Node UI: scale cross by pixelsize

Draws a little smaller to fit with 2.8x manipulator.
This commit is contained in:
2017-09-13 21:46:43 +10:00
parent 04800ed434
commit 29a7ad8b1a

View File

@@ -2204,16 +2204,17 @@ static void node_composit_backdrop_viewer(SpaceNode *snode, ImBuf *backdrop, bNo
if (node->custom1 == 0) {
const float backdropWidth = backdrop->x;
const float backdropHeight = backdrop->y;
const float cx = x + snode->zoom * backdropWidth * node->custom3;
const float cx = x + snode->zoom * backdropWidth * node->custom3;
const float cy = y + snode->zoom * backdropHeight * node->custom4;
const float cross_size = 12 * U.pixelsize;
glColor3f(1.0, 1.0, 1.0);
glBegin(GL_LINES);
glVertex2f(cx - 25, cy - 25);
glVertex2f(cx + 25, cy + 25);
glVertex2f(cx + 25, cy - 25);
glVertex2f(cx - 25, cy + 25);
glVertex2f(cx - cross_size, cy - cross_size);
glVertex2f(cx + cross_size, cy + cross_size);
glVertex2f(cx + cross_size, cy - cross_size);
glVertex2f(cx - cross_size, cy + cross_size);
glEnd();
}
}