Gizmo: minor fix for navigation axis color
When view aligned, the near axis was hidden, making it seem as if the opposite axis was at the front.
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@@ -341,13 +341,18 @@ static void axis_geom_draw(
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/* Axis Ball. */
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{
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/* Flip the faded state when axis aligned, since we're hiding the front-mode axis
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* otherwise we see the color for the back-most axis, which is useful for
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* click-to-rotate 180d but not useful to visualize. */
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const bool is_pos_color = is_pos == (axis_align != axis);
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GPU_matrix_push();
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GPU_matrix_translate_3fv(v_final);
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GPU_matrix_scale_1f(show_axis_char ? AXIS_HANDLE_SIZE_FG : AXIS_HANDLE_SIZE_BG);
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GPUBatch *sphere = GPU_batch_preset_sphere(0);
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GPU_batch_program_set_builtin(sphere, GPU_SHADER_3D_UNIFORM_COLOR);
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GPU_batch_uniform_4fv(sphere, "color", is_pos ? color_current : color_current_fade);
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GPU_batch_uniform_4fv(sphere, "color", is_pos_color ? color_current : color_current_fade);
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GPU_batch_draw(sphere);
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GPU_matrix_pop();
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}
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