- OSX ghost: hand cursor, and it creates an opengl context with AUX buffer

This commit is contained in:
2003-06-11 15:11:59 +00:00
parent 2fc36da5fa
commit ef4c05bd6c

View File

@@ -50,10 +50,11 @@ AGLContext GHOST_WindowCarbon::s_firstaglCtx = NULL;
const GHOST_TInt32 GHOST_WindowCarbon::s_sizeRectSize = 16;
#endif //GHOST_DRAW_CARBON_GUTTER
static const GLint sPreferredFormatWindow[7] = {
static const GLint sPreferredFormatWindow[9] = {
AGL_RGBA, GL_TRUE,
AGL_DOUBLEBUFFER, GL_TRUE,
AGL_DEPTH_SIZE, 16,
AGL_AUX_BUFFERS, 1,
AGL_NONE,
};
@@ -532,7 +533,7 @@ void GHOST_WindowCarbon::loadCursor(bool visible, GHOST_TStandardCursor cursor)
switch (cursor) {
default:
GCMAP( GHOST_kStandardCursorDefault, kThemeArrowCursor);
GCMAP( GHOST_kStandardCursorRightArrow, kThemeArrowCursor);
GCMAP( GHOST_kStandardCursorRightArrow, kThemeAliasArrowCursor);
GCMAP( GHOST_kStandardCursorLeftArrow, kThemeArrowCursor);
GCMAP( GHOST_kStandardCursorInfo, kThemeArrowCursor);
GCMAP( GHOST_kStandardCursorDestroy, kThemeArrowCursor);