Fix many compile errors in fluidsim modifier.

Please enable+compile before committing!
This commit is contained in:
2010-04-12 01:26:56 +00:00
parent 8e4cbaa0c7
commit 2b547dac8f

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@@ -35,10 +35,23 @@
#include "math.h"
#include "float.h"
#include "BKE_DerivedMesh.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "MEM_guardedalloc.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_DerivedMesh.h"
#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_utildefines.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_object_fluidsim.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h" // FILE_MAX
#include "MOD_modifiertypes.h"
#include "MOD_fluidsim_util.h"
@@ -324,13 +337,13 @@ void fluid_get_bb(MVert *mvert, int totvert, float obmat[][4],
return;
}
VECCOPY(vec, mvert[0].co);
copy_v3_v3(vec, mvert[0].co);
mul_m4_v3(obmat, vec);
bbsx = vec[0]; bbsy = vec[1]; bbsz = vec[2];
bbex = vec[0]; bbey = vec[1]; bbez = vec[2];
for(i = 1; i < totvert; i++) {
VECCOPY(vec, mvert[i].co);
copy_v3_v3(vec, mvert[i].co);
mul_m4_v3(obmat, vec);
if(vec[0] < bbsx){ bbsx= vec[0]; }