Cleanup: spelling, comments

This commit is contained in:
2020-07-28 21:49:37 +10:00
parent 82c38a7df0
commit 2a52c2d001
5 changed files with 14 additions and 11 deletions

View File

@@ -2409,7 +2409,7 @@ static bool ob_parcurve(Object *ob, Object *par, float mat[4][4])
/* ctime is now a proper var setting of Curve which gets set by Animato like any other var
* that's animated, but this will only work if it actually is animated.
*
* We divide the curvetime calculated in the previous step by the length of the path,
* We divide the curve-time calculated in the previous step by the length of the path,
* to get a time factor, which then gets clamped to lie within 0.0 - 1.0 range.
*/
if (cu->pathlen) {
@@ -3964,17 +3964,20 @@ int BKE_object_is_modified(Scene *scene, Object *ob)
return flag;
}
/* Check of objects moves in time. */
/* NOTE: This function is currently optimized for usage in combination
* with mti->canDeform, so modifiers can quickly check if their target
* objects moves (causing deformation motion blur) or not.
/**
* Check of objects moves in time.
*
* \note This function is currently optimized for usage in combination
* with modifier deformation checks (#eModifierTypeType_OnlyDeform),
* so modifiers can quickly check if their target objects moves
* (causing deformation motion blur) or not.
*
* This makes it possible to give some degree of false-positives here,
* but it's currently an acceptable tradeoff between complexity and check
* speed. In combination with checks of modifier stack and real life usage
* percentage of false-positives shouldn't be that high.
*
* NOTE: This function does not consider physics systems.
* \note This function does not consider physics systems.
*/
bool BKE_object_moves_in_time(const Object *object, bool recurse_parent)
{

View File

@@ -144,7 +144,7 @@ struct float3 {
}
/**
* Normalizes the vector inplace.
* Normalizes the vector in place.
*/
void normalize()
{

View File

@@ -96,7 +96,7 @@ class RNANodeQuery {
/* Check whether prop_identifier contains rna_path_component.
*
* This checks more than a substring:
* This checks more than a sub-string:
*
* prop_identifier contains(prop_identifier, "location")
* ------------------------ -------------------------------------

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@@ -1628,9 +1628,9 @@ static void knife_find_line_hits(KnifeTool_OpData *kcd)
plane_from_point_normal_v3(plane, v1, plane);
}
/* First use bvh tree to find faces, knife edges, and knife verts that might
/* First use BVH tree to find faces, knife edges, and knife verts that might
* intersect the cut plane with rays v1-v3 and v2-v4.
* This deduplicates the candidates before doing more expensive intersection tests. */
* This de-duplicates the candidates before doing more expensive intersection tests. */
tree = BKE_bmbvh_tree_get(kcd->bmbvh);
results = BLI_bvhtree_intersect_plane(tree, plane, &tot);

View File

@@ -312,7 +312,7 @@ void gpu_extensions_init(void)
if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_OFFICIAL)) {
/* Limit this fix to older hardware with GL < 4.5. This means Broadwell GPUs are
* covered since they only support GL 4.4 on windows.
* This fixes some issues with workbench antialiasing on Win + Intel GPU. (see T76273) */
* This fixes some issues with workbench anti-aliasing on Win + Intel GPU. (see T76273) */
if (!GLEW_VERSION_4_5) {
GG.texture_copy_workaround = true;
}