Cleanup: use function to set the active base
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@@ -54,6 +54,7 @@
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#include "WM_types.h"
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#include "ED_armature.h"
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#include "ED_object.h"
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#include "ED_screen.h"
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#include "ED_select_utils.h"
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#include "ED_view3d.h"
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@@ -723,9 +724,7 @@ bool ED_armature_edit_select_pick(bContext *C, const int mval[2], bool extend, b
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}
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if (vc.view_layer->basact != basact) {
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vc.view_layer->basact = basact;
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DEG_id_tag_update(&vc.scene->id, DEG_TAG_SELECT_UPDATE);
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WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, vc.scene);
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ED_object_base_activate(C, basact);
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}
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}
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@@ -48,6 +48,7 @@
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#include "BKE_editmesh.h"
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#include "BKE_report.h"
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#include "ED_object.h"
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#include "ED_mesh.h"
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#include "ED_screen.h"
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#include "ED_uvedit.h"
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@@ -679,9 +680,7 @@ static int edbm_shortest_path_pick_invoke(bContext *C, wmOperator *op, const wmE
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}
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if (vc.view_layer->basact != basact) {
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vc.view_layer->basact = basact;
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DEG_id_tag_update(&vc.scene->id, DEG_TAG_SELECT_UPDATE);
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WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, vc.scene);
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ED_object_base_activate(C, basact);
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}
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/* to support redo */
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@@ -57,6 +57,7 @@
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#include "RNA_define.h"
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#include "RNA_enum_types.h"
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#include "ED_object.h"
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#include "ED_mesh.h"
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#include "ED_screen.h"
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#include "ED_transform.h"
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@@ -2216,10 +2217,9 @@ bool EDBM_select_pick(bContext *C, const int mval[2], bool extend, bool deselect
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/* Changing active object is handy since it allows us to
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* switch UV layers, vgroups for eg. */
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if (vc.view_layer->basact != basact) {
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vc.view_layer->basact = basact;
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DEG_id_tag_update(&vc.scene->id, DEG_TAG_SELECT_UPDATE);
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WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, vc.scene);
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ED_object_base_activate(C, basact);
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}
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DEG_id_tag_update(vc.obedit->data, DEG_TAG_SELECT_UPDATE);
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WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
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