fix Collada: wrong usage of pointer and hidden redeclaration

* Suspicious usage of pointer:

  short *type = 0; // this creates a null pointer

When this is later used for anything then blender would crash.
After following the code and check what happens i strongly believe
the author wanted to use a short and not a pointer to a short here.

* local variable where reused later in same function
While this did no harm, i still felt it was better to use a different
name here to make things more separated:

- moved variable declaraiotns into loop (for int a=0; ...)
- renamed uv_images to uv_image_set
- renamed index variable from i to j in inner loop that
  reused same index name from outer loop
This commit is contained in:
2018-03-11 20:32:47 +01:00
parent 49a7cd1ba4
commit 2c9c22df26
4 changed files with 14 additions and 14 deletions

View File

@@ -474,9 +474,9 @@ void DocumentImporter::create_constraints(ExtraTags *et, Object *ob)
{
if (et && et->isProfile("blender")) {
std::string name;
short* type = 0;
et->setData("type", type);
BKE_constraint_add_for_object(ob, "Test_con", *type);
short type = 0;
et->setData("type", &type);
BKE_constraint_add_for_object(ob, "Test_con", type);
}
}
@@ -587,8 +587,8 @@ std::vector<Object *> *DocumentImporter::write_node(COLLADAFW::Node *node, COLLA
++lamp_done;
}
while (controller_done < controller.getCount()) {
COLLADAFW::InstanceGeometry *geom = (COLLADAFW::InstanceGeometry *)controller[controller_done];
ob = mesh_importer.create_mesh_object(node, geom, true, uid_material_map, material_texture_mapping_map);
COLLADAFW::InstanceGeometry *geometry = (COLLADAFW::InstanceGeometry *)controller[controller_done];
ob = mesh_importer.create_mesh_object(node, geometry, true, uid_material_map, material_texture_mapping_map);
if (ob == NULL) {
report_unknown_reference(*node, "instance_controller");
}

View File

@@ -149,8 +149,8 @@ void GeometryExporter::operator()(Object *ob)
}
else {
bool all_uv_layers = !this->export_settings->active_uv_only;
std::set<Image *> uv_images = bc_getUVImages(ob, all_uv_layers);
createPolylists(uv_images, has_uvs, has_color, ob, me, geom_id, norind);
std::set<Image *> uv_image_set = bc_getUVImages(ob, all_uv_layers);
createPolylists(uv_image_set, has_uvs, has_color, ob, me, geom_id, norind);
}
}

View File

@@ -203,8 +203,8 @@ bool ImagesExporter::hasImages(Scene *sce)
for (node = this->export_settings->export_set; node; node = node->next) {
Object *ob = (Object *)node->link;
int a;
for (a = 0; a < ob->totcol; a++) {
for (int a = 0; a < ob->totcol; a++) {
Material *ma = give_current_material(ob, a + 1);
// no material, but check all of the slots

View File

@@ -552,7 +552,7 @@ void MeshImporter::mesh_add_edges(Mesh *mesh, int len)
{
CustomData edata;
MEdge *medge;
int i, totedge;
int totedge;
if (len == 0)
return;
@@ -572,7 +572,7 @@ void MeshImporter::mesh_add_edges(Mesh *mesh, int len)
/* set default flags */
medge = &mesh->medge[mesh->totedge];
for (i = 0; i < len; i++, medge++)
for (int i = 0; i < len; i++, medge++)
medge->flag = ME_EDGEDRAW | ME_EDGERENDER | SELECT;
mesh->totedge = totedge;
@@ -606,12 +606,12 @@ void MeshImporter::read_lines(COLLADAFW::Mesh *mesh, Mesh *me)
unsigned int edge_count = mp->getFaceCount();
unsigned int *indices = mp->getPositionIndices().getData();
for (int i = 0; i < edge_count; i++, med++) {
for (int j = 0; j < edge_count; j++, med++) {
med->bweight = 0;
med->crease = 0;
med->flag |= ME_LOOSEEDGE;
med->v1 = indices[2 * i];
med->v2 = indices[2 * i + 1];
med->v1 = indices[2 * j];
med->v2 = indices[2 * j + 1];
}
}
}