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Mike Erwin 2d71d13ea2 OpenGL: fixes related to GL_POINTS
I put all usage of GL_POINTS under the microscope. Fixed problems &
optimized a couple of spots.

- reduce calls to glPointSize by about 50%
- draw selected & unselected vertices together for UV editor & EditMesh
- draw initial gpencil stroke point the proper size
- a few other smaller fixes

New policy: each GL_POINTS draw call needs to set its desired point
size. This eliminates half our calls to glPointSize (setting it back to
its 1.0 default after every draw).
2016-01-15 23:51:29 -05:00
2016-01-04 14:20:48 +05:00
2016-01-15 23:51:29 -05:00
2013-12-24 22:57:27 +06:00
2016-01-04 14:20:48 +05:00
2010-10-13 14:44:22 +00:00
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Archive of Blender with old branches
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