Animation Channels - Protect + Mute toggles flushing:

Protect and Mute toggles now flush their values when changed, like for visibility, making the workflow a bit smoother. Currently, this only takes effect when clicking on the toggles (i.e. the hotkey+select based toggle setting operators don't take this into account yet).
This commit is contained in:
2010-01-10 11:09:30 +00:00
parent e26005795d
commit 2c56c59dfe
3 changed files with 42 additions and 22 deletions

View File

@@ -2556,14 +2556,15 @@ static void achannel_setting_widget_cb(bContext *C, void *poin, void *poin2)
WM_event_add_notifier(C, NC_ANIMATION|ND_ANIMCHAN_EDIT, NULL);
}
/* callback for visiblility-toggle widget settings - perform value flushing (Graph Editor only) */
static void achannel_setting_visible_widget_cb(bContext *C, void *ale_npoin, void *dummy_poin)
/* callback for widget settings that need flushing */
static void achannel_setting_flush_widget_cb(bContext *C, void *ale_npoin, void *setting_wrap)
{
bAnimListElem *ale_setting= (bAnimListElem *)ale_npoin;
bAnimContext ac;
ListBase anim_data = {NULL, NULL};
int filter;
short vizOn = 0;
int setting = GET_INT_FROM_POINTER(setting_wrap);
short on = 0;
/* send notifiers before doing anything else... */
WM_event_add_notifier(C, NC_ANIMATION|ND_ANIMCHAN_EDIT, NULL);
@@ -2575,10 +2576,10 @@ static void achannel_setting_visible_widget_cb(bContext *C, void *ale_npoin, voi
/* verify that we have a channel to operate on, and that it has all we need */
if (ale_setting) {
/* check if the setting is on... */
vizOn= ANIM_channel_setting_get(&ac, ale_setting, ACHANNEL_SETTING_VISIBLE);
on= ANIM_channel_setting_get(&ac, ale_setting, setting);
/* vizOn == -1 means setting not found... */
if (vizOn == -1)
/* on == -1 means setting not found... */
if (on == -1)
return;
}
else
@@ -2592,7 +2593,7 @@ static void achannel_setting_visible_widget_cb(bContext *C, void *ale_npoin, voi
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
/* call API method to flush the setting */
ANIM_visibility_flush_anim_channels(&ac, &anim_data, ale_setting, vizOn);
ANIM_flush_setting_anim_channels(&ac, &anim_data, ale_setting, setting, on);
/* free temp data */
BLI_freelistN(&anim_data);
@@ -2770,11 +2771,19 @@ static void draw_setting_widget (bAnimContext *ac, bAnimListElem *ale, bAnimChan
/* set call to send relevant notifiers and/or perform type-specific updates */
if (but) {
/* 'visibility' toggles for Graph Editor need special flushing */
if (setting == ACHANNEL_SETTING_VISIBLE)
uiButSetNFunc(but, achannel_setting_visible_widget_cb, MEM_dupallocN(ale), 0);
else
uiButSetFunc(but, achannel_setting_widget_cb, NULL, NULL);
switch (setting) {
/* settings needing flushing up/down hierarchy */
case ACHANNEL_SETTING_VISIBLE: /* Graph Editor - 'visibility' toggles */
case ACHANNEL_SETTING_PROTECT: /* General - protection flags */
case ACHANNEL_SETTING_MUTE: /* General - muting flags */
uiButSetNFunc(but, achannel_setting_flush_widget_cb, MEM_dupallocN(ale), SET_INT_IN_POINTER(setting));
break;
/* no flushing */
case ACHANNEL_SETTING_EXPAND: /* expanding - cannot flush, otherwise all would open/close at once */
default:
uiButSetFunc(but, achannel_setting_widget_cb, NULL, NULL);
}
}
}
}

View File

@@ -364,9 +364,10 @@ void ANIM_deselect_anim_channels (void *data, short datatype, short test, short
* then the channels under closed expanders get ignored...
* - ale_setting: the anim channel (not in the anim_data list directly, though occuring there)
* with the new state of the setting that we want flushed up/down the hierarchy
* - vizOn: whether the visibility setting has been enabled or disabled
* - setting: type of setting to set
* - on: whether the visibility setting has been enabled or disabled
*/
void ANIM_visibility_flush_anim_channels (bAnimContext *ac, ListBase *anim_data, bAnimListElem *ale_setting, short vizOn)
void ANIM_flush_setting_anim_channels (bAnimContext *ac, ListBase *anim_data, bAnimListElem *ale_setting, int setting, short on)
{
bAnimListElem *ale, *match=NULL;
int prevLevel=0, matchLevel=0;
@@ -394,13 +395,22 @@ void ANIM_visibility_flush_anim_channels (bAnimContext *ac, ListBase *anim_data,
* - we define the level as simply being the offset for the start of the channel
*/
matchLevel= (acf->get_offset)? acf->get_offset(ac, ale_setting) : 0;
prevLevel= matchLevel;
}
/* flush up?
* - only flush up if the current state is now enabled
*
* For Visibility:
* - only flush up if the current state is now enabled (positive 'on' state is default)
* (otherwise, it's too much work to force the parents to be inactive too)
*
* For everything else:
* - only flush up if the current state is now disabled (negative 'off' state is default)
* (otherwise, it's too much work to force the parents to be active too)
*/
if (vizOn) {
if ( ((setting == ACHANNEL_SETTING_VISIBLE) && on) ||
((setting != ACHANNEL_SETTING_VISIBLE) && on==0) )
{
/* go backwards in the list, until the highest-ranking element (by indention has been covered) */
for (ale= match->prev; ale; ale= ale->prev) {
bAnimChannelType *acf= ANIM_channel_get_typeinfo(ale);
@@ -416,7 +426,7 @@ void ANIM_visibility_flush_anim_channels (bAnimContext *ac, ListBase *anim_data,
* when toggling visibility of F-Curves, gets flushed), flush the new status...
*/
if (level < prevLevel)
ANIM_channel_setting_set(ac, ale, ACHANNEL_SETTING_VISIBLE, vizOn);
ANIM_channel_setting_set(ac, ale, setting, on);
/* however, if the level is 'greater than' (i.e. less important than the previous channel,
* stop searching, since we've already reached the bottom of another hierarchy
*/
@@ -444,7 +454,7 @@ void ANIM_visibility_flush_anim_channels (bAnimContext *ac, ListBase *anim_data,
* flush the new status...
*/
if (level > matchLevel)
ANIM_channel_setting_set(ac, ale, ACHANNEL_SETTING_VISIBLE, vizOn);
ANIM_channel_setting_set(ac, ale, setting, on);
/* however, if the level is 'less than or equal to' the channel that was changed,
* (i.e. the current channel is as important if not more important than the changed channel)
* then we should stop, since we've found the last one of the children we should flush
@@ -1054,7 +1064,7 @@ static int animchannels_visibility_set_exec(bContext *C, wmOperator *op)
ANIM_channel_setting_set(&ac, ale, ACHANNEL_SETTING_VISIBLE, ACHANNEL_SETFLAG_ADD);
/* now, also flush selection status up/down as appropriate */
ANIM_visibility_flush_anim_channels(&ac, &all_data, ale, 1);
ANIM_flush_setting_anim_channels(&ac, &all_data, ale, ACHANNEL_SETTING_VISIBLE, 1);
}
BLI_freelistN(&anim_data);
@@ -1128,7 +1138,7 @@ static int animchannels_visibility_toggle_exec(bContext *C, wmOperator *op)
ANIM_channel_setting_set(&ac, ale, ACHANNEL_SETTING_VISIBLE, vis);
/* now, also flush selection status up/down as appropriate */
ANIM_visibility_flush_anim_channels(&ac, &all_data, ale, (vis == ACHANNEL_SETFLAG_ADD));
ANIM_flush_setting_anim_channels(&ac, &all_data, ale, ACHANNEL_SETTING_VISIBLE, (vis == ACHANNEL_SETFLAG_ADD));
}
/* cleanup */

View File

@@ -386,9 +386,10 @@ void ANIM_channel_setting_set(bAnimContext *ac, bAnimListElem *ale, int setting,
* then the channels under closed expanders get ignored...
* - ale_setting: the anim channel (not in the anim_data list directly, though occuring there)
* with the new state of the setting that we want flushed up/down the hierarchy
* - vizOn: whether the visibility setting has been enabled or disabled
* - setting: type of setting to set
* - on: whether the visibility setting has been enabled or disabled
*/
void ANIM_visibility_flush_anim_channels(bAnimContext *ac, ListBase *anim_data, bAnimListElem *ale_setting, short vizOn);
void ANIM_flush_setting_anim_channels(bAnimContext *ac, ListBase *anim_data, bAnimListElem *ale_setting, int setting, short on);
/* Deselect all animation channels */