Fix UI glitches drawing text at different sizes

Font height was ignoring DPI in some cases (camera-name & eyedropper).
This commit is contained in:
2015-01-20 15:48:40 +11:00
parent 09eec627ed
commit 289960787e
5 changed files with 73 additions and 27 deletions

View File

@@ -981,8 +981,13 @@ void UI_fontstyle_draw_ex(
void UI_fontstyle_draw(const struct uiFontStyle *fs, const struct rcti *rect, const char *str);
void UI_fontstyle_draw_rotated(const struct uiFontStyle *fs, const struct rcti *rect, const char *str);
void UI_fontstyle_draw_simple(const struct uiFontStyle *fs, float x, float y, const char *str);
void UI_fontstyle_draw_simple_backdrop(
const uiFontStyle *fs, float x, float y, const char *str,
const unsigned char fg[4], const unsigned char bg[4]);
int UI_fontstyle_string_width(const struct uiFontStyle *fs, const char *str);
int UI_fontstyle_height_max(const struct uiFontStyle *fs);
void UI_draw_icon_tri(float x, float y, char dir);
uiStyle *UI_style_get(void); /* use for fonts etc */

View File

@@ -77,7 +77,9 @@ static void eyedropper_draw_cursor_text(const struct bContext *C, ARegion *ar, c
wmWindow *win = CTX_wm_window(C);
int x = win->eventstate->x;
int y = win->eventstate->y;
int width;
const unsigned char fg[4] = {255, 255, 255, 255};
const unsigned char bg[4] = {0, 0, 0, 50};
if ((name[0] == '\0') ||
(BLI_rcti_isect_pt(&ar->winrct, x, y) == false))
@@ -85,19 +87,12 @@ static void eyedropper_draw_cursor_text(const struct bContext *C, ARegion *ar, c
return;
}
width = UI_fontstyle_string_width(fstyle, name);
x = x - ar->winrct.xmin;
y = y - ar->winrct.ymin;
y += 20;
y += U.widget_unit;
glColor4ub(0, 0, 0, 50);
UI_draw_roundbox_corner_set(UI_CNR_ALL | UI_RB_ALPHA);
UI_draw_roundbox(x, y, x + width + 8, y + 15, 4);
glColor4ub(255, 255, 255, 255);
UI_fontstyle_draw_simple(fstyle, x + 4, y + 4, name);
UI_fontstyle_draw_simple_backdrop(fstyle, x, y, name, fg, bg);
}
/** \} */

View File

@@ -45,6 +45,7 @@
#include "BKE_global.h"
#include "BIF_gl.h"
#include "BLF_api.h"
#ifdef WITH_INTERNATIONAL
@@ -277,6 +278,47 @@ void UI_fontstyle_draw_simple(const uiFontStyle *fs, float x, float y, const cha
BLF_disable(fs->uifont_id, BLF_KERNING_DEFAULT);
}
/**
* Same as #UI_fontstyle_draw but draw a colored backdrop.
*/
void UI_fontstyle_draw_simple_backdrop(
const uiFontStyle *fs, float x, float y, const char *str,
const unsigned char fg[4], const unsigned char bg[4])
{
if (fs->kerning == 1)
BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT);
UI_fontstyle_set(fs);
{
const float width = BLF_width(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX);
const float height = BLF_height_max(fs->uifont_id);
const float decent = BLF_descender(fs->uifont_id);
const float margin = height / 4.0f;
/* backdrop */
glColor4ubv(bg);
UI_draw_roundbox_corner_set(UI_CNR_ALL | UI_RB_ALPHA);
UI_draw_roundbox(
x - margin,
(y + decent) - margin,
x + width + margin,
(y + decent) + height + margin,
margin);
glColor4ubv(fg);
}
BLF_position(fs->uifont_id, x, y, 0.0f);
BLF_draw(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX);
if (fs->kerning == 1)
BLF_disable(fs->uifont_id, BLF_KERNING_DEFAULT);
}
/* ************** helpers ************************ */
/* XXX: read a style configure */
uiStyle *UI_style_get(void)
@@ -329,6 +371,13 @@ int UI_fontstyle_string_width(const uiFontStyle *fs, const char *str)
return width;
}
int UI_fontstyle_height_max(const uiFontStyle *fs)
{
UI_fontstyle_set(fs);
return BLF_height_max(fs->uifont_id);
}
/* ************** init exit ************************ */
/* called on each startup.blend read */

View File

@@ -1281,8 +1281,9 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
/* camera name - draw in highlighted text color */
if (ca && (ca->flag & CAM_SHOWNAME)) {
UI_ThemeColor(TH_TEXT_HI);
BLF_draw_default(x1i, y1i - 15, 0.0f, v3d->camera->id.name + 2, sizeof(v3d->camera->id.name) - 2);
UI_ThemeColor(TH_WIRE);
BLF_draw_default(
x1i, y1i - (0.7f * U.widget_unit), 0.0f,
v3d->camera->id.name + 2, sizeof(v3d->camera->id.name) - 2);
}
}

View File

@@ -268,16 +268,10 @@ void wm_drags_check_ops(bContext *C, wmEvent *event)
static void wm_drop_operator_draw(const char *name, int x, int y)
{
const uiFontStyle *fstyle = UI_FSTYLE_WIDGET;
int width = UI_fontstyle_string_width(fstyle, name);
int padding = 4 * UI_DPI_FAC;
glColor4ub(0, 0, 0, 50);
UI_draw_roundbox_corner_set(UI_CNR_ALL | UI_RB_ALPHA);
UI_draw_roundbox(x, y, x + width + 2 * padding, y + 4 * padding, padding);
glColor4ub(255, 255, 255, 255);
UI_fontstyle_draw_simple(fstyle, x + padding, y + padding, name);
const unsigned char fg[4] = {255, 255, 255, 255};
const unsigned char bg[4] = {0, 0, 0, 50};
UI_fontstyle_draw_simple_backdrop(fstyle, x, y, name, fg, bg);
}
static const char *wm_drag_name(wmDrag *drag)
@@ -327,7 +321,7 @@ void wm_drags_draw(bContext *C, wmWindow *win, rcti *rect)
/* XXX todo, multiline drag draws... but maybe not, more types mixed wont work well */
glEnable(GL_BLEND);
for (drag = wm->drags.first; drag; drag = drag->next) {
int iconsize = 16 * UI_DPI_FAC; /* assumed to be 16 pixels */
int iconsize = UI_DPI_ICON_SIZE;
int padding = 4 * UI_DPI_FAC;
/* image or icon */
@@ -384,10 +378,12 @@ void wm_drags_draw(bContext *C, wmWindow *win, rcti *rect)
else {
x = cursorx - 2 * padding;
if (cursory + iconsize + iconsize < winsize_y)
y = cursory + iconsize;
else
y = cursory - iconsize - 2 * UI_DPI_FAC;
if (cursory + iconsize + iconsize < winsize_y) {
y = (cursory + iconsize) + padding;
}
else {
y = (cursory - iconsize) - padding;
}
}
if (rect) {