2.5 Physic Buttons:
* Added Softbody buttons. Patch by Wahooney. Thanks. I did some minor code cleanup. * Collision settings now grey out, when disabled.
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@@ -44,24 +44,21 @@ class PHYSICS_PT_collision(PhysicButtonsPanel):
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md = context.collision
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settings = context.object.collision
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if settings.enabled:
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pass
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split = layout.split()
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col = split.column()
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col.itemL(text="Damping:")
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col.itemR(settings, "damping_factor", text="Factor");
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col.itemR(settings, "random_damping", text="Random");
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col = split.column()
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col.itemL(text="Friction:")
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col.itemR(settings, "friction_factor", text="Factor");
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col.itemR(settings, "random_friction", text="Random");
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layout.itemR(settings, "permeability");
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layout.itemR(settings, "kill_particles");
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layout.enabled = settings.enabled
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col = layout.column()
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col.itemL(text="Damping:")
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col.itemR(settings, "damping_factor", text="Factor");
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col.itemR(settings, "random_damping", text="Random");
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col = layout.column()
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col.itemL(text="Friction:")
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col.itemR(settings, "friction_factor", text="Factor");
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col.itemR(settings, "random_friction", text="Random");
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layout.itemR(settings, "permeability");
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layout.itemR(settings, "kill_particles");
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bpy.types.register(PHYSICS_PT_field)
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bpy.types.register(PHYSICS_PT_collision)
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@@ -33,12 +33,187 @@ class PHYSICS_PT_softbody(PhysicButtonsPanel):
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else:
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# add modifier
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split.item_enumO("OBJECT_OT_modifier_add", "type", "SOFTBODY", text="Add")
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split.itemL()
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split.itemL("")
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if md:
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softbody = md.settings
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# General
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split = layout.split()
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bpy.types.register(PHYSICS_PT_softbody)
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col = split.column()
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col.itemL(text="Object:")
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col.itemR(softbody, "mass")
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col.itemR(softbody, "friction")
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col = split.column()
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col.itemL(text="Simulation:")
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col.itemR(softbody, "gravity")
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col.itemR(softbody, "speed")
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class PHYSICS_PT_softbody_goal(PhysicButtonsPanel):
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__idname__ = "PHYSICS_PT_softbody_goal"
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__label__ = "Soft Body Goal"
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def poll(self, context):
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return (context.soft_body != None)
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def draw_header(self, context):
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layout = self.layout
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softbody = context.soft_body.settings
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layout.itemR(softbody, "use_goal", text="")
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def draw(self, context):
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layout = self.layout
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md = context.soft_body
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ob = context.object
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split = layout.split()
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if md:
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softbody = md.settings
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layout.active = softbody.use_goal
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# Goal
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split = layout.split()
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col = split.column()
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col.itemL(text="Goal Strengths:")
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col.itemR(softbody, "goal_default", text="Default")
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subcol = col.column(align=True)
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subcol.itemR(softbody, "goal_min", text="Minimum")
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subcol.itemR(softbody, "goal_max", text="Maximum")
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col = split.column()
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col.itemL(text="Goal Settings:")
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col.itemR(softbody, "goal_spring", text="Stiffness")
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col.itemR(softbody, "goal_friction", text="Damping")
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layout.itemR(softbody, "goal_vertex_group", text="Vertex Group")
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class PHYSICS_PT_softbody_edge(PhysicButtonsPanel):
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__idname__ = "PHYSICS_PT_softbody_edge"
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__label__ = "Soft Body Edges"
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def poll(self, context):
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return (context.soft_body != None)
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def draw_header(self, context):
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layout = self.layout
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softbody = context.soft_body.settings
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layout.itemR(softbody, "use_edges", text="")
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def draw(self, context):
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layout = self.layout
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md = context.soft_body
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ob = context.object
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split = layout.split()
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if md:
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softbody = md.settings
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layout.active = softbody.use_edges
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split = layout.split()
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col = split.column()
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col.itemL(text="Springs:")
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col.itemR(softbody, "pull")
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col.itemR(softbody, "push")
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col.itemR(softbody, "damp")
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col.itemR(softbody, "plastic")
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col.itemR(softbody, "bending")
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col.itemR(softbody, "spring_length", text="Length")
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col = split.column()
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col.itemR(softbody, "stiff_quads")
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subcol = col.column()
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subcol.active = softbody.stiff_quads
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subcol.itemR(softbody, "shear")
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col.itemR(softbody, "new_aero", text="Aero")
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subcol = col.column()
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subcol.active = softbody.new_aero
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subcol.itemR(softbody, "aero", text="Factor", enabled=softbody.new_aero)
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col.itemL(text="Collision:")
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col.itemR(softbody, "edge_collision", text="Edge")
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col.itemR(softbody, "face_collision", text="Face")
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class PHYSICS_PT_softbody_collision(PhysicButtonsPanel):
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__idname__ = "PHYSICS_PT_softbody_collision"
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__label__ = "Soft Body Collision"
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def poll(self, context):
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return (context.soft_body != None)
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def draw_header(self, context):
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layout = self.layout
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softbody = context.soft_body.settings
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layout.itemR(softbody, "self_collision", text="")
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def draw(self, context):
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layout = self.layout
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md = context.soft_body
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ob = context.object
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split = layout.split()
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if md:
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softbody = md.settings
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layout.active = softbody.self_collision
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layout.itemL(text="Collision Type:")
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layout.itemR(softbody, "collision_type", expand=True)
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col = layout.column(align=True)
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col.itemL(text="Ball:")
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col.itemR(softbody, "ball_size", text="Size")
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col.itemR(softbody, "ball_stiff", text="Stiffness")
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col.itemR(softbody, "ball_damp", text="Dampening")
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class PHYSICS_PT_softbody_solver(PhysicButtonsPanel):
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__idname__ = "PHYSICS_PT_softbody_solver"
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__label__ = "Soft Body Solver"
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def poll(self, context):
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return (context.soft_body != None)
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def draw(self, context):
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layout = self.layout
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md = context.soft_body
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ob = context.object
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split = layout.split()
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if md:
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softbody = md.settings
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# Solver
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split = layout.split()
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col = split.column(align=True)
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col.itemL(text="Step Size:")
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col.itemR(softbody, "minstep")
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col.itemR(softbody, "maxstep")
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col.itemR(softbody, "auto_step", text="Auto-Step")
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col = split.column()
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col.itemR(softbody, "error_limit")
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col.itemL(text="Helpers:")
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col.itemR(softbody, "choke")
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col.itemR(softbody, "fuzzy")
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layout.itemL(text="Diagnostics:")
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layout.itemR(softbody, "diagnose")
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bpy.types.register(PHYSICS_PT_softbody)
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bpy.types.register(PHYSICS_PT_softbody_goal)
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bpy.types.register(PHYSICS_PT_softbody_edge)
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bpy.types.register(PHYSICS_PT_softbody_collision)
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bpy.types.register(PHYSICS_PT_softbody_solver)
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