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Germano Cavalcante 2ba0951e52 Snap system: Adds support to Clip Planes and uses a clip plane to simulate occlusion
This patch adds support for clip_planes (ie ignore what is behind a face)...

The idea is to first execute a raycast to get the polygon to which the mouse cursor points.
Then a snap test is done on the vertices or edges of the polygon.
Then with the normal and location obtained in raycast a new clip_plane is created and the snap over the whole scene is processed ignoring the elements behind the clip_plane.

Here 2 gif of how the previous patch would work on blender2.79:

{F497176}

{F497177}

Reviewers: mont29, campbellbarton

Reviewed By: campbellbarton

Subscribers: bliblubli

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D2527
2018-05-16 10:32:54 -03:00
2018-05-16 14:23:46 +02:00
2018-04-24 12:26:37 +02:00
2018-05-09 12:50:26 +02:00
2010-10-13 14:44:22 +00:00
2017-12-12 13:55:09 +11:00
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