- OSX bug: selecting vertices in imagewindow didnt draw in frontbuf visibly
added a glFlush
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@@ -719,6 +719,7 @@ void mouse_select_sima(void)
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glDrawBuffer(GL_FRONT);
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glDrawBuffer(GL_FRONT);
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draw_tfaces();
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draw_tfaces();
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glFlush(); // at OSX, a flush pops up the "frontbuffer" (it does a swap, doh!)
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glDrawBuffer(GL_BACK);
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glDrawBuffer(GL_BACK);
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std_rmouse_transform(transform_tface_uv);
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std_rmouse_transform(transform_tface_uv);
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