BLI Math: Add and use new projmat_dimensions utility.

This commit is contained in:
2019-03-21 22:20:13 -03:00
parent 1ae6aaad43
commit 2b42b8b779
3 changed files with 40 additions and 16 deletions

View File

@@ -441,6 +441,11 @@ void window_translate_m4(float winmat[4][4], float perspmat[4][4],
void planes_from_projmat(float mat[4][4], float left[4], float right[4], float top[4], float bottom[4],
float front[4], float back[4]);
void projmat_dimensions(const float projmat[4][4],
float *r_left, float *r_right,
float *r_bottom, float *r_top,
float *r_near, float *r_far);
int box_clip_bounds_m4(float boundbox[2][3],
const float bounds[4], float winmat[4][4]);
void box_minmax_bounds_m4(float min[3], float max[3],

View File

@@ -4152,6 +4152,32 @@ void planes_from_projmat(float mat[4][4], float left[4], float right[4], float t
}
}
void projmat_dimensions(const float projmat[4][4],
float *r_left, float *r_right,
float *r_bottom, float *r_top,
float *r_near, float *r_far)
{
bool is_persp = projmat[3][3] == 0.0f;
if (is_persp) {
*r_left = (projmat[2][0] - 1.0f) / projmat[0][0];
*r_right = (projmat[2][0] + 1.0f) / projmat[0][0];
*r_bottom = (projmat[2][1] - 1.0f) / projmat[1][1];
*r_top = (projmat[2][1] + 1.0f) / projmat[1][1];
*r_near = projmat[3][2] / (projmat[2][2] - 1.0f);
*r_far = projmat[3][2] / (projmat[2][2] + 1.0f);
}
else {
*r_left = (-projmat[3][0] - 1.0f) / projmat[0][0];
*r_right = (-projmat[3][0] + 1.0f) / projmat[0][0];
*r_bottom = (-projmat[3][1] - 1.0f) / projmat[1][1];
*r_top = (-projmat[3][1] + 1.0f) / projmat[1][1];
*r_near = ( projmat[3][2] + 1.0f) / projmat[2][2];
*r_far = ( projmat[3][2] - 1.0f) / projmat[2][2];
}
}
static void i_multmatrix(float icand[4][4], float Vm[4][4])
{
int row, col;

View File

@@ -464,24 +464,17 @@ void DRW_state_clip_planes_set_from_rv3d(RegionView3D *rv3d)
*/
static void draw_frustum_boundbox_calc(const float(*projmat)[4], BoundBox *r_bbox)
{
float near, far, left, right, bottom, top;
float left, right, bottom, top, near, far;
bool is_persp = projmat[3][3] == 0.0f;
projmat_dimensions(
projmat, &left, &right, &bottom, &top, &near, &far);
if (is_persp) {
near = projmat[3][2] / (projmat[2][2] - 1.0f);
far = projmat[3][2] / (projmat[2][2] + 1.0f);
left = near * (projmat[2][0] - 1.0f) / projmat[0][0];
right = near * (projmat[2][0] + 1.0f) / projmat[0][0];
bottom = near * (projmat[2][1] - 1.0f) / projmat[1][1];
top = near * (projmat[2][1] + 1.0f) / projmat[1][1];
}
else {
near = ( projmat[3][2] + 1.0f) / projmat[2][2];
far = ( projmat[3][2] - 1.0f) / projmat[2][2];
left = (-projmat[3][0] - 1.0f) / projmat[0][0];
right = (-projmat[3][0] + 1.0f) / projmat[0][0];
bottom = (-projmat[3][1] - 1.0f) / projmat[1][1];
top = (-projmat[3][1] + 1.0f) / projmat[1][1];
left *= near;
right *= near;
bottom *= near;
top *= near;
}
r_bbox->vec[0][2] = r_bbox->vec[3][2] = r_bbox->vec[7][2] = r_bbox->vec[4][2] = -near;
@@ -494,8 +487,8 @@ static void draw_frustum_boundbox_calc(const float(*projmat)[4], BoundBox *r_bbo
if (is_persp) {
float sca_far = far / near;
left *= sca_far;
bottom *= sca_far;
right *= sca_far;
bottom *= sca_far;
top *= sca_far;
}