Merge branch 'master' into blender2.8

This commit is contained in:
2018-05-03 19:53:19 +02:00
2 changed files with 9 additions and 8 deletions

View File

@@ -437,8 +437,8 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc, bool for
}
}
else {
if (targ_tree = bvhtree_from_mesh_get(
&treedata_stack.dmtreedata, calc->target, BVHTREE_FROM_LOOPTRI, 4))
if ((targ_tree = bvhtree_from_mesh_get(
&treedata_stack.dmtreedata, calc->target, BVHTREE_FROM_LOOPTRI, 4)))
{
targ_callback = treedata_stack.dmtreedata.raycast_callback;
treeData = &treedata_stack.dmtreedata;

View File

@@ -105,7 +105,7 @@ static void mesh_calc_hq_normal(Mesh *mesh, float (*face_nors)[3], float (*r_ver
EdgeFaceRef *edge_ref;
float edge_normal[3];
/* This loop adds an edge hash if its not there, and adds the face index */
/* Add an edge reference if it's not there, pointing back to the face index. */
for (i = 0; i < numFaces; i++, mp++) {
int j;
@@ -138,12 +138,12 @@ static void mesh_calc_hq_normal(Mesh *mesh, float (*face_nors)[3], float (*r_ver
if (edgeref_is_init(edge_ref) && (edge_ref->f1 != -1)) {
if (edge_ref->f2 != -1) {
/* We have 2 faces using this edge, calculate the edges normal
* using the angle between the 2 faces as a weighting */
* using the angle between the 2 faces as a weighting */
#if 0
add_v3_v3v3(edge_normal, face_nors[edge_ref->f1], face_nors[edge_ref->f2]);
normalize_v3_length(
edge_normal,
angle_normalized_v3v3(face_nors[edge_ref->f1], face_nors[edge_ref->f2]));
edge_normal,
angle_normalized_v3v3(face_nors[edge_ref->f1], face_nors[edge_ref->f2]));
#else
mid_v3_v3v3_angle_weighted(edge_normal, face_nors[edge_ref->f1], face_nors[edge_ref->f2]);
#endif
@@ -901,15 +901,16 @@ static Mesh *applyModifier(
#ifdef SOLIDIFY_SIDE_NORMALS
if (do_side_normals) {
const MEdge *ed_orig = medge;
ed = medge + (numEdges * stride);
for (i = 0; i < rimVerts; i++, ed++) {
for (i = 0; i < rimVerts; i++, ed++, ed_orig++) {
float nor_cpy[3];
short *nor_short;
int k;
/* note, only the first vertex (lower half of the index) is calculated */
BLI_assert(ed->v1 < numVerts);
normalize_v3_v3(nor_cpy, edge_vert_nos[ed->v1]);
normalize_v3_v3(nor_cpy, edge_vert_nos[ed_orig->v1]);
for (k = 0; k < 2; k++) { /* loop over both verts of the edge */
nor_short = mvert[*(&ed->v1 + k)].no;