Cleanup: spelling
This commit is contained in:
@@ -479,7 +479,7 @@ GHOST_TXrGraphicsBinding GHOST_XrContext::determineGraphicsBindingTypeToUse(
|
||||
/* Return the first working type. */
|
||||
for (GHOST_TXrGraphicsBinding type : enabled_types) {
|
||||
#ifdef WIN32
|
||||
/* The SteamVR OpenGL backend currently fails for NVIDIA gpus. Disable it and allow falling
|
||||
/* The SteamVR OpenGL backend currently fails for NVIDIA GPU's. Disable it and allow falling
|
||||
* back to the DirectX one. */
|
||||
if ((m_runtime_id == OPENXR_RUNTIME_STEAMVR) && (type == GHOST_kXrGraphicsOpenGL) &&
|
||||
((create_info->context_flag & GHOST_kXrContextGpuNVIDIA) != 0)) {
|
||||
|
||||
@@ -120,7 +120,7 @@ template<bool IsStrongReference> class OwnedAnonymousAttributeID {
|
||||
return BKE_anonymous_attribute_id_has_strong_references(data_);
|
||||
}
|
||||
|
||||
/** Extract the onwership of the currently wrapped anonymous id. */
|
||||
/** Extract the ownership of the currently wrapped anonymous id. */
|
||||
const AnonymousAttributeID *extract()
|
||||
{
|
||||
const AnonymousAttributeID *extracted_data = data_;
|
||||
|
||||
@@ -685,7 +685,7 @@ static bool geometry_node_is_293_legacy(const short node_type)
|
||||
case GEO_NODE_COLLECTION_INFO:
|
||||
return false;
|
||||
|
||||
/* Maybe legacy: Transfered *all* attributes before, will not transfer all built-ins now. */
|
||||
/* Maybe legacy: Transferred *all* attributes before, will not transfer all built-ins now. */
|
||||
case GEO_NODE_CURVE_ENDPOINTS:
|
||||
case GEO_NODE_CURVE_TO_POINTS:
|
||||
return false;
|
||||
@@ -732,7 +732,7 @@ static bool geometry_node_is_293_legacy(const short node_type)
|
||||
return true;
|
||||
|
||||
/* Legacy: More complex attribute inputs or outputs. */
|
||||
case GEO_NODE_LEGACY_DELETE_GEOMETRY: /* Needs field input, domain dropdown. */
|
||||
case GEO_NODE_LEGACY_DELETE_GEOMETRY: /* Needs field input, domain drop-down. */
|
||||
case GEO_NODE_LEGACY_CURVE_SUBDIVIDE: /* Needs field count input. */
|
||||
case GEO_NODE_LEGACY_POINTS_TO_VOLUME: /* Needs field radius input. */
|
||||
case GEO_NODE_LEGACY_SELECT_BY_MATERIAL: /* Output anonymous attribute. */
|
||||
|
||||
@@ -192,7 +192,7 @@ static bool get_keyframe_extents(bAnimContext *ac, float *min, float *max, const
|
||||
bGPDlayer *gpl = ale->data;
|
||||
bGPDframe *gpf;
|
||||
|
||||
/* find gp-frame which is less than or equal to cframe */
|
||||
/* Find gp-frame which is less than or equal to current-frame. */
|
||||
for (gpf = gpl->frames.first; gpf; gpf = gpf->next) {
|
||||
const float framenum = (float)gpf->framenum;
|
||||
*min = min_ff(*min, framenum);
|
||||
@@ -204,7 +204,7 @@ static bool get_keyframe_extents(bAnimContext *ac, float *min, float *max, const
|
||||
MaskLayer *masklay = ale->data;
|
||||
MaskLayerShape *masklay_shape;
|
||||
|
||||
/* find mask layer which is less than or equal to cframe */
|
||||
/* Find mask layer which is less than or equal to current-frame. */
|
||||
for (masklay_shape = masklay->splines_shapes.first; masklay_shape;
|
||||
masklay_shape = masklay_shape->next) {
|
||||
const float framenum = (float)masklay_shape->frame;
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
* use is to compose multiple existing fields into new fields.
|
||||
*
|
||||
* When fields are evaluated, they are converted into a multi-function procedure which allows
|
||||
* efficient compution. In the future, we might support different field evaluation mechanisms for
|
||||
* efficient computation. In the future, we might support different field evaluation mechanisms for
|
||||
* e.g. the following scenarios:
|
||||
* - Latency of a single evaluation is more important than throughput.
|
||||
* - Evaluation should happen on other hardware like GPUs.
|
||||
|
||||
@@ -303,7 +303,7 @@ typedef struct Curve {
|
||||
|
||||
/**
|
||||
* A pointer to curve data from evaluation. Owned by the object's #geometry_set_eval, either as a
|
||||
* geometry instance or the data of the evalauted #CurveComponent. The curve may also contain
|
||||
* geometry instance or the data of the evaluated #CurveComponent. The curve may also contain
|
||||
* data in the #nurb list, but for evaluated curves this is the proper place to retrieve data,
|
||||
* since it also contains the result of geometry nodes evaluation, and isn't just a copy of the
|
||||
* original object data.
|
||||
|
||||
Reference in New Issue
Block a user