd = "ninja"
clean_cmd = "ninja -t clean"
else:
build_cmd = "${MAKE} -f Makefile"
clean_cmd = "${MAKE} -f Makefile clean"
f.write(' <buildCommand>%s</buildCommand>\n' % build_cmd)
f.write(' <cleanCommand>%s</cleanCommand>\n' % clean_cmd)
f.write(' <executablePath>./bin/blender</executablePath>\n')
del build_cmd, clean_cmd
def write_toolinfo():
f.write(' <incDir>\n')
@@ -218,10 +237,11 @@ def create_nb_project_main():
f.write(' \n')
for path in files_rel_local:
is_c = path.endswith(".c")
f.write(' <item path="%s"\n' % path)
f.write(' ex="false"\n')
f.write(' tool="1"\n')
f.write(' flavor2="0">\n')
f.write(' tool="%d"\n' % (0 if is_c else 1))
f.write(' flavor2="%d">\n' % (3 if is_c else 0))
f.write(' </item>\n')
f.write(' <runprofile version="9">\n')
@@ -243,6 +263,8 @@ def create_nb_project_main():
f.write('</configurationDescriptor>\n')
f.close()
def main():
create_nb_project_main()

View File

@@ -22,26 +22,27 @@
# <pep8 compliant>
"""
r"""
Example Linux usage:
python ~/blender-git/blender/build_files/cmake/cmake_qtcreator_project.py ~/blender-git/cmake
Example Win32 usage:
c:\Python32\python.exe c:\blender_dev\blender\build_files\cmake\cmake_qtcreator_project.py c:\blender_dev\cmake_build
example linux usage
python .~/blender-git/blender/build_files/cmake/cmake_qtcreator_project.py ~/blender-git/cmake
"""
from project_info import (SIMPLE_PROJECTFILE,
SOURCE_DIR,
# CMAKE_DIR,
PROJECT_DIR,
source_list,
is_project_file,
is_c_header,
is_py,
cmake_advanced_info,
cmake_compiler_defines,
project_name_get,
)
from project_info import (
SIMPLE_PROJECTFILE,
SOURCE_DIR,
# CMAKE_DIR,
PROJECT_DIR,
source_list,
is_project_file,
is_c_header,
is_py,
cmake_advanced_info,
cmake_compiler_defines,
project_name_get,
)
import os
import sys
@@ -63,21 +64,22 @@ def create_qtc_project_main():
if SIMPLE_PROJECTFILE:
# --- qtcreator specific, simple format
PROJECT_NAME = "Blender"
f = open(os.path.join(PROJECT_DIR, "%s.files" % PROJECT_NAME), 'w')
f.write("\n".join(files_rel))
FILE_NAME = PROJECT_NAME.lower()
with open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w') as f:
f.write("\n".join(files_rel))
f = open(os.path.join(PROJECT_DIR, "%s.includes" % PROJECT_NAME), 'w')
f.write("\n".join(sorted(list(set(os.path.dirname(f)
for f in files_rel if is_c_header(f))))))
with open(os.path.join(PROJECT_DIR, "%s.includes" % FILE_NAME), 'w') as f:
f.write("\n".join(sorted(list(set(os.path.dirname(f)
for f in files_rel if is_c_header(f))))))
qtc_prj = os.path.join(PROJECT_DIR, "%s.creator" % PROJECT_NAME)
f = open(qtc_prj, 'w')
f.write("[General]\n")
qtc_prj = os.path.join(PROJECT_DIR, "%s.creator" % FILE_NAME)
with open(qtc_prj, 'w') as f:
f.write("[General]\n")
qtc_cfg = os.path.join(PROJECT_DIR, "%s.config" % PROJECT_NAME)
qtc_cfg = os.path.join(PROJECT_DIR, "%s.config" % FILE_NAME)
if not os.path.exists(qtc_cfg):
f = open(qtc_cfg, 'w')
f.write("// ADD PREDEFINED MACROS HERE!\n")
with open(qtc_cfg, 'w') as f:
f.write("// ADD PREDEFINED MACROS HERE!\n")
else:
includes, defines = cmake_advanced_info()
@@ -96,29 +98,30 @@ def create_qtc_project_main():
PROJECT_NAME = project_name_get()
FILE_NAME = PROJECT_NAME.lower()
f = open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w')
f.write("\n".join(files_rel))
with open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w') as f:
f.write("\n".join(files_rel))
f = open(os.path.join(PROJECT_DIR, "%s.includes" % FILE_NAME), 'w', encoding='utf-8')
f.write("\n".join(sorted(includes)))
with open(os.path.join(PROJECT_DIR, "%s.includes" % FILE_NAME), 'w', encoding='utf-8') as f:
f.write("\n".join(sorted(includes)))
qtc_prj = os.path.join(PROJECT_DIR, "%s.creator" % FILE_NAME)
f = open(qtc_prj, 'w')
f.write("[General]\n")
with open(qtc_prj, 'w') as f:
f.write("[General]\n")
qtc_cfg = os.path.join(PROJECT_DIR, "%s.config" % FILE_NAME)
f = open(qtc_cfg, 'w')
f.write("// ADD PREDEFINED MACROS TO %s_custom.config!\n" % FILE_NAME)
qtc_custom_cfg = os.path.join(PROJECT_DIR, "%s_custom.config" % FILE_NAME)
if os.path.exists(qtc_custom_cfg):
fc = open(qtc_custom_cfg, 'r')
f.write(fc.read())
fc.close()
f.write("\n")
defines_final = [("#define %s %s" % (item[0], quote_define(item[1]))) for item in defines]
if sys.platform != "win32":
defines_final += cmake_compiler_defines()
f.write("\n".join(defines_final))
with open(qtc_cfg, 'w') as f:
f.write("// ADD PREDEFINED MACROS TO %s_custom.config!\n" % FILE_NAME)
qtc_custom_cfg = os.path.join(PROJECT_DIR, "%s_custom.config" % FILE_NAME)
if os.path.exists(qtc_custom_cfg):
with open(qtc_custom_cfg, 'r') as fc:
f.write(fc.read())
f.write("\n")
defines_final = [("#define %s %s" % (item[0], quote_define(item[1]))) for item in defines]
if sys.platform != "win32":
defines_final += cmake_compiler_defines()
f.write("\n".join(defines_final))
print("Blender project file written to: %r" % qtc_prj)
# --- end
@@ -137,17 +140,17 @@ def create_qtc_project_python():
PROJECT_NAME = project_name_get() + "_Python"
FILE_NAME = PROJECT_NAME.lower()
f = open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w')
f.write("\n".join(files_rel))
with open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w') as f:
f.write("\n".join(files_rel))
qtc_prj = os.path.join(PROJECT_DIR, "%s.creator" % FILE_NAME)
f = open(qtc_prj, 'w')
f.write("[General]\n")
with open(qtc_prj, 'w') as f:
f.write("[General]\n")
qtc_cfg = os.path.join(PROJECT_DIR, "%s.config" % FILE_NAME)
if not os.path.exists(qtc_cfg):
f = open(qtc_cfg, 'w')
f.write("// ADD PREDEFINED MACROS HERE!\n")
with open(qtc_cfg, 'w') as f:
f.write("// ADD PREDEFINED MACROS HERE!\n")
print("Python project file written to: %r" % qtc_prj)

View File

@@ -0,0 +1,69 @@
# Turn everything ON thats expected for an official release builds.
#
# Example usage:
# cmake -C../blender/build_files/cmake/config/blender_full.cmake ../blender
#
set(WITH_BUILDINFO ON CACHE BOOL "" FORCE)
set(WITH_BULLET ON CACHE BOOL "" FORCE)
set(WITH_CODEC_AVI ON CACHE BOOL "" FORCE)
set(WITH_CODEC_FFMPEG ON CACHE BOOL "" FORCE)
set(WITH_CODEC_SNDFILE ON CACHE BOOL "" FORCE)
set(WITH_CYCLES ON CACHE BOOL "" FORCE)
set(WITH_FFTW3 ON CACHE BOOL "" FORCE)
set(WITH_LIBMV ON CACHE BOOL "" FORCE)
set(WITH_LIBMV_SCHUR_SPECIALIZATIONS ON CACHE BOOL "" FORCE)
set(WITH_GAMEENGINE ON CACHE BOOL "" FORCE)
set(WITH_COMPOSITOR ON CACHE BOOL "" FORCE)
set(WITH_FREESTYLE ON CACHE BOOL "" FORCE)
set(WITH_GHOST_XDND ON CACHE BOOL "" FORCE)
set(WITH_IK_SOLVER ON CACHE BOOL "" FORCE)
set(WITH_IK_ITASC ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_CINEON ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_DDS ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_FRAMESERVER ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_HDR ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_OPENEXR ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_OPENJPEG ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_REDCODE ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_TIFF ON CACHE BOOL "" FORCE)
set(WITH_INPUT_NDOF ON CACHE BOOL "" FORCE)
set(WITH_INTERNATIONAL ON CACHE BOOL "" FORCE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_LZMA ON CACHE BOOL "" FORCE)
set(WITH_LZO ON CACHE BOOL "" FORCE)
set(WITH_MOD_BOOLEAN ON CACHE BOOL "" FORCE)
set(WITH_MOD_FLUID ON CACHE BOOL "" FORCE)
set(WITH_MOD_REMESH ON CACHE BOOL "" FORCE)
set(WITH_MOD_SMOKE ON CACHE BOOL "" FORCE)
set(WITH_MOD_OCEANSIM ON CACHE BOOL "" FORCE)
set(WITH_AUDASPACE ON CACHE BOOL "" FORCE)
set(WITH_OPENAL ON CACHE BOOL "" FORCE)
set(WITH_OPENCOLLADA ON CACHE BOOL "" FORCE)
set(WITH_OPENCOLORIO ON CACHE BOOL "" FORCE)
set(WITH_OPENMP ON CACHE BOOL "" FORCE)
set(WITH_OPENNL ON CACHE BOOL "" FORCE)
set(WITH_PYTHON_INSTALL ON CACHE BOOL "" FORCE)
set(WITH_RAYOPTIMIZATION ON CACHE BOOL "" FORCE)
set(WITH_SDL ON CACHE BOOL "" FORCE)
set(WITH_X11_XINPUT ON CACHE BOOL "" FORCE)
set(WITH_X11_XF86VMODE ON CACHE BOOL "" FORCE)
set(WITH_PLAYER ON CACHE BOOL "" FORCE)
set(WITH_MEM_JEMALLOC ON CACHE BOOL "" FORCE)
# platform dependant options
if(UNIX AND NOT APPLE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_DOC_MANPAGE ON CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV ON CACHE BOOL "" FORCE)
elseif(WIN32)
set(WITH_JACK OFF CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV ON CACHE BOOL "" FORCE)
elseif (APPLE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_CODEC_QUICKTIME ON CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV OFF CACHE BOOL "" FORCE)
endif()

View File

@@ -16,6 +16,7 @@ set(WITH_CODEC_SNDFILE OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES OFF CACHE BOOL "" FORCE)
set(WITH_FFTW3 OFF CACHE BOOL "" FORCE)
set(WITH_LIBMV OFF CACHE BOOL "" FORCE)
set(WITH_LLVM OFF CACHE BOOL "" FORCE)
set(WITH_GAMEENGINE OFF CACHE BOOL "" FORCE)
set(WITH_COMPOSITOR OFF CACHE BOOL "" FORCE)
set(WITH_FREESTYLE OFF CACHE BOOL "" FORCE)
@@ -44,6 +45,7 @@ set(WITH_AUDASPACE OFF CACHE BOOL "" FORCE)
set(WITH_OPENAL OFF CACHE BOOL "" FORCE)
set(WITH_OPENCOLLADA OFF CACHE BOOL "" FORCE)
set(WITH_OPENCOLORIO OFF CACHE BOOL "" FORCE)
set(WITH_OPENIMAGEIO OFF CACHE BOOL "" FORCE)
set(WITH_OPENMP OFF CACHE BOOL "" FORCE)
set(WITH_OPENNL OFF CACHE BOOL "" FORCE)
set(WITH_PYTHON_INSTALL OFF CACHE BOOL "" FORCE)

View File

@@ -48,7 +48,7 @@ macro(list_insert_before
unset(_index)
endmacro()
function (list_assert_duplicates
function(list_assert_duplicates
list_id
)
@@ -104,24 +104,48 @@ macro(file_list_suffix
endmacro()
macro(target_link_libraries_optimized TARGET LIBS)
function(target_link_libraries_optimized
TARGET
LIBS
)
foreach(_LIB ${LIBS})
target_link_libraries(${TARGET} optimized "${_LIB}")
endforeach()
unset(_LIB)
endmacro()
endfunction()
function(target_link_libraries_debug
TARGET
LIBS
)
macro(target_link_libraries_debug TARGET LIBS)
foreach(_LIB ${LIBS})
target_link_libraries(${TARGET} debug "${_LIB}")
endforeach()
unset(_LIB)
endmacro()
endfunction()
function(target_link_libraries_decoupled
target
libraries_var
)
if(NOT MSVC)
target_link_libraries(${target} ${${libraries_var}})
else()
# For MSVC we link to different libraries depending whether
# release or debug target is being built.
file_list_suffix(_libraries_debug "${${libraries_var}}" "_d")
target_link_libraries_debug(${target} "${_libraries_debug}")
target_link_libraries_optimized(${target} "${${libraries_var}}")
endif()
endfunction()
# Nicer makefiles with -I/1/foo/ instead of -I/1/2/3/../../foo/
# use it instead of include_directories()
macro(blender_include_dirs
includes)
function(blender_include_dirs
includes
)
set(_ALL_INCS "")
foreach(_INC ${ARGV})
get_filename_component(_ABS_INC ${_INC} ABSOLUTE)
@@ -132,13 +156,12 @@ macro(blender_include_dirs
##endif()
endforeach()
include_directories(${_ALL_INCS})
unset(_INC)
unset(_ABS_INC)
unset(_ALL_INCS)
endmacro()
endfunction()
function(blender_include_dirs_sys
includes
)
macro(blender_include_dirs_sys
includes)
set(_ALL_INCS "")
foreach(_INC ${ARGV})
get_filename_component(_ABS_INC ${_INC} ABSOLUTE)
@@ -148,13 +171,11 @@ macro(blender_include_dirs_sys
##endif()
endforeach()
include_directories(SYSTEM ${_ALL_INCS})
unset(_INC)
unset(_ABS_INC)
unset(_ALL_INCS)
endmacro()
endfunction()
macro(blender_source_group
sources)
function(blender_source_group
sources
)
# Group by location on disk
source_group("Source Files" FILES CMakeLists.txt)
@@ -164,23 +185,23 @@ macro(blender_source_group
if((${_SRC_EXT} MATCHES ".h") OR
(${_SRC_EXT} MATCHES ".hpp") OR
(${_SRC_EXT} MATCHES ".hh"))
source_group("Header Files" FILES ${_SRC})
else()
source_group("Source Files" FILES ${_SRC})
endif()
endforeach()
unset(_SRC)
unset(_SRC_EXT)
endmacro()
set(GROUP_ID "Header Files")
else()
set(GROUP_ID "Source Files")
endif()
source_group("${GROUP_ID}" FILES ${_SRC})
endforeach()
endfunction()
# only MSVC uses SOURCE_GROUP
macro(blender_add_lib_nolist
function(blender_add_lib_nolist
name
sources
includes
includes_sys)
includes_sys
)
# message(STATUS "Configuring library ${name}")
@@ -200,28 +221,30 @@ macro(blender_add_lib_nolist
# Not for system includes because they can resolve to the same path
# list_assert_duplicates("${includes_sys}")
endmacro()
endfunction()
macro(blender_add_lib
function(blender_add_lib
name
sources
includes
includes_sys)
includes_sys
)
blender_add_lib_nolist(${name} "${sources}" "${includes}" "${includes_sys}")
set_property(GLOBAL APPEND PROPERTY BLENDER_LINK_LIBS ${name})
endmacro()
endfunction()
macro(SETUP_LIBDIRS)
function(SETUP_LIBDIRS)
link_directories(${JPEG_LIBPATH} ${PNG_LIBPATH} ${ZLIB_LIBPATH} ${FREETYPE_LIBPATH})
if(WITH_PYTHON) # AND NOT WITH_PYTHON_MODULE # WIN32 needs
link_directories(${PYTHON_LIBPATH})
endif()
if(WITH_SDL)
if(WITH_SDL AND NOT WITH_SDL_DYNLOAD)
link_directories(${SDL_LIBPATH})
endif()
if(WITH_CODEC_FFMPEG)
@@ -275,20 +298,27 @@ macro(SETUP_LIBDIRS)
if(WIN32 AND NOT UNIX)
link_directories(${PTHREADS_LIBPATH})
endif()
endmacro()
endfunction()
macro(setup_liblinks
target)
function(setup_liblinks
target
)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${PLATFORM_LINKFLAGS}")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} ${PLATFORM_LINKFLAGS_DEBUG}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${PLATFORM_LINKFLAGS}" PARENT_SCOPE)
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} ${PLATFORM_LINKFLAGS_DEBUG}" PARENT_SCOPE)
target_link_libraries(${target}
${OPENGL_gl_LIBRARY}
${OPENGL_glu_LIBRARY}
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${FREETYPE_LIBRARY})
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} ${PLATFORM_LINKFLAGS}" PARENT_SCOPE)
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS_DEBUG} ${PLATFORM_LINKFLAGS_DEBUG}" PARENT_SCOPE)
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} ${PLATFORM_LINKFLAGS}" PARENT_SCOPE)
set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS_DEBUG} ${PLATFORM_LINKFLAGS_DEBUG}" PARENT_SCOPE)
target_link_libraries(
${target}
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${FREETYPE_LIBRARY}
)
# since we are using the local libs for python when compiling msvc projects, we need to add _d when compiling debug versions
if(WITH_PYTHON) # AND NOT WITH_PYTHON_MODULE # WIN32 needs
@@ -304,12 +334,18 @@ macro(setup_liblinks
endif()
endif()
if(WITH_LZO AND WITH_SYSTEM_LZO)
target_link_libraries(${target} ${LZO_LIBRARIES})
endif()
if(WITH_SYSTEM_GLEW)
target_link_libraries(${target} ${GLEW_LIBRARY})
target_link_libraries(${target} ${BLENDER_GLEW_LIBRARIES})
endif()
if(WITH_BULLET AND WITH_SYSTEM_BULLET)
target_link_libraries(${target} ${BULLET_LIBRARIES})
endif()
if(WITH_AUDASPACE AND WITH_SYSTEM_AUDASPACE)
target_link_libraries(${target} ${AUDASPACE_C_LIBRARIES} ${AUDASPACE_PY_LIBRARIES})
endif()
if(WITH_OPENAL)
target_link_libraries(${target} ${OPENAL_LIBRARY})
endif()
@@ -322,7 +358,7 @@ macro(setup_liblinks
if(WITH_CODEC_SNDFILE)
target_link_libraries(${target} ${SNDFILE_LIBRARIES})
endif()
if(WITH_SDL)
if(WITH_SDL AND NOT WITH_SDL_DYNLOAD)
target_link_libraries(${target} ${SDL_LIBRARY})
endif()
if(WITH_CODEC_QUICKTIME)
@@ -337,6 +373,19 @@ macro(setup_liblinks
if(WITH_OPENCOLORIO)
target_link_libraries(${target} ${OPENCOLORIO_LIBRARIES})
endif()
if(WITH_OPENSUBDIV)
if(WIN32 AND NOT UNIX)
file_list_suffix(OPENSUBDIV_LIBRARIES_DEBUG "${OPENSUBDIV_LIBRARIES}" "_d")
target_link_libraries_debug(${target} "${OPENSUBDIV_LIBRARIES_DEBUG}")
target_link_libraries_optimized(${target} "${OPENSUBDIV_LIBRARIES}")
unset(OPENSUBDIV_LIBRARIES_DEBUG)
else()
target_link_libraries(${target} ${OPENSUBDIV_LIBRARIES})
endif()
endif()
if(WITH_CYCLES_OSL)
target_link_libraries(${target} ${OSL_LIBRARIES})
endif()
if(WITH_BOOST)
target_link_libraries(${target} ${BOOST_LIBRARIES})
if(Boost_USE_STATIC_LIBS AND Boost_USE_ICU)
@@ -358,11 +407,6 @@ macro(setup_liblinks
target_link_libraries(${target} ${OPENJPEG_LIBRARIES})
endif()
if(WITH_CODEC_FFMPEG)
# Strange!, without this ffmpeg gives linking errors (on linux)
# even though its linked above
target_link_libraries(${target} ${OPENGL_glu_LIBRARY})
target_link_libraries(${target} ${FFMPEG_LIBRARIES})
endif()
if(WITH_OPENCOLLADA)
@@ -384,11 +428,13 @@ macro(setup_liblinks
unset(EXPAT_LIB_DEBUG)
endif()
else()
target_link_libraries(${target}
${OPENCOLLADA_LIBRARIES}
${PCRE_LIBRARIES}
${XML2_LIBRARIES}
${EXPAT_LIB})
target_link_libraries(
${target}
${OPENCOLLADA_LIBRARIES}
${PCRE_LIBRARIES}
${XML2_LIBRARIES}
${EXPAT_LIB}
)
endif()
endif()
if(WITH_MEM_JEMALLOC)
@@ -400,9 +446,6 @@ macro(setup_liblinks
if(WITH_MOD_CLOTH_ELTOPO)
target_link_libraries(${target} ${LAPACK_LIBRARIES})
endif()
if(WITH_CYCLES_OSL)
target_link_libraries(${target} ${OSL_LIBRARIES})
endif()
if(WITH_LLVM)
target_link_libraries(${target} ${LLVM_LIBRARY})
endif()
@@ -410,16 +453,22 @@ macro(setup_liblinks
target_link_libraries(${target} ${PTHREADS_LIBRARIES})
endif()
target_link_libraries(${target} ${PLATFORM_LINKLIBS} ${CMAKE_DL_LIBS})
# We put CLEW and CUEW here because OPENSUBDIV_LIBRARIES dpeends on them..
if(WITH_CYCLES OR WITH_COMPOSITOR OR WITH_OPENSUBDIV)
target_link_libraries(${target} "extern_clew")
target_link_libraries(${target} "extern_cuew")
endif()
endmacro()
macro(SETUP_BLENDER_SORTED_LIBS)
#system libraries with no dependencies such as platform link libs or opengl should go last
target_link_libraries(${target}
${BLENDER_GL_LIBRARIES})
target_link_libraries(${target} ${PLATFORM_LINKLIBS} ${CMAKE_DL_LIBS})
endfunction()
function(SETUP_BLENDER_SORTED_LIBS)
get_property(BLENDER_LINK_LIBS GLOBAL PROPERTY BLENDER_LINK_LIBS)
list(APPEND BLENDER_LINK_LIBS
@@ -497,13 +546,15 @@ macro(SETUP_BLENDER_SORTED_LIBS)
bf_ikplugin
bf_modifiers
bf_bmesh
bf_gpu
bf_blenkernel
bf_physics
bf_nodes
bf_rna
bf_gpu
bf_blenloader
bf_imbuf
bf_blenlib
bf_depsgraph
bf_intern_ghost
bf_intern_string
bf_avi
@@ -522,7 +573,6 @@ macro(SETUP_BLENDER_SORTED_LIBS)
ge_phys_dummy
ge_phys_bullet
bf_intern_smoke
extern_minilzo
extern_lzma
extern_colamd
ge_logic_ketsji
@@ -541,6 +591,7 @@ macro(SETUP_BLENDER_SORTED_LIBS)
ge_videotex
bf_dna
bf_blenfont
bf_blentranslation
bf_intern_audaspace
bf_intern_mikktspace
bf_intern_dualcon
@@ -557,6 +608,10 @@ macro(SETUP_BLENDER_SORTED_LIBS)
extern_wcwidth
extern_libmv
extern_glog
extern_sdlew
extern_eigen3
bf_intern_glew_mx
)
if(WITH_COMPOSITOR)
@@ -573,8 +628,12 @@ macro(SETUP_BLENDER_SORTED_LIBS)
list(APPEND BLENDER_SORTED_LIBS extern_eltopo)
endif()
if(NOT WITH_SYSTEM_LZO)
list(APPEND BLENDER_SORTED_LIBS extern_minilzo)
endif()
if(NOT WITH_SYSTEM_GLEW)
list(APPEND BLENDER_SORTED_LIBS extern_glew)
list(APPEND BLENDER_SORTED_LIBS ${BLENDER_GLEW_LIBRARIES})
endif()
if(WITH_BINRELOC)
@@ -629,6 +688,10 @@ macro(SETUP_BLENDER_SORTED_LIBS)
list_insert_after(BLENDER_SORTED_LIBS "ge_logic_ngnetwork" "extern_bullet")
endif()
if(WITH_OPENSUBDIV)
list(APPEND BLENDER_SORTED_LIBS bf_intern_opensubdiv)
endif()
foreach(SORTLIB ${BLENDER_SORTED_LIBS})
set(REMLIB ${SORTLIB})
foreach(SEARCHLIB ${BLENDER_LINK_LIBS})
@@ -647,14 +710,12 @@ macro(SETUP_BLENDER_SORTED_LIBS)
message(STATUS "Blender Skipping: (${REM_MSG})")
endif()
unset(SEARCHLIB)
unset(SORTLIB)
unset(REMLIB)
unset(REM_MSG)
set(BLENDER_SORTED_LIBS ${BLENDER_SORTED_LIBS} PARENT_SCOPE)
# for top-level tests
set_property(GLOBAL PROPERTY BLENDER_SORTED_LIBS_PROP ${BLENDER_SORTED_LIBS})
endmacro()
endfunction()
macro(TEST_SSE_SUPPORT
_sse_flags
@@ -718,6 +779,8 @@ macro(TEST_SSE_SUPPORT
endmacro()
macro(TEST_STDBOOL_SUPPORT)
include(CheckCSourceRuns)
# This program will compile correctly if and only if
# this C compiler supports C99 stdbool.
check_c_source_runs("
@@ -874,19 +937,22 @@ endmacro()
# utility macro
macro(remove_cc_flag
flag)
_flag)
string(REGEX REPLACE ${flag} "" CMAKE_C_FLAGS "${CMAKE_C_FLAGS}")
string(REGEX REPLACE ${flag} "" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
string(REGEX REPLACE ${flag} "" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
string(REGEX REPLACE ${flag} "" CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL}")
string(REGEX REPLACE ${flag} "" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
foreach(flag ${ARGV})
string(REGEX REPLACE ${flag} "" CMAKE_C_FLAGS "${CMAKE_C_FLAGS}")
string(REGEX REPLACE ${flag} "" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
string(REGEX REPLACE ${flag} "" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
string(REGEX REPLACE ${flag} "" CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL}")
string(REGEX REPLACE ${flag} "" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
string(REGEX REPLACE ${flag} "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
string(REGEX REPLACE ${flag} "" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
string(REGEX REPLACE ${flag} "" CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
string(REGEX REPLACE ${flag} "" CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL}")
string(REGEX REPLACE ${flag} "" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
string(REGEX REPLACE ${flag} "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
string(REGEX REPLACE ${flag} "" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
string(REGEX REPLACE ${flag} "" CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
string(REGEX REPLACE ${flag} "" CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL}")
string(REGEX REPLACE ${flag} "" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
endforeach()
unset(flag)
endmacro()
@@ -900,27 +966,34 @@ endmacro()
macro(remove_strict_flags)
if(CMAKE_COMPILER_IS_GNUCC)
remove_cc_flag("-Wstrict-prototypes")
remove_cc_flag("-Wmissing-prototypes")
remove_cc_flag("-Wunused-parameter")
remove_cc_flag("-Wwrite-strings")
remove_cc_flag("-Wredundant-decls")
remove_cc_flag("-Wundef")
remove_cc_flag("-Wshadow")
remove_cc_flag("-Wdouble-promotion")
remove_cc_flag("-Wold-style-definition")
remove_cc_flag("-Werror=[^ ]+")
remove_cc_flag("-Werror")
remove_cc_flag(
"-Wstrict-prototypes"
"-Wmissing-prototypes"
"-Wmissing-format-attribute"
"-Wunused-local-typedefs"
"-Wunused-macros"
"-Wunused-parameter"
"-Wwrite-strings"
"-Wredundant-decls"
"-Wundef"
"-Wshadow"
"-Wdouble-promotion"
"-Wold-style-definition"
"-Werror=[^ ]+"
"-Werror"
)
# negate flags implied by '-Wall'
add_cc_flag("${CC_REMOVE_STRICT_FLAGS}")
endif()
if(CMAKE_C_COMPILER_ID MATCHES "Clang")
remove_cc_flag("-Wunused-parameter")
remove_cc_flag("-Wunused-variable")
remove_cc_flag("-Werror=[^ ]+")
remove_cc_flag("-Werror")
remove_cc_flag(
"-Wunused-parameter"
"-Wunused-variable"
"-Werror=[^ ]+"
"-Werror"
)
# negate flags implied by '-Wall'
add_cc_flag("${CC_REMOVE_STRICT_FLAGS}")
@@ -932,6 +1005,24 @@ macro(remove_strict_flags)
endmacro()
macro(remove_extra_strict_flags)
if(CMAKE_COMPILER_IS_GNUCC)
remove_cc_flag(
"-Wunused-parameter"
)
endif()
if(CMAKE_C_COMPILER_ID MATCHES "Clang")
remove_cc_flag(
"-Wunused-parameter"
)
endif()
if(MSVC)
# TODO
endif()
endmacro()
# note, we can only append flags on a single file so we need to negate the options.
# at the moment we cant shut up ffmpeg deprecations, so use this, but will
# probably add more removals here.
@@ -960,39 +1051,50 @@ macro(remove_strict_flags_file
endmacro()
macro(ADD_CHECK_C_COMPILER_FLAG
function(ADD_CHECK_C_COMPILER_FLAG
_CFLAGS
_CACHE_VAR
_FLAG)
_FLAG
)
include(CheckCCompilerFlag)
CHECK_C_COMPILER_FLAG("${_FLAG}" "${_CACHE_VAR}")
if(${_CACHE_VAR})
# message(STATUS "Using CFLAG: ${_FLAG}")
set(${_CFLAGS} "${${_CFLAGS}} ${_FLAG}")
set(${_CFLAGS} "${${_CFLAGS}} ${_FLAG}" PARENT_SCOPE)
else()
message(STATUS "Unsupported CFLAG: ${_FLAG}")
endif()
endmacro()
endfunction()
macro(ADD_CHECK_CXX_COMPILER_FLAG
function(ADD_CHECK_CXX_COMPILER_FLAG
_CXXFLAGS
_CACHE_VAR
_FLAG)
_FLAG
)
include(CheckCXXCompilerFlag)
CHECK_CXX_COMPILER_FLAG("${_FLAG}" "${_CACHE_VAR}")
if(${_CACHE_VAR})
# message(STATUS "Using CXXFLAG: ${_FLAG}")
set(${_CXXFLAGS} "${${_CXXFLAGS}} ${_FLAG}")
set(${_CXXFLAGS} "${${_CXXFLAGS}} ${_FLAG}" PARENT_SCOPE)
else()
message(STATUS "Unsupported CXXFLAG: ${_FLAG}")
endif()
endmacro()
endfunction()
function(get_blender_version)
# extracts header vars and defines them in the parent scope:
#
# - BLENDER_VERSION (major.minor)
# - BLENDER_VERSION_MAJOR
# - BLENDER_VERSION_MINOR
# - BLENDER_SUBVERSION (used for internal versioning mainly)
# - BLENDER_VERSION_CHAR (a, b, c, ...or empty string)
# - BLENDER_VERSION_CYCLE (alpha, beta, rc, release)
macro(get_blender_version)
# So cmake depends on BKE_blender.h, beware of inf-loops!
CONFIGURE_FILE(${CMAKE_SOURCE_DIR}/source/blender/blenkernel/BKE_blender.h
${CMAKE_BINARY_DIR}/source/blender/blenkernel/BKE_blender.h.done)
@@ -1025,33 +1127,29 @@ macro(get_blender_version)
message(FATAL_ERROR "Version parsing failed for BLENDER_VERSION_CYCLE")
endif()
math(EXPR BLENDER_VERSION_MAJOR "${_out_version} / 100")
math(EXPR BLENDER_VERSION_MINOR "${_out_version} % 100")
set(BLENDER_VERSION "${BLENDER_VERSION_MAJOR}.${BLENDER_VERSION_MINOR}")
set(BLENDER_SUBVERSION ${_out_subversion})
set(BLENDER_VERSION_CHAR ${_out_version_char})
set(BLENDER_VERSION_CYCLE ${_out_version_cycle})
math(EXPR _out_version_major "${_out_version} / 100")
math(EXPR _out_version_minor "${_out_version} % 100")
# for packaging, alpha to numbers
string(COMPARE EQUAL "${BLENDER_VERSION_CHAR}" "" _out_version_char_empty)
string(COMPARE EQUAL "${_out_version_char}" "" _out_version_char_empty)
if(${_out_version_char_empty})
set(BLENDER_VERSION_CHAR_INDEX "0")
set(_out_version_char_index "0")
else()
set(_char_ls a b c d e f g h i j k l m n o p q r s t u v w x y z)
list(FIND _char_ls ${BLENDER_VERSION_CHAR} _out_version_char_index)
math(EXPR BLENDER_VERSION_CHAR_INDEX "${_out_version_char_index} + 1")
unset(_char_ls)
unset(_out_version_char_index)
list(FIND _char_ls ${_out_version_char} _out_version_char_index)
math(EXPR _out_version_char_index "${_out_version_char_index} + 1")
endif()
unset(_out_subversion)
unset(_out_version_char)
unset(_out_version_char_empty)
unset(_out_version_cycle)
# output vars
set(BLENDER_VERSION "${_out_version_major}.${_out_version_minor}" PARENT_SCOPE)
set(BLENDER_VERSION_MAJOR "${_out_version_major}" PARENT_SCOPE)
set(BLENDER_VERSION_MINOR "${_out_version_minor}" PARENT_SCOPE)
set(BLENDER_SUBVERSION "${_out_subversion}" PARENT_SCOPE)
set(BLENDER_VERSION_CHAR "${_out_version_char}" PARENT_SCOPE)
set(BLENDER_VERSION_CHAR_INDEX "${_out_version_char_index}" PARENT_SCOPE)
set(BLENDER_VERSION_CYCLE "${_out_version_cycle}" PARENT_SCOPE)
# message(STATUS "Version (Internal): ${BLENDER_VERSION}.${BLENDER_SUBVERSION}, Version (external): ${BLENDER_VERSION}${BLENDER_VERSION_CHAR}-${BLENDER_VERSION_CYCLE}")
endmacro()
endfunction()
# hacks to override initial project settings
@@ -1088,7 +1186,7 @@ endmacro()
macro(blender_project_hack_post)
# --------------
# MINGW HACK END
if (_reset_standard_libraries)
if(_reset_standard_libraries)
# Must come after projecINCt(...)
#
# MINGW workaround for -ladvapi32 being included which surprisingly causes
@@ -1135,7 +1233,7 @@ endmacro()
# pair of macros to allow libraries to be specify files to install, but to
# only install them at the end so the directories don't get cleared with
# the files in them. used by cycles to install addon.
macro(delayed_install
function(delayed_install
base
files
destination)
@@ -1148,7 +1246,7 @@ macro(delayed_install
endif()
set_property(GLOBAL APPEND PROPERTY DELAYED_INSTALL_DESTINATIONS ${destination})
endforeach()
endmacro()
endfunction()
# note this is a function instead of a macro so that ${BUILD_TYPE} in targetdir
# does not get expanded in calling but is preserved
@@ -1171,57 +1269,55 @@ function(delayed_do_install
endfunction()
macro(data_to_c
file_from file_to
list_to_add)
function(data_to_c
file_from file_to
list_to_add
)
list(APPEND ${list_to_add} ${file_to})
set(${list_to_add} ${${list_to_add}} PARENT_SCOPE)
get_filename_component(_file_to_path ${file_to} PATH)
add_custom_command(
OUTPUT ${file_to}
COMMAND ${CMAKE_COMMAND} -E make_directory ${_file_to_path}
COMMAND ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/datatoc ${file_from} ${file_to}
COMMAND "$<TARGET_FILE:datatoc>" ${file_from} ${file_to}
DEPENDS ${file_from} datatoc)
set_source_files_properties(${file_to} PROPERTIES GENERATED TRUE)
unset(_file_to_path)
endmacro()
endfunction()
# same as above but generates the var name and output automatic.
macro(data_to_c_simple
file_from
list_to_add)
function(data_to_c_simple
file_from
list_to_add
)
# remove ../'s
get_filename_component(_file_from ${CMAKE_CURRENT_SOURCE_DIR}/${file_from} REALPATH)
get_filename_component(_file_to ${CMAKE_CURRENT_BINARY_DIR}/${file_from}.c REALPATH)
list(APPEND ${list_to_add} ${_file_to})
set(${list_to_add} ${${list_to_add}} PARENT_SCOPE)
get_filename_component(_file_to_path ${_file_to} PATH)
add_custom_command(
OUTPUT ${_file_to}
COMMAND ${CMAKE_COMMAND} -E make_directory ${_file_to_path}
COMMAND ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/datatoc ${_file_from} ${_file_to}
COMMAND "$<TARGET_FILE:datatoc>" ${_file_from} ${_file_to}
DEPENDS ${_file_from} datatoc)
set_source_files_properties(${_file_to} PROPERTIES GENERATED TRUE)
unset(_file_from)
unset(_file_to)
unset(_file_to_path)
endmacro()
endfunction()
# macro for converting pixmap directory to a png and then a c file
macro(data_to_c_simple_icons
path_from
list_to_add
)
function(data_to_c_simple_icons
path_from
list_to_add
)
# Conversion steps
# path_from -> _file_from -> _file_to
@@ -1233,6 +1329,7 @@ macro(data_to_c_simple_icons
get_filename_component(_file_to ${CMAKE_CURRENT_BINARY_DIR}/${path_from}.png.c REALPATH)
list(APPEND ${list_to_add} ${_file_to})
set(${list_to_add} ${${list_to_add}} PARENT_SCOPE)
get_filename_component(_file_to_path ${_file_to} PATH)
@@ -1243,8 +1340,8 @@ macro(data_to_c_simple_icons
OUTPUT ${_file_from} ${_file_to}
COMMAND ${CMAKE_COMMAND} -E make_directory ${_file_to_path}
#COMMAND python3 ${CMAKE_SOURCE_DIR}/source/blender/datatoc/datatoc_icon.py ${_path_from_abs} ${_file_from}
COMMAND ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/datatoc_icon ${_path_from_abs} ${_file_from}
COMMAND ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/datatoc ${_file_from} ${_file_to}
COMMAND "$<TARGET_FILE:datatoc_icon>" ${_path_from_abs} ${_file_from}
COMMAND "$<TARGET_FILE:datatoc>" ${_file_from} ${_file_to}
DEPENDS
${_icon_files}
datatoc_icon
@@ -1254,27 +1351,22 @@ macro(data_to_c_simple_icons
)
set_source_files_properties(${_file_from} ${_file_to} PROPERTIES GENERATED TRUE)
unset(_path_from_abs)
unset(_file_from)
unset(_file_to)
unset(_file_to_path)
unset(_icon_files)
endmacro()
endfunction()
# XXX Not used for now...
macro(svg_to_png
file_from
file_to
dpi
list_to_add)
function(svg_to_png
file_from
file_to
dpi
list_to_add
)
# remove ../'s
get_filename_component(_file_from ${CMAKE_CURRENT_SOURCE_DIR}/${file_from} REALPATH)
get_filename_component(_file_to ${CMAKE_CURRENT_SOURCE_DIR}/${file_to} REALPATH)
list(APPEND ${list_to_add} ${_file_to})
set(${list_to_add} ${${list_to_add}} PARENT_SCOPE)
find_program(INKSCAPE_EXE inkscape)
mark_as_advanced(INKSCAPE_EXE)
@@ -1297,15 +1389,12 @@ macro(svg_to_png
else()
message(WARNING "Inkscape not found, could not re-generate ${_file_to} from ${_file_from}!")
endif()
endfunction()
unset(_file_from)
unset(_file_to)
endmacro()
macro(msgfmt_simple
file_from
list_to_add)
function(msgfmt_simple
file_from
list_to_add
)
# remove ../'s
get_filename_component(_file_from_we ${file_from} NAME_WE)
@@ -1314,25 +1403,22 @@ macro(msgfmt_simple
get_filename_component(_file_to ${CMAKE_CURRENT_BINARY_DIR}/${_file_from_we}.mo REALPATH)
list(APPEND ${list_to_add} ${_file_to})
set(${list_to_add} ${${list_to_add}} PARENT_SCOPE)
get_filename_component(_file_to_path ${_file_to} PATH)
add_custom_command(
OUTPUT ${_file_to}
COMMAND ${CMAKE_COMMAND} -E make_directory ${_file_to_path}
COMMAND ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/msgfmt ${_file_from} ${_file_to}
COMMAND "$<TARGET_FILE:msgfmt>" ${_file_from} ${_file_to}
DEPENDS msgfmt ${_file_from})
set_source_files_properties(${_file_to} PROPERTIES GENERATED TRUE)
endfunction()
unset(_file_from_we)
unset(_file_from)
unset(_file_to)
unset(_file_to_path)
endmacro()
macro(find_python_package
package)
function(find_python_package
package
)
string(TOUPPER ${package} _upper_package)
@@ -1370,14 +1456,17 @@ macro(find_python_package
"'${PYTHON_LIBPATH}/python${PYTHON_VERSION}/dist-packages/${package}', "
"'${PYTHON_LIBPATH}/python${_PY_VER_MAJOR}/dist-packages/${package}', "
"WITH_PYTHON_INSTALL_${_upper_package} option will be ignored when installing python")
set(WITH_PYTHON_INSTALL_${_upper_package} OFF)
set(WITH_PYTHON_INSTALL_${_upper_package} OFF PARENT_SCOPE)
else()
message(STATUS "${package} found at '${PYTHON_${_upper_package}_PATH}'")
endif()
unset(_PY_VER_SPLIT)
unset(_PY_VER_MAJOR)
endif()
endfunction()
unset(_upper_package)
endmacro()
# like Python's 'print(dir())'
function(print_all_vars)
get_cmake_property(_vars VARIABLES)
foreach(_var ${_vars})
message("${_var}=${${_var}}")
endforeach()
endfunction()

View File

@@ -2,7 +2,6 @@ set(PROJECT_DESCRIPTION "Blender is a very fast and versatile 3D modeller/rende
set(PROJECT_COPYRIGHT "Copyright (C) 2001-2012 Blender Foundation")
set(PROJECT_CONTACT "foundation@blender.org")
set(PROJECT_VENDOR "Blender Foundation")
set(ORG_WEBSITE "www.blender.org")
set(MAJOR_VERSION ${BLENDER_VERSION_MAJOR})
set(MINOR_VERSION ${BLENDER_VERSION_MINOR})
@@ -22,16 +21,18 @@ SET(CPACK_PACKAGE_VERSION_PATCH "${PATCH_VERSION}")
# Get the build revision, note that this can get out-of-sync, so for packaging run cmake first.
set(MY_WC_HASH "unknown")
if(EXISTS ${CMAKE_SOURCE_DIR}/.git/)
include(FindGit)
find_package(Git)
if(GIT_FOUND)
message(STATUS "-- Found Git: ${GIT_EXECUTABLE}")
execute_process(COMMAND git rev-parse --short @{u}
execute_process(COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE)
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
endif()
endif()
set(BUILD_REV ${MY_WC_HASH})
unset(MY_WC_HASH)
# Force Package Name
@@ -41,7 +42,7 @@ set(CPACK_PACKAGE_FILE_NAME ${PROJECT_NAME}-${MAJOR_VERSION}.${MINOR_VERSION}.${
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
# RPM packages
include(build_files/cmake/RpmBuild.cmake)
if(RPMBUILD_FOUND AND NOT WIN32)
if(RPMBUILD_FOUND)
set(CPACK_GENERATOR "RPM")
set(CPACK_RPM_PACKAGE_RELEASE "git${CPACK_DATE}.${BUILD_REV}")
set(CPACK_SET_DESTDIR "true")
@@ -61,7 +62,25 @@ if(APPLE)
set(CPACK_COMPONENT_LIBRARIES_HIDDEN TRUE)
endif()
set(CPACK_PACKAGE_EXECUTABLES "blender")
if(WIN32)
set(CPACK_PACKAGE_INSTALL_DIRECTORY "Blender Foundation/Blender")
set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "Blender Foundation/Blender")
set(CPACK_NSIS_MUI_ICON ${CMAKE_SOURCE_DIR}/source/icons/winblender.ico)
set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
set(CPACK_RESOURCE_FILE_LICENSE ${CMAKE_SOURCE_DIR}/release/text/GPL-license.txt)
set(CPACK_WIX_PRODUCT_ICON ${CMAKE_SOURCE_DIR}/source/icons/winblender.ico)
set(CPACK_WIX_UPGRADE_GUID "B767E4FD-7DE7-4094-B051-3AE62E13A17A")
set(CPACK_WIX_UI_BANNER ${LIBDIR}/package/installer_wix/WIX_UI_BANNER.bmp)
set(CPACK_WIX_UI_DIALOG ${LIBDIR}/package/installer_wix/WIX_UI_DIALOG.bmp)
#force lzma instead of deflate
set(CPACK_WIX_LIGHT_EXTRA_FLAGS -dcl:high)
endif()
set(CPACK_PACKAGE_EXECUTABLES "blender" "blender")
include(CPack)
# Target for build_archive.py script, to automatically pass along
@@ -76,6 +95,8 @@ macro(add_package_archive packagename extension)
OUTPUT ${package_output}
COMMAND ${build_archive} ${packagename} ${extension} bin release
WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
unset(build_archive)
unset(package_output)
endmacro()
if(APPLE)
@@ -91,3 +112,9 @@ elseif(UNIX)
"tar.bz2")
endif()
unset(MAJOR_VERSION)
unset(MINOR_VERSION)
unset(PATCH_VERSION)
unset(BUILD_REV)

View File

@@ -130,7 +130,7 @@ def is_project_file(filename):
def cmake_advanced_info():
""" Extracr includes and defines from cmake.
""" Extract includes and defines from cmake.
"""
make_exe = cmake_cache_var("CMAKE_MAKE_PROGRAM")

View File

@@ -59,14 +59,21 @@ def is_c_any(filename):
CMAKE_DIR = "."
def cmake_cache_var(var):
cache_file = open(join(CMAKE_DIR, "CMakeCache.txt"))
lines = [l_strip for l in cache_file for l_strip in (l.strip(),) if l_strip if not l_strip.startswith("//") if not l_strip.startswith("#")]
cache_file.close()
def cmake_cache_var_iter():
import re
re_cache = re.compile(r'([A-Za-z0-9_\-]+)?:?([A-Za-z0-9_\-]+)?=(.*)$')
with open(join(CMAKE_DIR, "CMakeCache.txt"), 'r', encoding='utf-8') as cache_file:
for l in cache_file:
match = re_cache.match(l.strip())
if match is not None:
var, type_, val = match.groups()
yield (var, type_ or "", val)
for l in lines:
if l.split(":")[0] == var:
return l.split("=", 1)[-1]
def cmake_cache_var(var):
for var_iter, type_iter, value_iter in cmake_cache_var_iter():
if var == var_iter:
return value_iter
return None

View File

@@ -1,4 +1,4 @@
#!/usr/bin/python
#!/usr/bin/env python
# <pep8 compliant>

View File

@@ -12,12 +12,12 @@ blender_version_char=$(sed -ne 's/.*BLENDER_VERSION_CHAR.*\([a-z]\)$/\1/p' $blen
# map the version a -> 1
# not to be confused with blender's internal subversions
if [ "$blender_version_char" ]; then
blender_version_full=${blender_version}.$(expr index abcdefghijklmnopqrstuvwxyz $blender_version_char)
blender_version_full=${blender_version}.$(expr index abcdefghijklmnopqrstuvwxyz $blender_version_char)
else
blender_version_full=${blender_version}
blender_version_full=${blender_version}
fi
blender_ver_string=$blender_version+svn$blender_version_full
blender_ver_string=$blender_version+git$blender_version_full
pkgname=blender-snapshot
pkgver=$blender_ver_string
@@ -27,8 +27,8 @@ arch=('i686' 'x86_64')
url="www.blender.org"
license=('GPL')
groups=()
depends=('libjpeg' 'libpng' 'openjpeg' 'libtiff' 'openexr' 'python>=3.2' 'gettext' 'libxi' 'libxmu' 'mesa' 'freetype2' 'openal' 'sdl' 'libsndfile' 'ffmpeg')
makedepends=('cmake' 'svn')
depends=('libjpeg' 'libpng' 'openjpeg' 'libtiff' 'openexr' 'python>=3.4' 'gettext' 'libxi' 'libxmu' 'mesa' 'freetype2' 'openal' 'sdl' 'libsndfile' 'ffmpeg')
makedepends=('cmake' 'git')
optdepends=()
provides=()
conflicts=('blender')
@@ -36,7 +36,7 @@ replaces=('blender')
backup=()
options=()
install=blender.install
# use current svn to make the package.
# use current git to make the package.
# source=(http://download.blender.org/source/$pkgname-$pkgver.tar.gz)
# md5sums=('27edb80c82c25252d43d6a01980d953a') #generate with 'makepkg -g'
source=()
@@ -51,11 +51,7 @@ build() {
-DCMAKE_BUILD_TYPE:STRING=Release \
-DWITH_INSTALL_PORTABLE:BOOL=OFF \
-DWITH_PYTHON_INSTALL:BOOL=OFF \
-DWITH_OPENCOLLADA:BOOL=OFF \
-DPYTHON_VERSION:STRING=3.2 \
-DPYTHON_LIBPATH:STRING=/usr/lib \
-DPYTHON_LIBRARY:STRING=python3.2mu \
-DPYTHON_INCLUDE_DIRS:STRING=/usr/include/python3.2mu
-DWITH_OPENCOLLADA:BOOL=OFF
make $MAKEFLAGS
}
@@ -64,7 +60,7 @@ package() {
cd $srcdir/build
make DESTDIR="$pkgdir" install
python -m compileall \
$pkgdir/usr/share/blender/$blender_version/scripts/startup \
$pkgdir/usr/share/blender/$blender_version/scripts/modules \
$pkgdir/usr/share/blender/$blender_version/scripts/addons
$pkgdir/usr/share/blender/$blender_version/scripts/startup \
$pkgdir/usr/share/blender/$blender_version/scripts/modules \
$pkgdir/usr/share/blender/$blender_version/scripts/addons
}

View File

@@ -52,6 +52,8 @@ BF_CXX = '/usr'
WITH_BF_STATICCXX = False
BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'
WITH_BF_AUDASPACE = True
# we use simply jack framework
WITH_BF_JACK = True
BF_JACK = '/Library/Frameworks/Jackmp.framework'
@@ -68,7 +70,7 @@ BF_SNDFILE_LIBPATH = '${BF_SNDFILE}/lib ${BF_FFMPEG}/lib' #ogg libs are stored i
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl' #$(shell sdl-config --prefix)
BF_SDL_INC = '${BF_SDL}/include' #$(shell $(BF_SDL)/bin/sdl-config --cflags)
BF_SDL_LIB = 'SDL' #BF_SDL #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
BF_SDL_LIB = 'SDL2' #BF_SDL #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
BF_SDL_LIBPATH = '${BF_SDL}/lib'
WITH_BF_OPENEXR = True
@@ -205,7 +207,7 @@ BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
WITH_BF_CYCLES_CUDA_BINARIES = False
BF_CYCLES_CUDA_NVCC = '/usr/local/cuda/bin/nvcc'
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50']
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']
#Freestyle
WITH_BF_FREESTYLE = True
@@ -213,6 +215,12 @@ WITH_BF_FREESTYLE = True
#OpenMP ( will be checked for compiler support and turned off eventually )
WITH_BF_OPENMP = True
WITH_BF_OPENSUBDIV = False
BF_OPENSUBDIV = LIBDIR + '/opensubdiv'
BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include'
BF_OPENSUBDIV_LIB = 'osdCPU osdGPU'
BF_OPENSUBDIV_LIBPATH = '${BF_OPENSUBDIV}/lib'
#Ray trace optimization
WITH_BF_RAYOPTIMIZATION = True
BF_RAYOPTIMIZATION_SSE_FLAGS = []

View File

@@ -26,6 +26,8 @@ BF_CXX = '/usr'
WITH_BF_STATICCXX = False
BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'
WITH_BF_AUDASPACE = True
WITH_BF_JACK = False
BF_JACK = '/usr'
BF_JACK_INC = '${BF_JACK}/include/jack'
@@ -144,7 +146,7 @@ BF_REDCODE_LIB = ''
BF_REDCODE_INC = '${BF_REDCODE}/../' #C files request "libredcode/format.h" which is in "#extern/libredcode/format.h", stupid but compiles for now.
BF_REDCODE_LIBPATH='${BF_REDCODE}/lib'
# Mesa Libs should go here if your using them as well....
# Mesa Libs should go here if you're using them as well....
WITH_BF_STATICOPENGL = False
BF_OPENGL = '/usr'
BF_OPENGL_INC = '${BF_OPENGL}/include'
@@ -197,7 +199,7 @@ BF_BOOST = '/usr'
BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB = 'boost_filesystem boost_regex boost_system boost_thread boost_date_time'
BF_BOOST_LIB_STATIC = '${BF_BOOST_LIBPATH}/libboost_filesystem.a ${BF_BOOST_LIBPATH}/libboost_date_time.a ' + \
'${BF_BOOST_LIBPATH}/libboost_regex.a ${BF_BOOST_LIBPATH}/libboost_locale.a ${BF_BOOST_LIBPATH}/libboost_system.a' + \
'${BF_BOOST_LIBPATH}/libboost_regex.a ${BF_BOOST_LIBPATH}/libboost_locale.a ${BF_BOOST_LIBPATH}/libboost_system.a ' + \
'${BF_BOOST_LIBPATH}/libboost_thread.a'
BF_BOOST_LIB_INTERNATIONAL = 'boost_locale'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
@@ -206,7 +208,7 @@ WITH_BF_CYCLES = WITH_BF_OIIO and WITH_BF_BOOST
WITH_BF_CYCLES_CUDA_BINARIES = False
BF_CYCLES_CUDA_NVCC = '/usr/local/cuda/bin/nvcc'
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50']
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']
WITH_BF_OPENMP = True
@@ -226,11 +228,20 @@ BF_3DMOUSE_LIB_STATIC = '${BF_3DMOUSE_LIBPATH}/libspnav.a'
#Freestyle
WITH_BF_FREESTYLE = True
WITH_BF_OPENSUBDIV = False
WITH_BF_STATICOPENSUBDIV = False
BF_OPENSUBDIV = '/usr'
BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include'
BF_OPENSUBDIV_LIB = 'osdCPU osdGPU'
BF_OPENSUBDIV_LIB_STATIC = '${BF_OPENSUBDIV_LIBPATH}/libosdGPU.a ${BF_OPENSUBDIV_LIBPATH}/libosdCPU.a'
BF_OPENSUBDIV_LIBPATH = '${BF_OPENSUBDIV}/lib'
##
CC = 'gcc'
CXX = 'g++'
CCFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing','-D_LARGEFILE_SOURCE', '-D_FILE_OFFSET_BITS=64','-D_LARGEFILE64_SOURCE']
CCFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing', '-D_LARGEFILE_SOURCE', '-D_FILE_OFFSET_BITS=64','-D_LARGEFILE64_SOURCE']
CFLAGS = ['-std=gnu89']
CXXFLAGS = []
CPPFLAGS = []
@@ -262,6 +273,6 @@ BF_INSTALLDIR='../install/linux'
#Link against pthread
PLATFORM_LINKFLAGS = ['-pthread']
#Fix for LLVM conflict with Mesa llvmpipe
if WITH_BF_LLVM:
PLATFORM_LINKFLAGS += ['-Wl,--version-script=source/creator/blender.map']
#Fix for LLVM conflict with Mesa llvmpipe, SDL dynload also requires symbols to be hidden.
# TODO(sergey): Move this to SConstruct, so we can have this line depended on user config.
PLATFORM_LINKFLAGS += ['-Wl,--version-script=source/creator/blender.map']

View File

@@ -23,6 +23,8 @@ BF_FFMPEG_LIBPATH = LIBDIR + '/ffmpeg/lib'
BF_FFMPEG_INC = LIBDIR + '/ffmpeg/include'
BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-55.dll ${BF_FFMPEG_LIBPATH}/avcodec-55.dll ${BF_FFMPEG_LIBPATH}/avdevice-55.dll ${BF_FFMPEG_LIBPATH}/avutil-52.dll ${BF_FFMPEG_LIBPATH}/swscale-2.dll'
WITH_BF_AUDASPACE = True
WITH_BF_JACK = False
BF_JACK = LIBDIR + '/jack'
BF_JACK_INC = '${BF_JACK}/include'
@@ -145,7 +147,7 @@ BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib/opencollada'
WITH_BF_CYCLES = True
WITH_BF_CYCLES_CUDA_BINARIES = False
BF_CYCLES_CUDA_NVCC = "" # Path to the NVIDIA CUDA compiler
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50']
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']
WITH_BF_OIIO = True
BF_OIIO = LIBDIR + '/openimageio'
@@ -166,10 +168,18 @@ BF_BOOST_LIB = 'boost_date_time-mgw46-mt-s-1_49 boost_filesystem-mgw46-mt-s-1_49
BF_BOOST_LIB_INTERNATIONAL = 'boost_locale-mgw46-mt-s-1_49'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
WITH_BF_OPENSUBDIV = False
BF_OPENSUBDIV = LIBDIR + '/opensubdiv'
BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include'
BF_OPENSUBDIV_LIB = 'osdCPU osdGPU'
BF_OPENSUBDIV_LIBPATH = '${BF_OPENSUBDIV}/lib'
#Ray trace optimization
WITH_BF_RAYOPTIMIZATION = True
BF_RAYOPTIMIZATION_SSE_FLAGS = ['-msse']
WITH_BF_IME = True
WITH_BF_OPENMP = True
#CUDA
@@ -196,7 +206,10 @@ C_WARN = ['-Wno-char-subscripts', '-Wdeclaration-after-statement', '-Wstrict-pro
CC_WARN = [ '-Wall' ]
LLIBS = ['-lshell32', '-lshfolder', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz', '-lstdc++','-lole32','-luuid', '-lwsock32', '-lpsapi']
LLIBS = ['-lshell32', '-lshfolder', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz', '-lstdc++','-lole32','-luuid', '-lwsock32', '-lpsapi', '-ldbghelp']
if WITH_BF_IME:
LLIBS.append('-limm32')
PLATFORM_LINKFLAGS = ['-Xlinker', '--stack=2097152']

View File

@@ -33,7 +33,7 @@ WITH_BF_PYTHON_INSTALL_NUMPY = True
WITH_BF_OPENAL = True
BF_OPENAL = LIBDIR + '/openal'
BF_OPENAL_INC = '${BF_OPENAL}/include '
BF_OPENAL_LIB = 'wrap_oal'
BF_OPENAL_LIB = 'OpenAL32'
BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
WITH_BF_ICONV = True
@@ -42,6 +42,8 @@ BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
WITH_BF_AUDASPACE = True
WITH_BF_JACK = False
BF_JACK = LIBDIR + '/jack'
BF_JACK_INC = '${BF_JACK}/include ${BF_FFMPEG}/include/msvc'
@@ -57,7 +59,7 @@ BF_SNDFILE_LIBPATH = '${BF_SNDFILE}/lib'
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl'
BF_SDL_INC = '${BF_SDL}/include'
BF_SDL_LIB = 'SDL.lib'
BF_SDL_LIB = 'SDL2.lib'
BF_SDL_LIBPATH = '${BF_SDL}/lib'
BF_PTHREADS = LIBDIR + '/pthreads'
@@ -69,7 +71,7 @@ WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = LIBDIR + '/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR '
BF_OPENEXR_LIB = ' Iex-2_1 Half IlmImf-2_1 Imath-2_1 IlmThread-2_1 '
BF_OPENEXR_LIB = ' Iex-2_2 Half IlmImf-2_2 Imath-2_2 IlmThread-2_2 '
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
@@ -151,6 +153,8 @@ BF_OPENCOLLADA_INC = '${BF_OPENCOLLADA}/include/opencollada'
BF_OPENCOLLADA_LIB = 'OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser MathMLSolver xml pcre buffer ftoa'
BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib/opencollada'
WITH_BF_IME = True
WITH_BF_3DMOUSE = True
WITH_BF_OPENMP = True
@@ -197,7 +201,7 @@ BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
#CUDA
WITH_BF_CYCLES_CUDA_BINARIES = False
#BF_CYCLES_CUDA_NVCC = "" # Path to the nvidia compiler
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50']
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']
#Ray trace optimization
WITH_BF_RAYOPTIMIZATION = True
@@ -206,6 +210,12 @@ BF_RAYOPTIMIZATION_SSE_FLAGS = ['/arch:SSE']
#Freestyle
WITH_BF_FREESTYLE = True
WITH_BF_OPENSUBDIV = True
BF_OPENSUBDIV = LIBDIR + '/opensubdiv'
BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include'
BF_OPENSUBDIV_LIB = 'osdCPU osdGPU'
BF_OPENSUBDIV_LIBPATH = '${BF_OPENSUBDIV}/lib'
WITH_BF_STATICOPENGL = False
BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIBINC = '${BF_OPENGL}/lib'
@@ -235,7 +245,10 @@ C_WARN = []
CC_WARN = []
CXX_WARN = []
LLIBS = ['ws2_32', 'vfw32', 'winmm', 'kernel32', 'user32', 'gdi32', 'comdlg32', 'advapi32', 'shfolder', 'shell32', 'ole32', 'oleaut32', 'uuid', 'psapi']
LLIBS = ['ws2_32', 'vfw32', 'winmm', 'kernel32', 'user32', 'gdi32', 'comdlg32', 'advapi32', 'shfolder', 'shell32', 'ole32', 'oleaut32', 'uuid', 'psapi', 'Dbghelp']
if WITH_BF_IME:
LLIBS.append('imm32')
PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE','/MACHINE:IX86','/STACK:2097152','/INCREMENTAL:NO', '/LARGEADDRESSAWARE', '/NODEFAULTLIB:msvcrt.lib', '/NODEFAULTLIB:msvcmrt.lib', '/NODEFAULTLIB:msvcurt.lib', '/NODEFAULTLIB:msvcrtd.lib']

View File

@@ -22,6 +22,8 @@ BF_FFMPEG_LIBPATH = LIBDIR + '/ffmpeg/lib'
BF_FFMPEG_INC = LIBDIR + '/ffmpeg/include'
BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-53.dll ${BF_FFMPEG_LIBPATH}/avcodec-53.dll ${BF_FFMPEG_LIBPATH}/avdevice-53.dll ${BF_FFMPEG_LIBPATH}/avutil-51.dll ${BF_FFMPEG_LIBPATH}/swscale-2.dll ${BF_FFMPEG_LIBPATH}/swresample-0.dll ${BF_FFMPEG_LIBPATH}/xvidcore.dll'
WITH_BF_AUDASPACE = True
WITH_BF_JACK = False
BF_JACK = LIBDIR + '/jack'
BF_JACK_INC = '${BF_JACK}/include'
@@ -144,7 +146,7 @@ BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib/opencollada'
WITH_BF_CYCLES = True
WITH_BF_CYCLES_CUDA_BINARIES = False
BF_CYCLES_CUDA_NVCC = "" # Path to the NVIDIA CUDA compiler
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50']
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']
WITH_BF_OIIO = True
BF_OIIO = LIBDIR + '/openimageio'
@@ -165,10 +167,18 @@ BF_BOOST_LIB = 'boost_date_time-mgw47-mt-s-1_49 boost_date_time-mgw47-mt-sd-1_49
BF_BOOST_LIB_INTERNATIONAL = ' boost_locale-mgw47-mt-s-1_49 boost_locale-mgw47-mt-sd-1_49'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
WITH_BF_OPENSUBDIV = False
BF_OPENSUBDIV = LIBDIR + '/opensubdiv'
BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include'
BF_OPENSUBDIV_LIB = 'osdCPU osdGPU'
BF_OPENSUBDIV_LIBPATH = '${BF_OPENSUBDIV}/lib'
#Ray trace optimization
WITH_BF_RAYOPTIMIZATION = True
BF_RAYOPTIMIZATION_SSE_FLAGS = ['-mmmx', '-msse', '-msse2']
WITH_BF_IME = True
WITH_BF_OPENMP = True
#Freestyle
@@ -186,11 +196,15 @@ REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-O2', '-ftree-vectorize']
# NOTE: C_WARN seems to get ignored - at least -Wno-char-subscripts doesn't work!
C_WARN = ['-Wno-char-subscripts', '-Wdeclaration-after-statement', '-Wstrict-prototypes']
CC_WARN = [ '-Wall' ]
CC_WARN = [ '-Wall', '-Wno-char-subscripts' ]
LLIBS = ['-lshell32', '-lshfolder', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz', '-lstdc++','-lole32','-luuid', '-lwsock32', '-lpsapi', '-lpthread']
LLIBS = ['-lshell32', '-lshfolder', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz', '-lstdc++','-lole32','-luuid', '-lwsock32', '-lpsapi', '-lpthread', '-ldbghelp']
if WITH_BF_IME:
LLIBS.append('-limm32')
PLATFORM_LINKFLAGS = ['-Xlinker', '--stack=2097152']

View File

@@ -34,7 +34,7 @@ WITH_BF_PYTHON_INSTALL_NUMPY = True
WITH_BF_OPENAL = True
BF_OPENAL = LIBDIR + '/openal'
BF_OPENAL_INC = '${BF_OPENAL}/include '
BF_OPENAL_LIB = 'wrap_oal'
BF_OPENAL_LIB = 'OpenAL32'
BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
WITH_BF_SNDFILE = True
@@ -52,9 +52,11 @@ BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl'
BF_SDL_INC = '${BF_SDL}/include'
BF_SDL_LIB = 'SDL.lib'
BF_SDL_LIB = 'SDL2.lib'
BF_SDL_LIBPATH = '${BF_SDL}/lib'
WITH_BF_AUDASPACE = True
WITH_BF_JACK = False
BF_PTHREADS = LIBDIR + '/pthreads'
@@ -66,7 +68,7 @@ WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = LIBDIR + '/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR '
BF_OPENEXR_LIB = ' Iex-2_1 Half IlmImf-2_1 Imath-2_1 IlmThread-2_1 '
BF_OPENEXR_LIB = ' Iex-2_2 Half IlmImf-2_2 Imath-2_2 IlmThread-2_2 '
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
@@ -154,6 +156,8 @@ BF_OPENCOLLADA_INC = '${BF_OPENCOLLADA}/include/opencollada'
BF_OPENCOLLADA_LIB = 'OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser MathMLSolver xml pcre buffer ftoa'
BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib/opencollada'
WITH_BF_IME = True
WITH_BF_3DMOUSE = True
WITH_BF_OPENMP = True
@@ -200,7 +204,7 @@ BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
#CUDA
WITH_BF_CYCLES_CUDA_BINARIES = False
#BF_CYCLES_CUDA_NVCC = "" # Path to the nvidia compiler
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50']
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']
#Ray trace optimization
WITH_BF_RAYOPTIMIZATION = True
@@ -210,6 +214,12 @@ BF_RAYOPTIMIZATION_SSE_FLAGS = ['']
#Freestyle
WITH_BF_FREESTYLE = True
WITH_BF_OPENSUBDIV = True
BF_OPENSUBDIV = LIBDIR + '/opensubdiv'
BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include'
BF_OPENSUBDIV_LIB = 'osdCPU osdGPU'
BF_OPENSUBDIV_LIBPATH = '${BF_OPENSUBDIV}/lib'
WITH_BF_STATICOPENGL = False
BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIBINC = '${BF_OPENGL}/lib'
@@ -242,7 +252,10 @@ C_WARN = []
CC_WARN = []
CXX_WARN = []
LLIBS = ['ws2_32', 'vfw32', 'winmm', 'kernel32', 'user32', 'gdi32', 'comdlg32', 'advapi32', 'shfolder', 'shell32', 'ole32', 'oleaut32', 'uuid', 'psapi']
LLIBS = ['ws2_32', 'vfw32', 'winmm', 'kernel32', 'user32', 'gdi32', 'comdlg32', 'advapi32', 'shfolder', 'shell32', 'ole32', 'oleaut32', 'uuid', 'psapi', 'Dbghelp']
if WITH_BF_IME:
LLIBS.append('imm32')
PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE','/MACHINE:X64','/STACK:2097152','/OPT:NOREF','/INCREMENTAL:NO', '/NODEFAULTLIB:msvcrt.lib', '/NODEFAULTLIB:msvcmrt.lib', '/NODEFAULTLIB:msvcurt.lib', '/NODEFAULTLIB:msvcrtd.lib']

67
build_files/scons/tools/Blender.py Executable file → Normal file
View File

@@ -143,7 +143,7 @@ def setup_staticlibs(lenv):
libincs += Split(lenv['BF_FREETYPE_LIBPATH'])
if lenv['WITH_BF_PYTHON']:
libincs += Split(lenv['BF_PYTHON_LIBPATH'])
if lenv['WITH_BF_SDL']:
if lenv['WITH_BF_SDL'] and not lenv['WITH_BF_SDL_DYNLOAD']:
libincs += Split(lenv['BF_SDL_LIBPATH'])
if lenv['WITH_BF_JACK'] and not lenv['WITH_BF_JACK_DYNLOAD']:
libincs += Split(lenv['BF_JACK_LIBPATH'])
@@ -216,16 +216,16 @@ def setup_staticlibs(lenv):
if lenv['WITH_BF_STATICOCIO']:
statlibs += Split(lenv['BF_OCIO_LIB_STATIC'])
if lenv['WITH_BF_BOOST']:
libincs += Split(lenv['BF_BOOST_LIBPATH'])
if lenv['WITH_BF_STATICBOOST']:
statlibs += Split(lenv['BF_BOOST_LIB_STATIC'])
if lenv['WITH_BF_CYCLES_OSL']:
libincs += Split(lenv['BF_OSL_LIBPATH'])
if lenv['WITH_BF_STATICOSL']:
statlibs += Split(lenv['BF_OSL_LIB_STATIC'])
if lenv['WITH_BF_BOOST']:
libincs += Split(lenv['BF_BOOST_LIBPATH'])
if lenv['WITH_BF_STATICBOOST']:
statlibs += Split(lenv['BF_BOOST_LIB_STATIC'])
if lenv['WITH_BF_LLVM']:
libincs += Split(lenv['BF_LLVM_LIBPATH'])
if lenv['WITH_BF_STATICLLVM']:
@@ -242,6 +242,11 @@ def setup_staticlibs(lenv):
if lenv['WITH_BF_STATIC3DMOUSE']:
statlibs += Split(lenv['BF_3DMOUSE_LIB_STATIC'])
if lenv['WITH_BF_OPENSUBDIV']:
libincs += Split(lenv['BF_OPENSUBDIV_LIBPATH'])
if lenv['WITH_BF_STATICOPENSUBDIV']:
statlibs += Split(lenv['BF_OPENSUBDIV_LIB_STATIC'])
# setting this last so any overriding of manually libs could be handled
if lenv['OURPLATFORM'] not in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross', 'win64-mingw'):
# We must remove any previous items defining this path, for same reason stated above!
@@ -303,7 +308,7 @@ def setup_syslibs(lenv):
if lenv['WITH_BF_ELTOPO']:
syslibs += Split(lenv['BF_LAPACK_LIB'])
'''
if lenv['WITH_BF_SDL']:
if lenv['WITH_BF_SDL'] and not lenv['WITH_BF_SDL_DYNLOAD']:
syslibs += Split(lenv['BF_SDL_LIB'])
if not lenv['WITH_BF_STATICOPENGL']:
syslibs += Split(lenv['BF_OPENGL_LIB'])
@@ -325,16 +330,16 @@ def setup_syslibs(lenv):
if lenv['WITH_BF_3DMOUSE']:
if not lenv['WITH_BF_STATIC3DMOUSE']:
syslibs += Split(lenv['BF_3DMOUSE_LIB'])
if lenv['WITH_BF_BOOST'] and not lenv['WITH_BF_STATICBOOST']:
syslibs += Split(lenv['BF_BOOST_LIB'])
if lenv['WITH_BF_INTERNATIONAL']:
syslibs += Split(lenv['BF_BOOST_LIB_INTERNATIONAL'])
if lenv['WITH_BF_CYCLES_OSL'] and not lenv['WITH_BF_STATICOSL']:
syslibs += Split(lenv['BF_OSL_LIB'])
if lenv['WITH_BF_BOOST'] and not lenv['WITH_BF_STATICBOOST']:
syslibs += Split(lenv['BF_BOOST_LIB'])
if lenv['WITH_BF_INTERNATIONAL']:
syslibs += Split(lenv['BF_BOOST_LIB_INTERNATIONAL'])
if lenv['WITH_BF_LLVM'] and not lenv['WITH_BF_STATICLLVM']:
syslibs += Split(lenv['BF_LLVM_LIB'])
@@ -344,6 +349,13 @@ def setup_syslibs(lenv):
if not lenv['WITH_BF_STATICPNG']:
syslibs += Split(lenv['BF_PNG_LIB'])
if lenv['WITH_BF_OPENSUBDIV']:
if not lenv['WITH_BF_STATICOPENSUBDIV']:
if lenv['BF_DEBUG'] and lenv['OURPLATFORM'] in ('win32-vc', 'win64-vc', 'win32-mingw', 'win64-mingw'):
syslibs += [osdlib+'_d' for osdlib in Split(lenv['BF_OPENSUBDIV_LIB'])]
else:
syslibs += Split(lenv['BF_OPENSUBDIV_LIB'])
# Hack to pass OSD libraries to linker before extern_{clew,cuew}
for syslib in create_blender_liblist(lenv, 'system'):
syslibs.append(os.path.basename(syslib))
@@ -372,7 +384,7 @@ def propose_priorities():
def creator(env):
sources = ['creator.c']# + Blender.buildinfo(env, "dynamic") + Blender.resources
incs = ['#/intern/guardedalloc', '#/source/blender/blenlib', '#/source/blender/blenkernel', '#/source/blender/editors/include', '#/source/blender/blenloader', '#/source/blender/imbuf', '#/source/blender/renderconverter', '#/source/blender/render/extern/include', '#/source/blender/windowmanager', '#/source/blender/makesdna', '#/source/blender/makesrna', '#/source/gameengine/BlenderRoutines', '#/extern/glew/include', '#/source/blender/gpu', env['BF_OPENGL_INC']]
incs = ['#/intern/guardedalloc', '#/source/blender/blenlib', '#/source/blender/blenkernel', '#/source/blender/depsgraph', '#/source/blender/editors/include', '#/source/blender/blenloader', '#/source/blender/imbuf', '#/source/blender/renderconverter', '#/source/blender/render/extern/include', '#/source/blender/windowmanager', '#/source/blender/makesdna', '#/source/blender/makesrna', '#/source/gameengine/BlenderRoutines', '#/extern/glew/include', '#/source/blender/gpu', env['BF_OPENGL_INC']]
defs = []
@@ -381,12 +393,19 @@ def creator(env):
defs.append('WITH_BINRELOC')
if env['WITH_BF_SDL']:
if env['WITH_BF_SDL_DYNLOAD']:
defs.append('WITH_SDL_DYNLOAD')
incs.append('#/extern/sdlew/include')
defs.append('WITH_SDL')
if env['WITH_BF_LIBMV']:
incs.append('#/extern/libmv')
defs.append('WITH_LIBMV')
if env['WITH_BF_CYCLES'] and env['WITH_BF_CYCLES_LOGGING']:
incs.append('#/intern/cycles/blender')
defs.append('WITH_CYCLES_LOGGING')
if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
@@ -434,7 +453,7 @@ def buildinfo(lenv, build_type):
no_upstream = False
try :
build_hash = btools.get_command_output(['git', 'rev-parse', '--short', '@{u}']).strip()
build_hash = btools.get_command_output(['git', 'rev-parse', '--short', '@{u}'], stderr=subprocess.STDOUT).strip()
except subprocess.CalledProcessError:
# assume branch has no upstream configured
build_hash = btools.get_command_output(['git', 'rev-parse', '--short', 'HEAD']).strip()
@@ -623,7 +642,7 @@ def WinPyBundle(target=None, source=None, env=None):
py_tar+= '/release/python' + env['BF_PYTHON_VERSION'].replace('.','') + '.tar.gz'
py_target = env.subst(env['BF_INSTALLDIR']).lstrip("#")
py_target = os.path.join(py_target, VERSION, 'python', 'lib')
py_target = os.path.join(py_target, VERSION, 'python')
def printexception(func,path,ex):
if os.path.exists(path): #do not report if path does not exist. eg on a fresh build.
print str(func) + ' failed on ' + str(path)
@@ -647,7 +666,7 @@ def WinPyBundle(target=None, source=None, env=None):
# Extract Numpy
if env['WITH_BF_PYTHON_INSTALL_NUMPY']:
py_tar = env.subst(env['LCGDIR']).lstrip("#")
py_tar += '/release/python' + env['BF_PYTHON_VERSION'].replace('.','') + '_numpy_1.8.tar.gz'
py_tar += '/release/python' + env['BF_PYTHON_VERSION'].replace('.','') + '_numpy_1.9.tar.gz'
py_target = env.subst(env['BF_INSTALLDIR']).lstrip("#")
py_target = os.path.join(py_target, VERSION, 'python', 'lib', 'site-packages')
@@ -663,6 +682,8 @@ def WinPyBundle(target=None, source=None, env=None):
py_dir += '/release/site-packages'
# grr, we have to do one by one because the dir exists
for f in os.listdir(py_dir):
if f == '.svn':
continue
fn_src = os.path.join(py_dir, f)
fn_dst = os.path.join(py_target, f)
@@ -755,7 +776,7 @@ def AppIt(target=None, source=None, env=None):
commands.getoutput(cmd)
cmd = 'cp -R %s/kernel/*.h %s/kernel/*.cl %s/kernel/*.cu %s/kernel/' % (croot, croot, croot, cinstalldir)
commands.getoutput(cmd)
cmd = 'cp -R %s/kernel/svm %s/kernel/closure %s/kernel/geom %s/util/util_color.h %s/util/util_half.h %s/util/util_math.h %s/util/util_transform.h %s/util/util_types.h %s/kernel/' % (croot, croot, croot, croot, croot, croot, croot, croot, cinstalldir)
cmd = 'cp -R %s/kernel/svm %s/kernel/closure %s/kernel/geom %s/kernel/split %s/kernel/kernels %s/util/util_color.h %s/util/util_half.h %s/util/util_math.h %s/util/util_math_fast.h %s/util/util_transform.h %s/util/util_types.h %s/util/util_atomic.h %s/kernel/' % (croot, croot, croot, croot, croot, croot, croot, croot, croot, croot, croot, croot, cinstalldir)
commands.getoutput(cmd)
cmd = 'cp -R %s/../intern/cycles/kernel/*.cubin %s/lib/' % (builddir, cinstalldir)
commands.getoutput(cmd)
@@ -809,9 +830,7 @@ def AppIt(target=None, source=None, env=None):
instname = env['LCGDIR'][1:] # made libiomp5 part of blender libs
cmd = 'ditto --arch %s %s/openmp/lib/libiomp5.dylib %s/%s.app/Contents/Resources/lib/'%(osxarch, instname, installdir, binary) # copy libiomp5
commands.getoutput(cmd)
cmd = 'install_name_tool -id @loader_path/../Resources/lib/libiomp5.dylib %s/%s.app/Contents/Resources/lib/libiomp5.dylib'%(installdir, binary) # change id of libiomp5
commands.getoutput(cmd)
cmd = 'install_name_tool -change @loader_path/libiomp5.dylib @loader_path/../Resources/lib/libiomp5.dylib %s/%s.app/Contents/MacOS/%s'%(installdir, binary, binary) # change ref to libiomp5 ( blender )
cmd = 'cp %s/openmp/LICENSE.txt %s/LICENSE-libiomp5.txt'%(instname, installdir) # copy libiomp5 license
commands.getoutput(cmd)
# extract copy system python, be sure to update other build systems
@@ -836,6 +855,7 @@ def UnixPyBundle(target=None, source=None, env=None):
py_src = env.subst( env['BF_PYTHON_LIBPATH'] + '/python'+env['BF_PYTHON_VERSION'] )
py_target = env.subst( dir + '/python/' + target_lib + '/python'+env['BF_PYTHON_VERSION'] )
py_target_bin = env.subst(dir + '/python/bin')
# This is a bit weak, but dont install if its been installed before, makes rebuilds quite slow.
if os.path.exists(py_target):
@@ -855,6 +875,11 @@ def UnixPyBundle(target=None, source=None, env=None):
except:
pass
# install the executable
run("rm -rf '%s'" % py_target_bin)
os.makedirs(py_target_bin)
run("cp '%s' '%s'" % (env.subst(env['BF_PYTHON_BINARY']), py_target_bin))
run("cp -R '%s' '%s'" % (py_src, os.path.dirname(py_target)))
run("rm -rf '%s/distutils'" % py_target)
run("rm -rf '%s/lib2to3'" % py_target)

View File

@@ -107,8 +107,9 @@ def print_arguments(args, bc):
def validate_arguments(args, bc):
opts_list = [
'WITH_BF_FREESTYLE', 'WITH_BF_PYTHON', 'WITH_BF_PYTHON_SAFETY', 'WITH_BF_PYTHON_SECURITY', 'BF_PYTHON', 'BF_PYTHON_VERSION', 'BF_PYTHON_INC', 'BF_PYTHON_BINARY', 'BF_PYTHON_LIB', 'BF_PYTHON_LIBPATH', 'BF_PYTHON_LIBPATH_ARCH', 'WITH_BF_STATICPYTHON', 'WITH_OSX_STATICPYTHON', 'BF_PYTHON_LIB_STATIC', 'BF_PYTHON_DLL', 'BF_PYTHON_ABI_FLAGS',
'WITH_BF_AUDASPACE', 'BF_AUDASPACE_C_INC', 'BF_AUDASPACE_PY_INC', 'BF_AUDASPACE_DEF',
'WITH_BF_OPENAL', 'BF_OPENAL', 'BF_OPENAL_INC', 'BF_OPENAL_LIB', 'BF_OPENAL_LIBPATH', 'WITH_BF_STATICOPENAL', 'BF_OPENAL_LIB_STATIC',
'WITH_BF_SDL', 'BF_SDL', 'BF_SDL_INC', 'BF_SDL_LIB', 'BF_SDL_LIBPATH',
'WITH_BF_SDL', 'BF_SDL', 'BF_SDL_INC', 'BF_SDL_LIB', 'BF_SDL_LIBPATH', 'WITH_BF_SDL_DYNLOAD',
'WITH_BF_JACK', 'BF_JACK', 'BF_JACK_INC', 'BF_JACK_LIB', 'BF_JACK_LIBPATH', 'WITH_BF_JACK_DYNLOAD',
'WITH_BF_SNDFILE', 'BF_SNDFILE', 'BF_SNDFILE_INC', 'BF_SNDFILE_LIB', 'BF_SNDFILE_LIBPATH', 'WITH_BF_STATICSNDFILE', 'BF_SNDFILE_LIB_STATIC',
'BF_PTHREADS', 'BF_PTHREADS_INC', 'BF_PTHREADS_LIB', 'BF_PTHREADS_LIBPATH',
@@ -136,6 +137,9 @@ def validate_arguments(args, bc):
'WITH_BF_QUICKTIME', 'BF_QUICKTIME', 'BF_QUICKTIME_INC', 'BF_QUICKTIME_LIB', 'BF_QUICKTIME_LIBPATH',
'WITH_BF_FFTW3', 'BF_FFTW3', 'BF_FFTW3_INC', 'BF_FFTW3_LIB', 'BF_FFTW3_LIBPATH', 'WITH_BF_STATICFFTW3', 'BF_FFTW3_LIB_STATIC',
'WITH_BF_STATICOPENGL', 'BF_OPENGL', 'BF_OPENGL_INC', 'BF_OPENGL_LIB', 'BF_OPENGL_LIBPATH', 'BF_OPENGL_LIB_STATIC',
'WITH_BF_EGL', 'WITH_BF_GLEW_ES', 'BF_GLEW_INC', 'WITH_BF_GL_PROFILE_CORE', 'WITH_BF_GL_PROFILE_COMPAT', 'WITH_BF_GL_PROFILE_ES20',
'WITH_BF_GLEW_MX', 'WITH_BF_GL_EGL', 'WITH_BF_GL_ANGLE',
'WITH_BF_COLLADA', 'BF_COLLADA', 'BF_COLLADA_INC', 'BF_COLLADA_LIB', 'BF_OPENCOLLADA', 'BF_OPENCOLLADA_INC', 'BF_OPENCOLLADA_LIB', 'BF_OPENCOLLADA_LIBPATH', 'BF_PCRE', 'BF_PCRE_LIB', 'BF_PCRE_LIBPATH', 'BF_EXPAT', 'BF_EXPAT_LIB', 'BF_EXPAT_LIBPATH',
'WITH_BF_STATICOPENCOLLADA', 'BF_OPENCOLLADA_LIB_STATIC',
'WITH_BF_PLAYER',
@@ -171,20 +175,23 @@ def validate_arguments(args, bc):
'WITH_BF_CXX_GUARDEDALLOC',
'WITH_BF_JEMALLOC', 'WITH_BF_STATICJEMALLOC', 'BF_JEMALLOC', 'BF_JEMALLOC_INC', 'BF_JEMALLOC_LIBPATH', 'BF_JEMALLOC_LIB', 'BF_JEMALLOC_LIB_STATIC',
'BUILDBOT_BRANCH',
'WITH_BF_IME',
'WITH_BF_3DMOUSE', 'WITH_BF_STATIC3DMOUSE', 'BF_3DMOUSE', 'BF_3DMOUSE_INC', 'BF_3DMOUSE_LIB', 'BF_3DMOUSE_LIBPATH', 'BF_3DMOUSE_LIB_STATIC',
'WITH_BF_CYCLES', 'WITH_BF_CYCLES_CUDA_BINARIES', 'BF_CYCLES_CUDA_NVCC', 'BF_CYCLES_CUDA_NVCC', 'WITH_BF_CYCLES_CUDA_THREADED_COMPILE', 'BF_CYCLES_CUDA_ENV',
'WITH_BF_OIIO', 'WITH_BF_STATICOIIO', 'BF_OIIO', 'BF_OIIO_INC', 'BF_OIIO_LIB', 'BF_OIIO_LIB_STATIC', 'BF_OIIO_LIBPATH',
'WITH_BF_OCIO', 'WITH_BF_STATICOCIO', 'BF_OCIO', 'BF_OCIO_INC', 'BF_OCIO_LIB', 'BF_OCIO_LIB_STATIC', 'BF_OCIO_LIBPATH',
'WITH_BF_BOOST', 'WITH_BF_STATICBOOST', 'BF_BOOST', 'BF_BOOST_INC', 'BF_BOOST_LIB', 'BF_BOOST_LIB_INTERNATIONAL', 'BF_BOOST_LIB_STATIC', 'BF_BOOST_LIBPATH',
'WITH_BF_LIBMV',
'WITH_BF_LIBMV', 'WITH_BF_LIBMV_SCHUR_SPECIALIZATIONS',
'WITH_BF_CYCLES_OSL', 'WITH_BF_STATICOSL', 'BF_OSL', 'BF_OSL_INC', 'BF_OSL_LIB', 'BF_OSL_LIBPATH', 'BF_OSL_LIB_STATIC', 'BF_OSL_COMPILER',
'WITH_BF_LLVM', 'WITH_BF_STATICLLVM', 'BF_LLVM', 'BF_LLVM_LIB', 'BF_LLVM_LIBPATH', 'BF_LLVM_LIB_STATIC', 'BF_PROGRAM_LINKFLAGS'
'WITH_BF_LLVM', 'WITH_BF_STATICLLVM', 'BF_LLVM', 'BF_LLVM_LIB', 'BF_LLVM_LIBPATH', 'BF_LLVM_LIB_STATIC', 'BF_PROGRAM_LINKFLAGS',
'WITH_BF_OPENSUBDIV', 'WITH_BF_STATICOPENSUBDIV', 'BF_OPENSUBDIV', 'BF_OPENSUBDIV_INC', 'BF_OPENSUBDIV_LIB', 'BF_OPENSUBDIV_LIBPATH', 'BF_OPENSUBDIV_LIB_STATIC'
]
# Have options here that scons expects to be lists
opts_list_split = [
'BF_PYTHON_LINKFLAGS',
'BF_OPENGL_LINKFLAGS',
'BF_GL_DEFINITIONS',
'CFLAGS', 'CCFLAGS', 'CXXFLAGS', 'CPPFLAGS',
'REL_CFLAGS', 'REL_CCFLAGS', 'REL_CXXFLAGS',
'BGE_CXXFLAGS',
@@ -192,7 +199,9 @@ def validate_arguments(args, bc):
'BF_DEBUG_CFLAGS', 'BF_DEBUG_CCFLAGS', 'BF_DEBUG_CXXFLAGS',
'C_WARN', 'CC_WARN', 'CXX_WARN',
'LLIBS', 'PLATFORM_LINKFLAGS', 'MACOSX_ARCHITECTURE', 'MACOSX_SDK', 'XCODE_CUR_VER', 'C_COMPILER_ID',
'BF_CYCLES_CUDA_BINARIES_ARCH', 'BF_PROGRAM_LINKFLAGS', 'MACOSX_DEPLOYMENT_TARGET'
'BF_CYCLES_CUDA_BINARIES_ARCH', 'BF_PROGRAM_LINKFLAGS', 'MACOSX_DEPLOYMENT_TARGET',
'WITH_BF_CYCLES_DEBUG', 'WITH_BF_CYCLES_LOGGING',
'WITH_BF_CPP11', 'WITH_BF_LEGACY_DEPSGRAPH',
]
@@ -290,11 +299,17 @@ def read_opts(env, cfg, args):
('BF_OPENAL_LIBPATH', 'Path to OpenAL library', ''),
(BoolVariable('WITH_BF_STATICOPENAL', 'Staticly link to openal', False)),
(BoolVariable('WITH_BF_AUDASPACE', 'Build with audaspace if true', True)),
('BF_AUDASPACE_C_INC', 'audaspace-c include path', ''),
('BF_AUDASPACE_PY_INC', 'audaspace-py include path', ''),
('BF_AUDASPACE_DEF', 'audaspace defines', ''),
(BoolVariable('WITH_BF_SDL', 'Use SDL if true', False)),
('BF_SDL', 'SDL base path', ''),
('BF_SDL_INC', 'SDL include path', ''),
('BF_SDL_LIB', 'SDL library', ''),
('BF_SDL_LIBPATH', 'SDL library path', ''),
(BoolVariable('WITH_BF_SDL_DYNLOAD', 'Enable runtime dynamic SDL libraries loading (works only on Linux)', False)),
(BoolVariable('WITH_BF_JACK', 'Enable jack support if true', True)),
('BF_JACK', 'jack base path', ''),
@@ -461,6 +476,18 @@ def read_opts(env, cfg, args):
('BF_OPENGL_LIB_STATIC', 'OpenGL static libraries', ''),
('BF_OPENGL_LINKFLAGS', 'OpenGL link flags', ''),
(BoolVariable('WITH_BF_GLEW_MX', '', False)),
(BoolVariable('WITH_BF_GLEW_ES', '', False)),
(BoolVariable('WITH_BF_GL_EGL', '', False)),
(BoolVariable('WITH_BF_GL_PROFILE_COMPAT', '', True)),
(BoolVariable('WITH_BF_GL_PROFILE_CORE', '', False)),
(BoolVariable('WITH_BF_GL_PROFILE_ES20', '', False)),
(BoolVariable('WITH_BF_GL_ANGLE', '', False)),
('BF_GL_DEFINITIONS', '', []),
('BF_GLEW_INC', '', ''),
) # end of opts.AddVariables()
localopts.AddVariables(
(BoolVariable('WITH_BF_COLLADA', 'Build COLLADA import/export module if true', False)),
(BoolVariable('WITH_BF_STATICOPENCOLLADA', 'Staticly link to OpenCollada', False)),
('BF_COLLADA', 'COLLADA base path', ''),
@@ -489,6 +516,8 @@ def read_opts(env, cfg, args):
(BoolVariable('WITH_BF_PLAYER', 'Build blenderplayer if true', False)),
(BoolVariable('WITH_BF_NOBLENDER', 'Do not build blender if true', False)),
(BoolVariable('WITH_BF_IME', 'Enable Input Method Editor (IME) for complex Asian character input', False)),
(BoolVariable('WITH_BF_3DMOUSE', 'Build blender with support of 3D mouses', False)),
(BoolVariable('WITH_BF_STATIC3DMOUSE', 'Staticly link to 3d mouse library', False)),
('BF_3DMOUSE', '3d mouse library base path', ''),
@@ -556,6 +585,7 @@ def read_opts(env, cfg, args):
(BoolVariable('WITH_BF_LZMA', 'Enable best LZMA pointcache compression', True)),
(BoolVariable('WITH_BF_LIBMV', 'Enable libmv structure from motion library', True)),
(BoolVariable('WITH_BF_LIBMV_SCHUR_SPECIALIZATIONS', 'Enable fixed-size schur specializations', True)),
(BoolVariable('WITH_BF_COMPOSITOR', 'Enable the tile based nodal compositor', True)),
) # end of opts.AddOptions()
@@ -585,6 +615,8 @@ def read_opts(env, cfg, args):
('BF_CYCLES_CUDA_NVCC', 'CUDA nvcc compiler path', ''),
('BF_CYCLES_CUDA_ENV', 'preset environement nvcc will execute in', ''),
('BF_CYCLES_CUDA_BINARIES_ARCH', 'CUDA architectures to compile binaries for', []),
(BoolVariable('WITH_BF_CYCLES_DEBUG', 'Build Cycles engine with extra debugging capabilities', False)),
(BoolVariable('WITH_BF_CYCLES_LOGGING', 'Build Cycles engine with logging support', True)),
(BoolVariable('WITH_BF_OIIO', 'Build with OpenImageIO', False)),
(BoolVariable('WITH_BF_STATICOIIO', 'Statically link to OpenImageIO', False)),
@@ -629,7 +661,19 @@ def read_opts(env, cfg, args):
('BF_LLVM_LIBPATH', 'LLVM library path', ''),
('BF_LLVM_LIB_STATIC', 'LLVM static library', ''),
('BF_PROGRAM_LINKFLAGS', 'Link flags applied only to final binaries (blender and blenderplayer, not makesrna/makesdna)', '')
('BF_PROGRAM_LINKFLAGS', 'Link flags applied only to final binaries (blender and blenderplayer, not makesrna/makesdna)', ''),
(BoolVariable('WITH_BF_OPENSUBDIV', 'Build with OpenSubdiv library', False)),
(BoolVariable('WITH_BF_STATICOPENSUBDIV', 'Staticly link to OpenColorIO', False)),
('BF_OPENSUBDIV', 'OpenSubdiv root path', ''),
('BF_OPENSUBDIV_INC', 'OpenSubdiv include path', ''),
('BF_OPENSUBDIV_LIB', 'OpenSubdiv library', ''),
('BF_OPENSUBDIV_LIBPATH', 'OpenSubdiv library path', ''),
('BF_OPENSUBDIV_LIB_STATIC', 'OpenSubdiv static library', ''),
(BoolVariable('WITH_BF_CPP11', '"Build with C++11 standard enabled, for development use only!', False)),
(BoolVariable('WITH_BF_LEGACY_DEPSGRAPH', 'Build Blender with legacy dependency graph', True)),
) # end of opts.AddOptions()
return localopts

View File

@@ -13,8 +13,10 @@ blender_subversion=$(grep "BLENDER_SUBVERSION\s" "$blender_srcdir/source/blender
if [ "$blender_version_cycle" = "release" ] ; then
VERSION=$(expr $blender_version / 100).$(expr $blender_version % 100)$blender_version_char
SUBMODULE_EXCLUDE="^\(release/scripts/addons_contrib\)$"
else
VERSION=$(expr $blender_version / 100).$(expr $blender_version % 100)_$blender_subversion
SUBMODULE_EXCLUDE="^$" # dummy regex
fi
MANIFEST="blender-$VERSION-manifest.txt"
@@ -22,15 +24,27 @@ TARBALL="blender-$VERSION.tar.gz"
cd "$blender_srcdir"
# not so nice, but works
FILTER_FILES_PY=\
"import os, sys; "\
"[print(l[:-1]) for l in sys.stdin.readlines() "\
"if os.path.isfile(l[:-1]) "\
"if os.path.basename(l[:-1]) not in {"\
"'.gitignore', "\
"'.gitmodules', "\
"'.arcconfig', "\
"}"\
"]"
# Build master list
echo -n "Building manifest of files: \"$BASE_DIR/$MANIFEST\" ..."
git ls-files > $BASE_DIR/$MANIFEST
git ls-files | python3 -c "$FILTER_FILES_PY" > $BASE_DIR/$MANIFEST
# Enumerate submodules
for lcv in $(git submodule | cut -f2 -d" "); do
for lcv in $(git submodule | awk '{print $2}' | grep -v "$SUBMODULE_EXCLUDE"); do
cd "$BASE_DIR"
cd "$blender_srcdir/$lcv"
git ls-files | awk '$0="'"$lcv"/'"$0' >> $BASE_DIR/$MANIFEST
git ls-files | python3 -c "$FILTER_FILES_PY" | awk '$0="'"$lcv"/'"$0' >> $BASE_DIR/$MANIFEST
cd "$BASE_DIR"
done
echo "OK"

View File

@@ -112,7 +112,7 @@ class DNACatalogHTML:
# ${version} and ${revision}
if bpy:
version = '.'.join(map(str, bpy.app.version))
revision = bpy.app.build_revision[:-1]
revision = bpy.app.build_hash
else:
version = str(header.Version)
revision = 'Unknown'
@@ -404,7 +404,7 @@ def main():
# Files
if '--dna-versioned' in sys.argv:
blender_version = '_'.join(map(str, bpy.app.version))
filename = 'dna-{0}-{1}_endian-{2}-r{3}'.format(sys.arch, sys.byteorder, blender_version, bpy.app.build_revision[2:-1])
filename = 'dna-{0}-{1}_endian-{2}-{3}'.format(sys.arch, sys.byteorder, blender_version, bpy.app.build_hash)
else:
filename = 'dna'
dir = os.path.dirname(__file__)
@@ -451,7 +451,7 @@ def main():
os.remove(Path_Blend)
# export dna to xhtml
log.info("6: export sdna to xhtml file")
log.info("6: export sdna to xhtml file: %r" % Path_HTML)
handleHTML = open(Path_HTML, "w")
catalog.WriteToHTML(handleHTML)
handleHTML.close()

View File

@@ -1,104 +0,0 @@
Blender CMake build system
============================
Contents
---------------
1. Introduction
2. Obtaining CMake
3. Building Blender
4. Generic Setup
5. Configuring the build after SVN updates
1. Introduction
---------------
This document describes general usage of the new CMake scripts. The
inner workings will be described in blender-cmake-dev.txt (TODO).
2. Obtaining CMake
------------------
CMake for can either be downloaded using your favorite package manager
or is also available from the CMake website at http://www.cmake.org
The website also contains some documentation on CMake usage but I found
the man page alone pretty helpful.
3. Building Blender
-------------------
Building Blender requires obtaining a compiler, library dependencies,
and correct setup depending on the system. For details on how to set
up a build on various operating systems, see the wiki documentation:
http://wiki.blender.org/index.php/Dev:Doc/Building_Blender
4. Generic Setup
----------------
CMake allows one to generate the build project files and binary objects
outside the source tree which can be pretty handy in working and experimenting
with different Blender configurations (Audio/NoAudio, GameEngine/NoGameEngine etc.)
while maintaining a clean source tree. It also makes it possible to generate files
for different build systems on the same source tree. This also has benefits for
general SVN management for the developer as patches and submit logs are much cleaner.
Create a directory outside the blender source tree where you would like to build
Blender (from now on called $BLENDERBUILD). On the commandline you can then run
the cmake command to generate your initial build files. First just run 'cmake' which
will inform you what the available generators are. Thn you can run
'cmake -G generator $BLENDERSOURCE' to generate the build files. Here is an example
of all this for Xcode:
% mkdir $BLENDERBUILD
% cd $BLENDERBUILD
% cmake
...
...
--version [file] = Show program name/version banner and exit.
Generators
The following generators are available on this platform:
KDevelop3 = Generates KDevelop 3 project files.
Unix Makefiles = Generates standard UNIX makefiles.
Xcode = Generate XCode project files.
% cmake -G Xcode $BLENDERSOURCE
...
...
-- Configuring blender
-- Configuring blenderplayer
-- Configuring done
-- Generating done
-- Build files have been written to: $BLENDERBUILD
This will generate the build files with default values. Specific features can
be enabled or disabled by running the ccmake "GUI" from $BLENDERBUILD as follows:
% ccmake $BLENDERSOURCE
A number of options appear which can be changed depending on your needs and
available dependencies (e.g. setting WITH_OPENEXR to OFF will disable support
for OpenEXR). It will also allow you to override default and detected paths
(e.g. Python directories) and compile and link flags. When you are satisfied
used ccmake to re-configure the build files and exit.
It is also possible to use the commandline of 'cmake' to override certain
of these settings.
5. Configuring the build after SVN updates
------------------------------------------
The $BLENDERBUILD directory maintains a file called CMakeCache.txt which
remembers the initial run's settings for subsequent generation runs. After
SVN updates that contain changes to the build system, rebuilding Blender will
automatically invoke CMake to regenerate the CMakeCache.txt and other files
as needed.
/Jacques Beaurain (jbinto)

View File

@@ -35,13 +35,14 @@
defaults.
Much of the actual functionality can be found in the python scripts
in the directory $BLENDERHOME/tools, with Blender.py defining the
bulk of the functionality. btools.py has some helper functions, and
bcolors.py is for the terminal colors. mstoolkit.py and crossmingw.py
are modules which set up SCons for the MS VC++ 2003 toolkit and
the cross-compile toolset for compiling Windows binaries on Linux
respectively. Note: the cross-compile doesn't work yet for Blender,
but is added in preparation for having it work in the distant future.
in the directory $BLENDERHOME/build_files/scons/tools, with
Blender.py defining the bulk of the functionality. btools.py has some
helper functions, and bcolors.py is for the terminal
colors. mstoolkit.py and crossmingw.py are modules which set up SCons
for the MS VC++ 2003 toolkit and the cross-compile toolset for
compiling Windows binaries on Linux respectively. Note: the
cross-compile doesn't work yet for Blender, but is added in
preparation for having it work in the distant future.
BlenderEnvironment
------------------

View File

@@ -29,9 +29,9 @@
a scons-local installation, which can be found in the scons/ subdirectory.
This document uses the scons-local installation for its examples.
Check from the page
http://www.blender.org/development/building-blender/getting-dependencies/
that you have all dependencies needed for building Blender. Note that for
For build instructions, including dependencies, consult the appropriate
section for your platform at
http://wiki.blender.org/index.php/Dev:Doc/Building_Blender. Note that for
windows many of these dependencies already come in the lib/windows module
from CVS.
@@ -53,12 +53,13 @@
from the command-line is given, then all libraries and binaries to
build are configured.
The build uses BF_BUILDDIR to build into and BF_INSTALLDIR to
finally copy all needed files to get a proper setup. The BF_DOCDIR is
used to generate Blender Python documentation files to. These
variables have default values for every platform in
$BLENDERHOME/config/(platform)-config.py. After the build successfully
completes, you can find everything you need in BF_INSTALLDIR.
The build uses BF_BUILDDIR to build into and BF_INSTALLDIR to finally copy
all needed files to get a proper setup. The BF_DOCDIR is used to generate
Blender Python documentation files to. These variables have default values
for every platform in
$BLENDERHOME/build_files/scons/config/(platform)-config.py. See the next
section of this document for how to customize these paths. After the build
successfully completes, you can find everything you need in BF_INSTALLDIR.
If you want to create the installer package of Blender on Windows you'll
need to install nullsoft scriptable install system from http://nsis.sf.net.
@@ -72,8 +73,8 @@
---------------------
The default values for your platform can be found in the directory
$BLENDERHOME/config. Your platform specific defaults are in
(platform)-config.py, where platform is one of:
$BLENDERHOME/build_files/scons/config. Your platform specific defaults are
in (platform)-config.py, where platform is one of:
- linux, for machines running Linux
- win32-vc, for Windows machines, compiling with a Microsoft compiler
@@ -81,12 +82,13 @@
- darwin, for OS X machines
(TBD: add cygwin, solaris and freebsd support)
These files you will normally not change. If you need to override
a default value, make a file called $BLENDERHOME/user-config.py, and copy
settings from the config/(platform)-config.py that you want to change. Don't
copy the entire file (unless explicitely stated in the configuration file),
because you may not get updated options you don't change yourself, which may
result in build errors.
These files you will normally not change. If you need to override a
default value, make a file called $BLENDERHOME/user-config.py, and copy
settings from the build_files/scons/config/(platform)-config.py that you
want to change. Don't copy the entire file (unless explicitly stated in
the configuration file), because you may not get updated options you don't
change yourself, which may result in build errors. You should NEVER have
to modify $BLENDERHOME/build_files/scons/config/(platform)-config.py.
You can use BF_CONFIG argument to override the default user-config.py
check. This is just like the user-config.py, but just with another name:
@@ -113,11 +115,6 @@
(unless you have overridden any of them in your
$BLENDERHOME/user-config.py).
NOTE: The best way to avoid confusion is the
copy $BLENDERHOME/config/(platform)-config.py to
$BLENDERHOME/user-config.py. You should NEVER have to modify
$BLENDERHOME/config/(platform)-config.py
Configuring the output
----------------------

File diff suppressed because it is too large Load Diff

View File

@@ -10,26 +10,14 @@
* \ingroup intern
*/
/** \defgroup boolop boolop
* \ingroup intern
*/
/** \defgroup ctr container
* \ingroup intern
*/
/** \defgroup decimation decimation
* \ingroup intern
*/
/** \defgroup elbeem elbeem
* \ingroup intern
*/
/** \defgroup bsp bsp
* \ingroup intern
*/
/** \defgroup iksolver iksolver
* \ingroup intern
*/

View File

@@ -7,7 +7,7 @@
* These pages document the source code of blender.
*
* \subsection implinks Important Links
* - <a href="http://projects.blender.org">projects.blender.org</a> with <a href="http://projects.blender.org/tracker/index.php?group_id=9&atid=498">bug tracker</a>
* - <a href="http://developer.blender.org">developer.blender.org</a> with bug tracker.
* - <a href="http://wiki.blender.org/index.php/Dev:Contents">Development documents</a> on our wiki.
*
* \subsection blother Other

View File

@@ -11,7 +11,6 @@
/** \defgroup bmesh BMesh
* \ingroup blender
*/
/** \defgroup texture Texturing */
/** \defgroup compositor Compositing */
/** \defgroup python Python
@@ -93,36 +92,48 @@
/* ================================ */
/** \defgroup blender blender */
/** \defgroup blender Blender */
/** \defgroup blf blenfont
/** \defgroup blt BlenTranslation
* \ingroup blender
*/
/** \defgroup bke blenkernel
/** \defgroup blf BlenFont
* \ingroup blender
*/
/** \defgroup bli blenlib
/** \defgroup bke BlenKernel
* \ingroup blender
*/
/** \defgroup nodes nodes
/** \defgroup bli BlenLib
* \ingroup blender
*/
/** \defgroup cmpnodes cmpnodes
/** \defgroup depsgraph Dependency Graph
* \ingroup blender
*/
/** \defgroup bph Physics
* \ingroup blender
*/
/** \defgroup nodes Nodes
* \ingroup blender
*/
/** \defgroup cmpnodes Nodes (Compositor)
* \ingroup nodes
*/
/** \defgroup shdnodes shdnodes
/** \defgroup shdnodes Nodes (Shader)
* \ingroup nodes
*/
/** \defgroup texnodes texnodes
/** \defgroup texnodes Nodes (Texture)
* \ingroup nodes
*/
/** \defgroup modifiers modifiers
/** \defgroup modifiers Object Modifiers
* \ingroup blender
*/
@@ -132,29 +143,29 @@
* \ingroup blender
*/
/** \defgroup ikplugin ikplugin
/** \defgroup ikplugin IK Plugin
* \ingroup blender
*/
/** \defgroup DNA sDNA
/** \defgroup DNA Struct DNA (File Format)
* \ingroup blender data
*/
/** \defgroup RNA RNA
/** \defgroup RNA RNA (Data API)
* \ingroup blender data
*/
/** \defgroup blenloader .blend read and write functions
/** \defgroup blenloader Blend file IO
* \ingroup blender data
* \todo check if \ref blo and \ref blenloader groups can be
* merged in docs.
*/
/** \defgroup quicktime quicktime
/** \defgroup quicktime QuickTime
* \ingroup blender
/** \defgroup gui GUI */
/** \defgroup wm windowmanager
/** \defgroup wm Window Manager
* \ingroup blender gui
*/
@@ -314,7 +325,7 @@
* \ingroup gui
*/
/** \defgroup externformats external formats */
/** \defgroup externformats External Formats */
/** \defgroup collada COLLADA
* \ingroup externformats
@@ -324,7 +335,7 @@
* \ingroup externformats
*/
/** \defgroup imbuf IMage Buffer
/** \defgroup imbuf Image Buffer (ImBuf)
* \ingroup blender
*/

View File

@@ -1,4 +1,4 @@
#!/usr/bin/python
#!/usr/bin/env python
# ##### BEGIN GPL LICENSE BLOCK #####
#

View File

@@ -1,6 +1,7 @@
"""
Basic Sound Playback
++++++++++++++++++++
This script shows how to use the classes: :class:`Device`, :class:`Factory` and
:class:`Handle`.
"""

View File

@@ -20,15 +20,15 @@ constraint_type = 2
physics_id_1 = object_1.getPhysicsId()
physics_id_2 = object_2.getPhysicsId()
# Use bottom right edge of Object1 for hinge position
# use bottom right edge of Object1 for hinge position
edge_position_x = 1.0
edge_position_y = 0.0
edge_position_z = -1.0
# use Object1 y axis for angle to point hinge
# rotate the pivot z axis about 90 degrees
edge_angle_x = 0.0
edge_angle_y = 1.0
edge_angle_z = 0.0
edge_angle_y = 0.0
edge_angle_z = 90.0
# create an edge constraint
constraints.createConstraint(physics_id_1, physics_id_2,

View File

@@ -1,9 +1,10 @@
"""
Texture Replacement
+++++++++++++++++++
Example of how to replace a texture in game with an external image.
createTexture() and removeTexture() are to be called from a module Python
Controller.
``createTexture()`` and ``removeTexture()`` are to be called from a
module Python Controller.
"""
from bge import logic
from bge import texture

View File

@@ -1,7 +1,8 @@
"""
Basic Video Playback
++++++++++++++++++++
Example of how to replace a texture in game with a video. It needs to run everyframe
Example of how to replace a texture in game with a video. It needs to run
everyframe.
"""
import bge
from bge import texture

View File

@@ -1,6 +1,7 @@
"""
Basic Handler Example
+++++++++++++++++++++
This script shows the most simple example of adding a handler.
"""

View File

@@ -7,8 +7,9 @@ act on specified rather than the selected or active data, or to execute an
operator in the different part of the user interface.
The context overrides are passed as a dictionary, with keys matching the context
member names in bpy.context. For example to override bpy.context.active_object,
you would pass {'active_object': object}.
member names in bpy.context.
For example to override ``bpy.context.active_object``,
you would pass ``{'active_object': object}``.
"""
# remove all objects in scene rather than the selected ones

View File

@@ -1,16 +1,19 @@
"""
.. _operator-execution_context:
Execution Context
-----------------
When calling an operator you may want to pass the execution context.
This determines the context thats given to the operator to run in, and weather
invoke() is called or execute().
This determines the context that is given for the operator to run in, and whether
invoke() is called or only execute().
'EXEC_DEFAULT' is used by default but you may want the operator to take user
interaction with 'INVOKE_DEFAULT'.
'EXEC_DEFAULT' is used by default, running only the execute() method, but you may
want the operator to take user interaction with 'INVOKE_DEFAULT' which will also
call invoke() if existing.
The execution context is as a non keyword, string argument in:
The execution context is one of:
('INVOKE_DEFAULT', 'INVOKE_REGION_WIN', 'INVOKE_REGION_CHANNELS',
'INVOKE_REGION_PREVIEW', 'INVOKE_AREA', 'INVOKE_SCREEN', 'EXEC_DEFAULT',
'EXEC_REGION_WIN', 'EXEC_REGION_CHANNELS', 'EXEC_REGION_PREVIEW', 'EXEC_AREA',

View File

@@ -3,21 +3,21 @@ Calling Operators
-----------------
Provides python access to calling operators, this includes operators written in
C, Python or Macros.
C, Python or macros.
Only keyword arguments can be used to pass operator properties.
Operators don't have return values as you might expect, instead they return a
set() which is made up of: {'RUNNING_MODAL', 'CANCELLED', 'FINISHED',
'PASS_THROUGH'}.
Common return values are {'FINISHED'} and {'CANCELLED'}.
Operators don't have return values as you might expect,
instead they return a set() which is made up of:
``{'RUNNING_MODAL', 'CANCELLED', 'FINISHED', 'PASS_THROUGH'}``.
Common return values are ``{'FINISHED'}`` and ``{'CANCELLED'}``.
Calling an operator in the wrong context will raise a RuntimeError,
Calling an operator in the wrong context will raise a ``RuntimeError``,
there is a poll() method to avoid this problem.
Note that the operator ID (bl_idname) in this example is 'mesh.subdivide',
'bpy.ops' is just the access path for python.
Note that the operator ID (bl_idname) in this example is ``mesh.subdivide``,
``bpy.ops`` is just the access path for python.
Keywords and Positional Arguments
@@ -32,9 +32,9 @@ There are 3 optional positional arguments (documented in detail below).
bpy.ops.test.operator(override_context, execution_context, undo)
* override_context - dict type
* execution_context - string (enum)
* undo - boolean
- override_context - ``dict`` type.
- execution_context - ``str`` (enum).
- undo - ``bool`` type.
Each of these arguments is optional, but must be given in the order above.

View File

@@ -3,7 +3,7 @@ PropertyGroup Example
+++++++++++++++++++++
PropertyGroups can be used for collecting custom settings into one value
to avoid many indervidual settings mixed in together.
to avoid many individual settings mixed in together.
"""
import bpy

View File

@@ -6,7 +6,7 @@ Custom properties can be added to any subclass of an :class:`ID`,
:class:`Bone` and :class:`PoseBone`.
These properties can be animated, accessed by the user interface and python
like blenders existing properties.
like Blender's existing properties.
"""
import bpy

View File

@@ -8,7 +8,8 @@ bl_info = {
"warning": "",
"wiki_url": "",
"tracker_url": "",
"category": "Object"}
"category": "Object",
}
import bpy

View File

@@ -1,6 +1,7 @@
"""
Submenus
++++++++
This menu demonstrates some different functions.
"""
import bpy

View File

@@ -1,12 +1,12 @@
"""
Extending Menus
+++++++++++++++
When creating menus for addons you can't reference menus in blenders default
When creating menus for addons you can't reference menus in Blender's default
scripts.
Instead, the addon can add menu items to existing menus.
Instead the addon can add menu items to existing menus.
The function menu_draw acts like Menu.draw
The function menu_draw acts like :class:`Menu.draw`.
"""
import bpy

View File

@@ -1,21 +1,21 @@
"""
Basic Menu Example
++++++++++++++++++
This script is a simple menu, menus differ from panels in that they must
Here is an example of a simple menu. Menus differ from panels in that they must
reference from a header, panel or another menu.
Notice the 'CATEGORY_MT_name' :class:`Menu.bl_idname`, this is a naming
Notice the 'CATEGORY_MT_name' in :class:`Menu.bl_idname`, this is a naming
convention for menus.
.. note::
Menu subclasses must be registered before referencing them from blender.
.. note::
Menu's have their :class:`Layout.operator_context` initialized as
'EXEC_REGION_WIN' rather then 'INVOKE_DEFAULT', so if the operator context
needs to initialize inputs from the :class:`Operator.invoke` function
then this needs to be explicitly set.
Menus have their :class:`Layout.operator_context` initialized as
'EXEC_REGION_WIN' rather than 'INVOKE_DEFAULT' (see :ref:`Execution Context <operator-execution_context>`).
If the operator context needs to initialize inputs from the
:class:`Operator.invoke` function, then this needs to be explicitly set.
"""
import bpy

View File

@@ -7,10 +7,10 @@ for more flexible mesh editing from python see :mod:`bmesh`.
Blender stores 4 main arrays to define mesh geometry.
* :class:`Mesh.vertices` (3 points in space)
* :class:`Mesh.edges` (reference 2 vertices)
* :class:`Mesh.loops` (reference a single vertex and edge)
* :class:`Mesh.polygons`: (reference a range of loops)
- :class:`Mesh.vertices` (3 points in space)
- :class:`Mesh.edges` (reference 2 vertices)
- :class:`Mesh.loops` (reference a single vertex and edge)
- :class:`Mesh.polygons`: (reference a range of loops)
Each polygon reference a slice in the loop array, this way, polygons do not store vertices or corner data such as UV's directly,

View File

@@ -1,6 +1,7 @@
"""
Poll Function
+++++++++++++++
The :class:`NodeTree.poll` function determines if a node tree is visible
in the given context (similar to how :class:`Panel.poll`
and :class:`Menu.poll` define visibility). If it returns False,

View File

@@ -1,6 +1,7 @@
"""
Basic Object Operations Example
+++++++++++++++++++++++++++++++
This script demonstrates basic operations on object like creating new
object, placing it into scene, selecting it and making it active.
"""

View File

@@ -1,6 +1,7 @@
"""
Invoke Function
+++++++++++++++
:class:`Operator.invoke` is used to initialize the operator from the context
at the moment the operator is called.
invoke() is typically used to assign properties which are then used by
@@ -31,7 +32,7 @@ class SimpleMouseOperator(bpy.types.Operator):
y = bpy.props.IntProperty()
def execute(self, context):
# rather then printing, use the report function,
# rather than printing, use the report function,
# this way the message appears in the header,
self.report({'INFO'}, "Mouse coords are %d %d" % (self.x, self.y))
return {'FINISHED'}

View File

@@ -4,7 +4,7 @@ Calling a File Selector
This example shows how an operator can use the file selector.
Notice the invoke function calls a window manager method and returns
RUNNING_MODAL, this means the file selector stays open and the operator does not
``{'RUNNING_MODAL'}``, this means the file selector stays open and the operator does not
exit immediately after invoke finishes.
The file selector runs the operator, calling :class:`Operator.execute` when the

View File

@@ -1,6 +1,7 @@
"""
Dialog Box
++++++++++
This operator uses its :class:`Operator.invoke` function to call a popup.
"""
import bpy

View File

@@ -1,6 +1,7 @@
"""
Custom Drawing
++++++++++++++
By default operator properties use an automatic user interface layout.
If you need more control you can create your own layout with a
:class:`Operator.draw` function.

View File

@@ -1,8 +1,9 @@
"""
Modal Execution
+++++++++++++++
This operator defines a :class:`Operator.modal` function which running,
handling events until it returns {'FINISHED'} or {'CANCELLED'}.
handling events until it returns ``{'FINISHED'}`` or ``{'CANCELLED'}``.
Grab, Rotate, Scale and Fly-Mode are examples of modal operators.
They are especially useful for interactive tools,
@@ -10,9 +11,9 @@ your operator can have its own state where keys toggle options as the operator
runs.
:class:`Operator.invoke` is used to initialize the operator as being by
returning {'RUNNING_MODAL'}, initializing the modal loop.
returning ``{'RUNNING_MODAL'}``, initializing the modal loop.
Notice __init__() and __del__() are declared.
Notice ``__init__()`` and ``__del__()`` are declared.
For other operator types they are not useful but for modal operators they will
be called before the :class:`Operator.invoke` and after the operator finishes.
"""

View File

@@ -1,6 +1,7 @@
"""
Basic Operator Example
++++++++++++++++++++++
This script shows simple operator which prints a message.
Since the operator only has an :class:`Operator.execute` function it takes no

View File

@@ -1,6 +1,7 @@
"""
Simple Object Panel
+++++++++++++++++++
This panel has a :class:`Panel.poll` and :class:`Panel.draw_header` function,
even though the contents is basic this closely resembles blenders panels.
"""

View File

@@ -7,7 +7,7 @@ A mix-in parent class can be used to share common properties and
import bpy
class View3DPanel():
class View3DPanel:
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'

View File

@@ -1,6 +1,7 @@
"""
Basic Panel Example
+++++++++++++++++++
This script is a simple panel which will draw into the object properties
section.

View File

@@ -1,7 +1,8 @@
"""
Advanced UIList Example - Filtering and Reordering
++++++++++++++++++++++++++++++++++++++++++++++++++
This script is an extended version of the UIList subclass used to show vertex groups. It is not used 'as is',
This script is an extended version of the ``UIList`` subclass used to show vertex groups. It is not used 'as is',
because iterating over all vertices in a 'draw' function is a very bad idea for UI performances! However, it's a good
example of how to create/use filtering/reordering callbacks.
"""

View File

@@ -1,7 +1,7 @@
"""
Note that when keying data paths which contain nested properties this must be
done from the :class:`ID` subclass, in this case the :class:`Armature` rather
then the bone.
than the bone.
"""
import bpy

View File

@@ -21,3 +21,12 @@ print(quat_out)
print("%.2f, %.2f, %.2f" % tuple(math.degrees(a) for a in quat_out.to_euler()))
print("(%.2f, %.2f, %.2f), %.2f" % (quat_out.axis[:] +
(math.degrees(quat_out.angle), )))
# multiple rotations can be interpolated using the exponential map
quat_c = mathutils.Quaternion((1.0, 0.0, 0.0), math.radians(15.0))
exp_avg = (quat_a.to_exponential_map() +
quat_b.to_exponential_map() +
quat_c.to_exponential_map()) / 3.0
quat_avg = mathutils.Quaternion(exp_avg)
print("Average rotation:")
print(quat_avg)

View File

@@ -18,16 +18,16 @@ matrix = mathutils.Matrix()
# Comparison operators can be done on Vector classes:
# greater and less then test vector length.
# (In)equality operators == and != test component values, e.g. 1,2,3 != 3,2,1
vec_a == vec_b
vec_a != vec_b
# Ordering operators >, >=, > and <= test vector length.
vec_a > vec_b
vec_a >= vec_b
vec_a < vec_b
vec_a <= vec_b
# ==, != test vector values e.g. 1,2,3 != 3,2,1 even if they are the same length
vec_a == vec_b
vec_a != vec_b
# Math can be performed on Vector classes
vec_a + vec_b

View File

@@ -0,0 +1,47 @@
Application Data (bge.app)
==========================
Module to access application values that remain unchanged during runtime.
.. module:: bge.app
.. data:: version
The Blender/BGE version as a tuple of 3 ints, eg. (2, 75, 1).
.. note:: Version tuples can be compared simply with (in)equality symbols;
for example, ``(2, 74, 5) <= (2, 75, 0)`` returns True (lexical order).
:type: tuple of three ints
.. data:: version_string
The Blender/BGE version formatted as a string, eg. "2.75 (sub 1)".
:type: str
.. data:: version_char
The Blender/BGE version character (for minor releases).
:type: str
.. data:: has_texture_ffmpeg
True if the BGE has been built with FFmpeg support, enabling use of :class:`~bge.texture.ImageFFmpeg` and :class:`~bge.texture.VideoFFmpeg`.
:type: bool
.. data:: has_joystick
True if the BGE has been built with joystick support.
:type: bool
.. data:: has_physics
True if the BGE has been built with physics support.
:type: bool

View File

@@ -4,72 +4,77 @@ Physics Constraints (bge.constraints)
.. module:: bge.constraints
.. literalinclude:: ../examples/bge.constraints.py
:language: rest
:lines: 2-4
Examples
--------
.. include:: ../examples/bge.constraints.py
:start-line: 1
:end-line: 4
.. literalinclude:: ../examples/bge.constraints.py
:lines: 6-
.. function:: createConstraint(physicsid, physicsid2, constrainttype, [pivotX, pivotY, pivotZ, [axisX, axisY, axisZ, [flag]]]])
Functions
---------
.. function:: createConstraint( \
physicsid_1, physicsid_2, constraint_type, \
pivot_x=0.0, pivot_y=0.0, pivot_z=0.0, \
axis_x=0.0, axis_y=0.0, axis_z=0.0, flag=0)
Creates a constraint.
:arg physicsid: the physics id of the first object in constraint
:type physicsid: int
:arg physicsid_1: The physics id of the first object in constraint.
:type physicsid_1: int
:arg physicsid2: the physics id of the second object in constraint
:type physicsid2: int
:arg physicsid_2: The physics id of the second object in constraint.
:type physicsid_2: int
:arg constrainttype: the type of the constraint. The constraint types are:
:arg constraint_type: The type of the constraint, see `Create Constraint Constants`_.
- :class:`POINTTOPOINT_CONSTRAINT`
- :class:`LINEHINGE_CONSTRAINT`
- :class:`ANGULAR_CONSTRAINT`
- :class:`CONETWIST_CONSTRAINT`
- :class:`VEHICLE_CONSTRAINT`
- :class:`GENERIC_6DOF_CONSTRAINT`
:type constraint_type: int
:type constrainttype: int
:arg pivot_x: Pivot X position. (optional)
:type pivot_x: float
:arg pivotX: pivot X position
:type pivotX: float
:arg pivot_y: Pivot Y position. (optional)
:type pivot_y: float
:arg pivotY: pivot Y position
:type pivotY: float
:arg pivot_z: Pivot Z position. (optional)
:type pivot_z: float
:arg pivotZ: pivot Z position
:type pivotZ: float
:arg axis_x: X axis angle in degrees. (optional)
:type axis_x: float
:arg axisX: X axis
:type axisX: float
:arg axis_y: Y axis angle in degrees. (optional)
:type axis_y: float
:arg axisY: Y axis
:type axisY: float
:arg axis_z: Z axis angle in degrees. (optional)
:type axis_z: float
:arg axisZ: Z axis
:type axisZ: float
:arg flag: 128 to disable collision between linked bodies
:arg flag: 128 to disable collision between linked bodies. (optional)
:type flag: int
.. attribute:: error
Simbolic constant string that indicates error.
:return: A constraint wrapper.
:rtype: :class:`~bge.types.KX_ConstraintWrapper`
.. function:: exportBulletFile(filename)
export a .bullet file
Exports a file representing the dynamics world (usually using ``.bullet`` extension).
:arg filename: File name
:type filename: string
See `Bullet binary serialization <http://bulletphysics.org/mediawiki-1.5.8/index.php/Bullet_binary_serialization>`__.
:arg filename: File path.
:type filename: str
.. function:: getAppliedImpulse(constraintId)
:arg constraintId: The id of the constraint.
:type constraintId: int
:return: the most recent applied impulse.
:return: The most recent applied impulse.
:rtype: float
.. function:: getVehicleConstraint(constraintId)
@@ -77,16 +82,16 @@ Physics Constraints (bge.constraints)
:arg constraintId: The id of the vehicle constraint.
:type constraintId: int
:return: a vehicle constraint object.
:rtype: :class:`bge.types.KX_VehicleWrapper`
:return: A vehicle constraint object.
:rtype: :class:`~bge.types.KX_VehicleWrapper`
.. function:: getCharacter(gameobj)
:arg gameobj: The game object with the character physics.
:type gameobj: :class:`bge.types.KX_GameObject`
:type gameobj: :class:`~bge.types.KX_GameObject`
:return: character wrapper
:rtype: :class:`bge.types.KX_CharacterWrapper`
:return: Character wrapper.
:rtype: :class:`~bge.types.KX_CharacterWrapper`
.. function:: removeConstraint(constraintId)
@@ -140,23 +145,8 @@ Physics Constraints (bge.constraints)
Sets the debug mode.
Debug modes:
- :class:`DBG_NODEBUG`
- :class:`DBG_DRAWWIREFRAME`
- :class:`DBG_DRAWAABB`
- :class:`DBG_DRAWFREATURESTEXT`
- :class:`DBG_DRAWCONTACTPOINTS`
- :class:`DBG_NOHELPTEXT`
- :class:`DBG_DRAWTEXT`
- :class:`DBG_PROFILETIMINGS`
- :class:`DBG_ENABLESATCOMPARISION`
- :class:`DBG_DISABLEBULLETLCP`
- :class:`DBG_ENABLECCD`
- :class:`DBG_DRAWCONSTRAINTS`
- :class:`DBG_DRAWCONSTRAINTLIMITS`
- :class:`DBG_FASTWIREFRAME`
:arg mode: The new debug mode, see `Debug Mode Constants`_.
:arg mode: The new debug mode.
:type mode: int
.. function:: setGravity(x, y, z)
@@ -175,7 +165,8 @@ Physics Constraints (bge.constraints)
.. function:: setLinearAirDamping(damping)
.. note::
Not implemented.
Not implemented
Sets the linear air damping for rigidbodies.
@@ -235,144 +226,111 @@ Physics Constraints (bge.constraints)
.. function:: setUseEpa(epa)
Not implemented.
.. note::
Not implemented
Constants
+++++++++
.. attribute:: error
Symbolic constant string that indicates error.
:type: str
Debug Mode Constants
^^^^^^^^^^^^^^^^^^^^
Debug mode to be used with :func:`setDebugMode`.
.. data:: DBG_NODEBUG
.. note::
Debug mode to be used with function :class:`setDebugMode`
No debug.
.. data:: DBG_DRAWWIREFRAME
.. note::
Debug mode to be used with function :class:`setDebugMode`
Draw wireframe in debug.
.. data:: DBG_DRAWAABB
.. note::
Debug mode to be used with function :class:`setDebugMode`
Draw Axis Aligned Bounding Box in debug.
.. data:: DBG_DRAWFREATURESTEXT
.. note::
Debug mode to be used with function :class:`setDebugMode`
Draw freatures text in debug.
Draw features text in debug.
.. data:: DBG_DRAWCONTACTPOINTS
.. note::
Debug mode to be used with function :class:`setDebugMode`
Draw contact points in debug.
.. data:: DBG_NOHELPTEXT
.. note::
Debug mode to be used with function :class:`setDebugMode`
Debug without help text.
.. data:: DBG_DRAWTEXT
.. note::
Debug mode to be used with function :class:`setDebugMode`
Draw text in debug.
.. data:: DBG_PROFILETIMINGS
.. note::
Debug mode to be used with function :class:`setDebugMode`
Draw profile timings in debug.
.. data:: DBG_ENABLESATCOMPARISION
.. note::
Debug mode to be used with function :class:`setDebugMode`
Enable sat comparision in debug.
.. data:: DBG_DISABLEBULLETLCP
.. note::
Debug mode to be used with function :class:`setDebugMode`
Disable Bullet LCP.
.. data:: DBG_ENABLECCD
.. note::
Debug mode to be used with function :class:`setDebugMode`
Enable Continous Colision Detection in debug.
Enable Continous Collision Detection in debug.
.. data:: DBG_DRAWCONSTRAINTS
.. note::
Debug mode to be used with function :class:`setDebugMode`
Draw constraints in debug.
.. data:: DBG_DRAWCONSTRAINTLIMITS
.. note::
Debug mode to be used with function :class:`setDebugMode`
Draw constraint limits in debug.
.. data:: DBG_FASTWIREFRAME
.. note::
Debug mode to be used with function :class:`setDebugMode`
Draw a fast wireframe in debug.
.. data:: POINTTOPOINT_CONSTRAINT
.. note::
Constraint type to be used with function :class:`createConstraint`
Create Constraint Constants
^^^^^^^^^^^^^^^^^^^^^^^^^^^
Constraint type to be used with :func:`createConstraint`.
.. data:: POINTTOPOINT_CONSTRAINT
.. to do
.. data:: LINEHINGE_CONSTRAINT
.. note::
Constraint type to be used with function :class:`createConstraint`
.. to do
.. data:: ANGULAR_CONSTRAINT
.. note::
Constraint type to be used with function :class:`createConstraint`
.. to do
.. data:: CONETWIST_CONSTRAINT
.. note::
Constraint type to be used with function :class:`createConstraint`
.. to do
.. data:: VEHICLE_CONSTRAINT
.. note::
Constraint type to be used with function :class:`createConstraint`
.. to do
.. data:: GENERIC_6DOF_CONSTRAINT
.. note::
Constraint type to be used with function :class:`createConstraint`
.. to do

View File

@@ -337,6 +337,28 @@ General functions
.. warning: Not implimented yet
.. function:: getAnimRecordFrame()
Gets the current frame number used for recording animations. This
number is incremented automatically by Blender when the "Record
animation" feature is turned on.
:rtype: int
.. function:: setAnimRecordFrame(framenr)
Sets the current frame number used for recording animations. This
number is automatically incremented by Blender when the "Record
animation" feature is turned on.
The frame number Must be non-negative, unless Blender has
:attr:`bpy.types.UserPreferencesEdit.use_negative_frames` enabled
in its user preferences. Only use non-negative numbers to be on
the safe side, unless you know what you are doing.
:arg framenr: The new frame number.
:type framenr: int
.. function:: getExitKey()
Gets the key used to exit the game engine
@@ -894,6 +916,8 @@ Various
2D Filter
---------
.. _Two-D-FilterActuator-mode:
.. data:: RAS_2DFILTER_BLUR
:value: 2
@@ -1288,5 +1312,3 @@ See :class:`bge.types.KX_StateActuator.operation`
Add bits to state mask
:value: 3
.. _Two-D-FilterActuator-mode:

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