Snap system: Adds support to Clip Planes and uses a clip plane to simulate occlusion
This patch adds support for clip_planes (ie ignore what is behind a face)...
The idea is to first execute a raycast to get the polygon to which the mouse cursor points.
Then a snap test is done on the vertices or edges of the polygon.
Then with the normal and location obtained in raycast a new clip_plane is created and the snap over the whole scene is processed ignoring the elements behind the clip_plane.
Here 2 gif of how the previous patch would work on blender2.79:
{F497176}
{F497177}
Reviewers: mont29, campbellbarton
Reviewed By: campbellbarton
Subscribers: bliblubli
Tags: #bf_blender_2.8
Differential Revision: https://developer.blender.org/D2527
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@@ -1201,6 +1201,7 @@ bool snapObjectsTransform(
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&(const struct SnapObjectParams){
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.snap_select = t->tsnap.modeSelect,
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.use_object_edit_cage = (t->flag & T_EDIT) != 0,
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.use_occlusion_test = t->scene->toolsettings->snap_mode != SCE_SNAP_MODE_FACE,
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},
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mval, dist_px, NULL,
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r_loc, r_no, NULL,
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