Fix T65035: Wokbench Material Alpha
When using texture drawing the material alpha was not set correctly, It used the `shading.xray_alpha` as this was the default set in the forward renderer.
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@@ -983,6 +983,8 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
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workbench_material_get_image_and_mat(ob, i + 1, &image, &iuser, &interp, &mat);
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int color_type = workbench_material_determine_color_type(wpd, image, ob, is_sculpt_mode);
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if (color_type == V3D_SHADING_MATERIAL_COLOR && mat && mat->a < 1.0) {
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/* Hack */
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wpd->shading.xray_alpha = mat->a;
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material = workbench_forward_get_or_create_material_data(
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vedata, ob, mat, image, iuser, color_type, 0, is_sculpt_mode);
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has_transp_mat = true;
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