Fix T61065: missing shader update when adding texture slot.
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		@@ -6026,13 +6026,15 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
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			BKE_texpaint_slot_refresh_cache(scene, ma);
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			BKE_image_signal(bmain, ima, NULL, IMA_SIGNAL_USER_NEW_IMAGE);
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			WM_event_add_notifier(C, NC_IMAGE | NA_ADDED, ima);
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			DEG_id_tag_update(&ma->id, ID_RECALC_SHADING);
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			ED_area_tag_redraw(CTX_wm_area(C));
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			BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
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			return true;
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		}
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		DEG_id_tag_update(&ntree->id, 0);
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		DEG_id_tag_update(&ma->id, ID_RECALC_SHADING);
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		ED_area_tag_redraw(CTX_wm_area(C));
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		BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
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		return true;
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	}
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	return false;
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