Cleanup: use doxy sections, remove outdated comment
This commit is contained in:
@@ -15,9 +15,9 @@
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namespace blender::bke::curves {
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/* --------------------------------------------------------------------
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* Utility structs.
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*/
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/* -------------------------------------------------------------------- */
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/** \name Utility Structs
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* \{ */
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/**
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* Reference to a piecewise segment on a spline curve.
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@@ -302,9 +302,9 @@ class IndexRangeCyclic {
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/** \} */
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/* --------------------------------------------------------------------
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* Utility functions.
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*/
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/* -------------------------------------------------------------------- */
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/** \name Utility Functions
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* \{ */
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/**
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* Copy the provided point attribute values between all curves in the #curve_ranges index
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@@ -11,11 +11,13 @@
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namespace blender::realtime_compositor {
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/* -------------------------------------------------------------------------------------------------
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* Conversion Operation
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/* -------------------------------------------------------------------- */
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/** \name Conversion Operation
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*
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* A simple operation that converts a result from a certain type to another. See the derived
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* classes for more details. */
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* classes for more details.
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* \{ */
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class ConversionOperation : public SimpleOperation {
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public:
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using SimpleOperation::SimpleOperation;
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@@ -37,13 +39,18 @@ class ConversionOperation : public SimpleOperation {
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/* Get the shader the will be used for conversion. */
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virtual GPUShader *get_conversion_shader() const = 0;
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};
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/* -------------------------------------------------------------------------------------------------
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* Convert Float To Vector Operation
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/** \} */
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}; // namespace blender::realtime_compositorclassConversionOperation:publicSimpleOperation
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/* -------------------------------------------------------------------- */
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/** \name Convert Float to Vector Operation
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*
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* Takes a float result and outputs a vector result. All three components of the output are filled
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* with the input float. */
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* with the input float.
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* \{ */
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class ConvertFloatToVectorOperation : public ConversionOperation {
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public:
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ConvertFloatToVectorOperation(Context &context);
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@@ -53,11 +60,15 @@ class ConvertFloatToVectorOperation : public ConversionOperation {
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GPUShader *get_conversion_shader() const override;
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};
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/* -------------------------------------------------------------------------------------------------
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* Convert Float To Color Operation
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Convert Float to Color Operation
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*
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* Takes a float result and outputs a color result. All three color channels of the output are
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* filled with the input float and the alpha channel is set to 1. */
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* filled with the input float and the alpha channel is set to 1.
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* \{ */
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class ConvertFloatToColorOperation : public ConversionOperation {
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public:
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ConvertFloatToColorOperation(Context &context);
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@@ -67,11 +78,15 @@ class ConvertFloatToColorOperation : public ConversionOperation {
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GPUShader *get_conversion_shader() const override;
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};
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/* -------------------------------------------------------------------------------------------------
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* Convert Color To Float Operation
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Convert Color to Float Operation
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*
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* Takes a color result and outputs a float result. The output is the average of the three color
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* channels, the alpha channel is ignored. */
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* channels, the alpha channel is ignored.
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* \{ */
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class ConvertColorToFloatOperation : public ConversionOperation {
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public:
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ConvertColorToFloatOperation(Context &context);
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@@ -81,11 +96,15 @@ class ConvertColorToFloatOperation : public ConversionOperation {
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GPUShader *get_conversion_shader() const override;
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};
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/* -------------------------------------------------------------------------------------------------
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* Convert Color To Vector Operation
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Convert Color to Vector Operation
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*
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* Takes a color result and outputs a vector result. The output is a copy of the three color
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* channels to the three vector components. */
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* channels to the three vector components.
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* \{ */
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class ConvertColorToVectorOperation : public ConversionOperation {
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public:
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ConvertColorToVectorOperation(Context &context);
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@@ -95,11 +114,18 @@ class ConvertColorToVectorOperation : public ConversionOperation {
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GPUShader *get_conversion_shader() const override;
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};
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/* -------------------------------------------------------------------------------------------------
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* Convert Vector To Float Operation
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Convert Vector to Float Operation
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*
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* Takes a vector result and outputs a float result. The output is the average of the three
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* components. */
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* components.
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* \{ */
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/*
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*
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* */
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class ConvertVectorToFloatOperation : public ConversionOperation {
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public:
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ConvertVectorToFloatOperation(Context &context);
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@@ -109,11 +135,15 @@ class ConvertVectorToFloatOperation : public ConversionOperation {
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GPUShader *get_conversion_shader() const override;
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};
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/* -------------------------------------------------------------------------------------------------
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* Convert Vector To Color Operation
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Convert Vector to Color Operation
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*
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* Takes a vector result and outputs a color result. The output is a copy of the three vector
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* components to the three color channels with the alpha channel set to 1. */
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* components to the three color channels with the alpha channel set to 1.
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* \{ */
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class ConvertVectorToColorOperation : public ConversionOperation {
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public:
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ConvertVectorToColorOperation(Context &context);
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@@ -123,4 +153,6 @@ class ConvertVectorToColorOperation : public ConversionOperation {
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GPUShader *get_conversion_shader() const override;
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};
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/** \} */
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} // namespace blender::realtime_compositor
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@@ -12,9 +12,9 @@
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namespace blender::realtime_compositor {
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/* -------------------------------------------------------------------------------------------------
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* Conversion Operation.
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*/
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/* -------------------------------------------------------------------- */
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/** \name Conversion Operation
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* \{ */
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void ConversionOperation::execute()
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{
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@@ -79,9 +79,11 @@ SimpleOperation *ConversionOperation::construct_if_needed(Context &context,
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return nullptr;
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}
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/* -------------------------------------------------------------------------------------------------
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* Convert Float To Vector Operation.
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*/
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Convert Float to Vector Operation
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* \{ */
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ConvertFloatToVectorOperation::ConvertFloatToVectorOperation(Context &context)
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: ConversionOperation(context)
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@@ -102,9 +104,11 @@ GPUShader *ConvertFloatToVectorOperation::get_conversion_shader() const
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return shader_manager().get("compositor_convert_float_to_vector");
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}
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/* -------------------------------------------------------------------------------------------------
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* Convert Float To Color Operation.
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*/
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Convert Float to Color Operation
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* \{ */
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ConvertFloatToColorOperation::ConvertFloatToColorOperation(Context &context)
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: ConversionOperation(context)
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@@ -127,9 +131,11 @@ GPUShader *ConvertFloatToColorOperation::get_conversion_shader() const
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return shader_manager().get("compositor_convert_float_to_color");
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}
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/* -------------------------------------------------------------------------------------------------
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* Convert Color To Float Operation.
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*/
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Convert Color to Float Operation
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* \{ */
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ConvertColorToFloatOperation::ConvertColorToFloatOperation(Context &context)
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: ConversionOperation(context)
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@@ -151,9 +157,11 @@ GPUShader *ConvertColorToFloatOperation::get_conversion_shader() const
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return shader_manager().get("compositor_convert_color_to_float");
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}
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/* -------------------------------------------------------------------------------------------------
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* Convert Color To Vector Operation.
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*/
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Convert Color to Vector Operation
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* \{ */
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ConvertColorToVectorOperation::ConvertColorToVectorOperation(Context &context)
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: ConversionOperation(context)
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@@ -175,9 +183,11 @@ GPUShader *ConvertColorToVectorOperation::get_conversion_shader() const
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return shader_manager().get("compositor_convert_color_to_vector");
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}
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/* -------------------------------------------------------------------------------------------------
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* Convert Vector To Float Operation.
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*/
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Convert Vector to Float Operation
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* \{ */
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ConvertVectorToFloatOperation::ConvertVectorToFloatOperation(Context &context)
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: ConversionOperation(context)
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@@ -199,9 +209,11 @@ GPUShader *ConvertVectorToFloatOperation::get_conversion_shader() const
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return shader_manager().get("compositor_convert_vector_to_float");
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}
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/* -------------------------------------------------------------------------------------------------
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* Convert Vector To Color Operation.
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*/
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Convert Vector to Color Operation
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* \{ */
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ConvertVectorToColorOperation::ConvertVectorToColorOperation(Context &context)
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: ConversionOperation(context)
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@@ -222,4 +234,6 @@ GPUShader *ConvertVectorToColorOperation::get_conversion_shader() const
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return shader_manager().get("compositor_convert_vector_to_color");
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}
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/** \} */
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} // namespace blender::realtime_compositor
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@@ -13,9 +13,9 @@
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namespace blender::realtime_compositor {
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/* --------------------------------------------------------------------
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* Texture Pool Key.
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*/
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/* -------------------------------------------------------------------- */
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/** \name Texture Pool Key
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* \{ */
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TexturePoolKey::TexturePoolKey(int2 size, eGPUTextureFormat format) : size(size), format(format)
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{
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@@ -37,9 +37,11 @@ bool operator==(const TexturePoolKey &a, const TexturePoolKey &b)
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return a.size == b.size && a.format == b.format;
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}
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/* --------------------------------------------------------------------
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* Texture Pool.
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*/
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Texture Pool
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* \{ */
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GPUTexture *TexturePool::acquire(int2 size, eGPUTextureFormat format)
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{
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@@ -81,4 +83,6 @@ void TexturePool::reset()
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textures_.clear();
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}
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/** \} */
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} // namespace blender::realtime_compositor
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@@ -16,9 +16,9 @@
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namespace blender::fn {
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/* --------------------------------------------------------------------
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* Field Evaluation.
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*/
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/* -------------------------------------------------------------------- */
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/** \name Field Evaluation
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* \{ */
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struct FieldTreeInfo {
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/**
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@@ -571,16 +571,20 @@ bool IndexFieldInput::is_equal_to(const fn::FieldNode &other) const
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return dynamic_cast<const IndexFieldInput *>(&other) != nullptr;
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}
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/* --------------------------------------------------------------------
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* FieldNode.
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*/
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Fieldnode
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* \{ */
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/* Avoid generating the destructor in every translation unit. */
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FieldNode::~FieldNode() = default;
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/* --------------------------------------------------------------------
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* FieldOperation.
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*/
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Fieldoperation
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* \{ */
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FieldOperation::FieldOperation(std::shared_ptr<const MultiFunction> function,
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Vector<GField> inputs)
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@@ -653,9 +657,11 @@ FieldOperation::FieldOperation(const MultiFunction &function, Vector<GField> inp
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field_inputs_ = combine_field_inputs(inputs_);
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}
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/* --------------------------------------------------------------------
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* FieldInput.
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*/
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Fieldinput
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* \{ */
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FieldInput::FieldInput(const CPPType &type, std::string debug_name)
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: FieldNode(FieldNodeType::Input), type_(&type), debug_name_(std::move(debug_name))
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@@ -669,9 +675,11 @@ FieldInput::FieldInput(const CPPType &type, std::string debug_name)
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/* Avoid generating the destructor in every translation unit. */
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FieldInput::~FieldInput() = default;
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/* --------------------------------------------------------------------
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* FieldConstant.
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*/
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Fieldconstant
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* \{ */
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FieldConstant::FieldConstant(const CPPType &type, const void *value)
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: FieldNode(FieldNodeType::Constant), type_(type)
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@@ -703,9 +711,11 @@ GPointer FieldConstant::value() const
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return {type_, value_};
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}
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/* --------------------------------------------------------------------
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* FieldEvaluator.
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*/
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Fieldevaluator
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* \{ */
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static IndexMask index_mask_from_selection(const IndexMask full_mask,
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const VArray<bool> &selection,
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@@ -800,4 +810,6 @@ IndexMask FieldEvaluator::get_evaluated_selection_as_mask()
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return selection_mask_;
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}
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/** \} */
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} // namespace blender::fn
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@@ -41,9 +41,9 @@ typedef enum CurveTypeMask {
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* Create a cyclical iterator for all control points within the interval [start_point, end_point]
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* including any control point at the start or end point.
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*
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* \param start_point Point on the curve that define the starting point of the interval.
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* \param end_point Point on the curve that define the end point of the interval (included).
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* \param points IndexRange for the curve points.
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* \param start_point: Point on the curve that define the starting point of the interval.
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* \param end_point: Point on the curve that define the end point of the interval (included).
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* \param points: #IndexRange for the curve points.
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*/
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static bke::curves::IndexRangeCyclic get_range_between_endpoints(
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const bke::curves::CurvePoint start_point,
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@@ -359,9 +359,11 @@ static void compute_trim_result_offsets(const bke::CurvesGeometry &src_curves,
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bke::curves::accumulate_counts_to_offsets(dst_curve_offsets);
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}
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/* --------------------------------------------------------------------
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* Utility functions.
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*/
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Utility Functions
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* \{ */
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static void fill_bezier_data(bke::CurvesGeometry &dst_curves, const IndexMask selection)
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{
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@@ -415,9 +417,11 @@ static int64_t copy_point_data_between_endpoints(const Span<T> src_data,
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return dst_index;
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}
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/* --------------------------------------------------------------------
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* Sampling utilities.
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*/
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Sampling Utilities
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* \{ */
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template<typename T>
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static T interpolate_catmull_rom(const Span<T> src_data,
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@@ -459,9 +463,11 @@ static bke::curves::bezier::Insertion knot_insert_bezier(
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insertion_point.parameter);
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}
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/* --------------------------------------------------------------------
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* Sample single point.
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*/
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Sample Single Point
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* \{ */
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template<typename T>
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static void sample_linear(const Span<T> src_data,
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@@ -533,9 +539,11 @@ static void sample_bezier(const Span<float3> src_positions,
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}
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}
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/* --------------------------------------------------------------------
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* Sample curve interval (trim).
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*/
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Sample Curve Interval (Trim)
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* \{ */
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/**
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* Sample source curve data in the interval defined by the points [start_point, end_point].
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@@ -758,9 +766,11 @@ static void sample_interval_bezier(const Span<float3> src_positions,
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BLI_assert(dst_index == dst_range.one_after_last());
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}
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/* --------------------------------------------------------------------
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* Convert to point curves.
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*/
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Convert to Point Curves
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* \{ */
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static void convert_point_polygonal_curves(
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const bke::CurvesGeometry &src_curves,
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@@ -924,9 +934,11 @@ static void convert_point_evaluated_curves(
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fill_nurbs_data(dst_curves, selection);
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}
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/* --------------------------------------------------------------------
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* Trim curves.
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*/
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Trim Curves
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* \{ */
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static void trim_attribute_linear(const bke::CurvesGeometry &src_curves,
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bke::CurvesGeometry &dst_curves,
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@@ -1282,4 +1294,6 @@ bke::CurvesGeometry trim_curves(const bke::CurvesGeometry &src_curves,
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return dst_curves;
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}
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/** \} */
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} // namespace blender::geometry
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@@ -3624,8 +3624,6 @@ static void rna_def_space_image_uv(BlenderRNA *brna)
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RNA_def_property_ui_text(prop, "UV Opacity", "Opacity of UV overlays");
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RNA_def_property_update(prop, NC_SPACE | ND_SPACE_IMAGE, NULL);
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/* TODO: move edge and face drawing options here from `G.f`. */
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prop = RNA_def_property(srna, "pixel_round_mode", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_items(prop, pixel_round_mode_items);
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RNA_def_property_ui_text(prop, "Round to Pixels", "Round UVs to pixels while editing");
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Block a user