OpenGL: fixes related to GL_POINTS

I put all usage of GL_POINTS under the microscope. Fixed problems &
optimized a couple of spots.

- reduce calls to glPointSize by about 50%
- draw selected & unselected vertices together for UV editor & EditMesh
- draw initial gpencil stroke point the proper size
- a few other smaller fixes

New policy: each GL_POINTS draw call needs to set its desired point
size. This eliminates half our calls to glPointSize (setting it back to
its 1.0 default after every draw).
This commit is contained in:
2016-01-15 22:59:42 -05:00
parent 31375a1b21
commit 2d71d13ea2
15 changed files with 36 additions and 75 deletions

View File

@@ -728,6 +728,8 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
/* LUMA (1 channel) */
glBlendFunc(GL_ONE, GL_ONE);
glColor3f(alpha, alpha, alpha);
glPointSize(1.0);
if (scopes->wavefrm_mode == SCOPES_WAVEFRM_LUMA) {
glBlendFunc(GL_ONE, GL_ONE);
@@ -944,6 +946,7 @@ void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wco
glScalef(diam, diam, 0.f);
glVertexPointer(2, GL_FLOAT, 0, scopes->vecscope);
glPointSize(1.0);
glDrawArrays(GL_POINTS, 0, scopes->waveform_tot);
glDisableClientState(GL_VERTEX_ARRAY);
@@ -1517,7 +1520,6 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti
glVertex2fv(fac);
}
glEnd();
glPointSize(1.0f);
/* restore scissortest */
glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);