Wireframe: Fix selection broken since recent wireframe refactor

This commit is contained in:
2019-02-18 17:02:47 +01:00
parent f2a21472c4
commit 28901820a4
2 changed files with 8 additions and 10 deletions

View File

@@ -33,7 +33,9 @@
#include "DRW_render.h"
#ifdef __APPLE__
#define USE_GEOM_SHADER_WORKAROUND
#define USE_GEOM_SHADER_WORKAROUND 1
#else
#define USE_GEOM_SHADER_WORKAROUND 0
#endif
/* Structures */
@@ -122,7 +124,7 @@ static void overlay_engine_init(void *vedata)
.frag = (const char *[]){datatoc_gpu_shader_depth_only_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg_data->def, "#define SELECT_EDGES\n", NULL},
});
#ifdef USE_GEOM_SHADER_WORKAROUND
#if USE_GEOM_SHADER_WORKAROUND
/* Apple drivers does not support wide wires. Use geometry shader as a workaround. */
sh_data->face_wireframe = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_wireframe_vert_glsl, NULL},
@@ -206,15 +208,11 @@ static void overlay_cache_init(void *vedata)
g_data->face_wires_shgrp = DRW_shgroup_create(face_wires_sh, psl->face_wireframe_pass);
DRW_shgroup_uniform_float(g_data->face_wires_shgrp, "wireStepParam", &g_data->wire_step_param, 1);
DRW_shgroup_uniform_float_copy(g_data->face_wires_shgrp, "ofs", depth_ofs);
#ifdef USE_GEOM_SHADER_WORKAROUND
DRW_shgroup_uniform_float_copy(g_data->face_wires_shgrp, "wireSize", wire_size);
DRW_shgroup_uniform_vec2(g_data->face_wires_shgrp, "viewportSize", DRW_viewport_size_get(), 1);
DRW_shgroup_uniform_vec2(g_data->face_wires_shgrp, "viewportSizeInv", DRW_viewport_invert_size_get(), 1);
#else
if (!use_select) {
if (use_select || USE_GEOM_SHADER_WORKAROUND) {
DRW_shgroup_uniform_float_copy(g_data->face_wires_shgrp, "wireSize", wire_size);
DRW_shgroup_uniform_vec2(g_data->face_wires_shgrp, "viewportSize", DRW_viewport_size_get(), 1);
DRW_shgroup_uniform_vec2(g_data->face_wires_shgrp, "viewportSizeInv", DRW_viewport_invert_size_get(), 1);
}
#endif
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(g_data->face_wires_shgrp, rv3d);
}

View File

@@ -1073,7 +1073,7 @@ int view3d_opengl_select(
.rect = &rect,
.gpu_select_mode = gpu_select_mode,
};
draw_surface = true;
draw_surface = (v3d->shading.type > OB_WIRE);
DRW_draw_select_loop(
depsgraph, ar, v3d,
use_obedit_skip, draw_surface, use_nearest, &rect,