Made a more generic rig type for giving animators direct control over shape keys. With this rig type you can attach shape keys both to the transforms of the bone and any number custom properties on the bone.

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2010-02-22 18:07:16 +00:00
parent 7777957521
commit 2b9740bc3b
2 changed files with 117 additions and 48 deletions

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from rigify import RigifyError
from rigify_utils import copy_bone_simple
from rna_prop_ui import rna_idprop_ui_prop_get
#METARIG_NAMES = ("cpy",)
RIG_TYPE = "shape_key_control"
def addget_shape_key(obj, name="Key"):
""" Fetches a shape key, or creates it if it doesn't exist
"""
# Create a shapekey set if it doesn't already exist
if obj.data.shape_keys is None:
shape = obj.add_shape_key(name="Basis", from_mix=False)
obj.active_shape_key_index = 0
# Get the shapekey, or create it if it doesn't already exist
if name in obj.data.shape_keys.keys:
shape_key = obj.data.shape_keys.keys[name]
else:
shape_key = obj.add_shape_key(name=name, from_mix=False)
return shape_key
def addget_shape_key_driver(obj, name="Key"):
""" Fetches the driver for the shape key, or creates it if it doesn't
already exist.
"""
driver_path = 'keys["' + name + '"].value'
fcurve = None
driver = None
new = False
if obj.data.shape_keys.animation_data is not None:
for driver_s in obj.data.shape_keys.animation_data.drivers:
if driver_s.data_path == driver_path:
fcurve = driver_s
if fcurve == None:
fcurve = obj.data.shape_keys.keys[name].driver_add("value", 0)
fcurve.driver.type = 'AVERAGE'
new = True
return fcurve, new
# TODO:
def metarig_template():
# generated by rigify.write_meta_rig
#bpy.ops.object.mode_set(mode='EDIT')
#obj = bpy.context.active_object
#arm = obj.data
#bone = arm.edit_bones.new('Bone')
#bone.head[:] = 0.0000, 0.0000, 0.0000
#bone.tail[:] = 0.0000, 0.0000, 1.0000
#bone.roll = 0.0000
#bone.connected = False
#
#bpy.ops.object.mode_set(mode='OBJECT')
#pbone = obj.pose.bones['Bone']
#pbone['type'] = 'copy'
pass
def metarig_definition(obj, orig_bone_name):
bone = obj.data.bones[orig_bone_name]
return [bone.name]
def main(obj, definitions, base_names, options):
""" A rig that drives shape keys with the local transforms and/or custom
properties of a single bone.
A different shape can be driven by the negative value of a transform as
well by giving a comma-separated list of two shapes.
Required options:
mesh: name of mesh object(s) to add/get shapekeys to/from
(if multiple objects, make a comma-separated list)
Optional options:
loc_<x/y/z>: name of the shape key to tie to translation of the bone
loc_<x/y/z>_fac: default multiplier of the bone influence on the shape key
rot_<x/y/z>: name of the shape key to tie to rotation of the bone
rot_<x/y/z>_fac: default multiplier of the bone influence on the shape key
scale_<x/y/z>: name of the shape key to tie to scale of the bone
scale_<x/y/z>_fac: default multiplier of the bone influence on the shape key
shape_key_sliders: comma-separated list of custom properties to create sliders out of for driving shape keys
<custom_prop>: for each property listed in shape_key_sliders, specify a shape key for it to drive
"""
bpy.ops.object.mode_set(mode='EDIT')
eb = obj.data.edit_bones
pb = obj.pose.bones
org_bone = definitions[0]
# Options
req_options = ["mesh"]
for option in req_options:
if option not in options:
raise RigifyError("'%s' rig type requires a '%s' option (bone: %s)" % (RIG_TYPE, option, base_names[definitions[0]]))
meshes = options["mesh"].replace(" ", "").split(",")
bone = copy_bone_simple(obj.data, org_bone, base_names[org_bone], parent=True).name
bpy.ops.object.mode_set(mode='OBJECT')
# Set rotation mode and axis locks
pb[bone].rotation_mode = pb[org_bone].rotation_mode
pb[bone].lock_location = tuple(pb[org_bone].lock_location)
pb[bone].lock_rotation = tuple(pb[org_bone].lock_rotation)
pb[bone].lock_rotation_w = pb[org_bone].lock_rotation_w
pb[bone].lock_rotations_4d = pb[org_bone].lock_rotations_4d
pb[bone].lock_scale = tuple(pb[org_bone].lock_scale)
# List of rig options for specifying shape keys
# Append '_fac' to the end for the name of the corresponding 'factor
# default' option for that shape
shape_key_options = ["loc_x",
"loc_y",
"loc_z",
"rot_x",
"rot_y",
"rot_z",
"scale_x",
"scale_y",
"scale_z"]
driver_paths = {"loc_x":".location[0]",
"loc_y":".location[1]",
"loc_z":".location[2]",
"rot_x":".rotation_euler[0]",
"rot_y":".rotation_euler[1]",
"rot_z":".rotation_euler[2]",
"qrot_x":".rotation_quaternion[1]",
"qrot_y":".rotation_quaternion[2]",
"qrot_z":".rotation_quaternion[3]",
"scale_x":".scale[0]",
"scale_y":".scale[1]",
"scale_z":".scale[2]"}
# Create the shape keys and drivers for transforms
shape_info = []
for option in shape_key_options:
if option in options:
shape_names = options[option].replace(" ", "").split(",")
var_name = bone.replace(".","").replace("-","_") + "_" + option
# Different RNA paths for euler vs quat
if option in (shape_key_options[3:6]+shape_key_options[12:15]) \
and pb[bone].rotation_mode == 'QUATERNION':
var_path = driver_paths['q' + option]
else:
var_path = driver_paths[option]
if (option+"_fac") in options:
fac = options[option+"_fac"]
else:
fac = 1.0
# Positive
if shape_names[0] != "":
# Different expressions for loc/rot/scale and positive/negative
if option in shape_key_options[:3]:
# Location
expression = var_name + " * " + str(fac)
elif option in shape_key_options[3:6]:
# Rotation
# Different expressions for euler vs quats
if pb[bone].rotation_mode == 'QUATERNION':
expression = "2 * asin(" + var_name + ") * " + str(fac)
else:
expression = var_name + " * " + str(fac)
elif option in shape_key_options[6:9]:
# Scale
expression = "(1.0 - " + var_name + ") * " + str(fac) + " * -2"
shape_name = shape_names[0]
create_shape_and_driver(obj, bone, meshes, shape_name, var_name, var_path, expression)
# Negative
if shape_names[0] != "" and len(shape_names) > 1:
# Different expressions for loc/rot/scale and positive/negative
if option in shape_key_options[:3]:
# Location
expression = var_name + " * " + str(fac) + " * -1"
elif option in shape_key_options[3:6]:
# Rotation
# Different expressions for euler vs quats
if pb[bone].rotation_mode == 'QUATERNION':
expression = "-2 * asin(" + var_name + ") * " + str(fac)
else:
expression = var_name + " * " + str(fac) + " * -1"
elif option in shape_key_options[6:9]:
# Scale
expression = "(1.0 - " + var_name + ") * " + str(fac) + " * 2"
shape_name = shape_names[1]
create_shape_and_driver(obj, bone, meshes, shape_name, var_name, var_path, expression)
# Create the shape keys and drivers for custom-property sliders
if "shape_key_sliders" in options:
# Get the slider names
slider_names = options["shape_key_sliders"].replace(" ", "").split(",")
if slider_names[0] != "":
# Loop through the slider names and check if they have
# shape keys specified for them, and if so, set them up.
for slider_name in slider_names:
if slider_name in options:
shape_names = options[slider_name].replace(" ", "").split(",")
# Set up the custom property on the bone
prop = rna_idprop_ui_prop_get(pb[bone], slider_name, create=True)
pb[bone][slider_name] = 0.0
prop["min"] = 0.0
prop["max"] = 1.0
prop["soft_min"] = 0.0
prop["soft_max"] = 1.0
if len(shape_names) > 1:
prop["min"] = -1.0
prop["soft_min"] = -1.0
# Add the shape drivers
# Positive
if shape_names[0] != "":
# Set up the variables for creating the shape key driver
shape_name = shape_names[0]
var_name = slider_name.replace(".", "_").replace("-", "_")
var_path = '["' + slider_name + '"]'
if slider_name + "_fac" in options:
fac = options[slider_name + "_fac"]
else:
fac = 1.0
expression = var_name + " * " + str(fac)
# Create the shape key driver
create_shape_and_driver(obj, bone, meshes, shape_name, var_name, var_path, expression)
# Negative
if shape_names[0] != "" and len(shape_names) > 1:
# Set up the variables for creating the shape key driver
shape_name = shape_names[1]
var_name = slider_name.replace(".", "_").replace("-", "_")
var_path = '["' + slider_name + '"]'
if slider_name + "_fac" in options:
fac = options[slider_name + "_fac"]
else:
fac = 1.0
expression = var_name + " * " + str(fac) + " * -1"
# Create the shape key driver
create_shape_and_driver(obj, bone, meshes, shape_name, var_name, var_path, expression)
# Org bone copy transforms of control bone
con = pb[org_bone].constraints.new('COPY_TRANSFORMS')
con.target = obj
con.subtarget = bone
return (None,)
def create_shape_and_driver(obj, bone, meshes, shape_name, var_name, var_path, expression):
""" Creates/gets a shape key and sets up a driver for it.
obj = armature object
bone = driving bone name
meshes = list of meshes to create the shapekey/driver on
shape_name = name of the shape key
var_name = name of the driving variable
var_path = path to the property on the bone to drive with
expression = python expression for the driver
"""
pb = obj.pose.bones
bpy.ops.object.mode_set(mode='OBJECT')
for mesh_name in meshes:
mesh_obj = bpy.data.objects[mesh_name]
# Add/get the shape key
shape = addget_shape_key(mesh_obj, name=shape_name)
# Add/get the shape key driver
fcurve, a = addget_shape_key_driver(mesh_obj, name=shape_name)
# Set up the driver
driver = fcurve.driver
driver.type = 'SCRIPTED'
driver.expression = expression
# Get the variable, or create it if it doesn't already exist
if var_name in driver.variables:
var = driver.variables[var_name]
else:
var = driver.variables.new()
var.name = var_name
# Set up the variable
var.type = "SINGLE_PROP"
var.targets[0].id_type = 'OBJECT'
var.targets[0].id = obj
var.targets[0].data_path = 'pose.bones["' + bone + '"]' + var_path