use the same rasterizer as the compositor for the sequencer.

This commit is contained in:
2012-07-31 15:45:01 +00:00
parent 8dc3d4e3fd
commit 2e51811950
3 changed files with 56 additions and 18 deletions

View File

@@ -231,6 +231,11 @@ void BKE_maskrasterize_handle_init(MaskRasterHandle *mr_handle, str
const short do_aspect_correct, const short do_mask_aa,
const short do_feather);
float BKE_maskrasterize_handle_sample(MaskRasterHandle *mr_handle, const float xy[2]);
void BKE_maskrasterize_buffer(MaskRasterHandle *mr_handle,
const unsigned int width, const unsigned int height,
float *buffer);
#endif /* USE_RASKTER */
#endif /* __BKE_MASK_H__ */

View File

@@ -1289,4 +1289,33 @@ float BKE_maskrasterize_handle_sample(MaskRasterHandle *mr_handle, const float x
return value;
}
/**
* \brief Rasterize a buffer from a single mask
*
* We could get some speedup by inlining #BKE_maskrasterize_handle_sample
* and calcilating each layer then blending buffers, but this function is only
* used by the sequencer - so better have the caller thread.
*
* If we wanted to this function could be threaded with OpenMP easily.
*/
void BKE_maskrasterize_buffer(MaskRasterHandle *mr_handle,
const unsigned int width, const unsigned int height,
float *buffer)
{
unsigned int x;
unsigned int y;
float *fp = buffer;
float xy[2];
for (y = 0; y < height; y++) {
xy[1] = (float)y / (float)height;
for (x = 0; x < width; x++) {
xy[0] = (float)x / (float)width;
*fp++ = BKE_maskrasterize_handle_sample(mr_handle, xy);
}
}
}
#endif /* USE_RASKTER */

View File

@@ -2072,10 +2072,30 @@ static ImBuf *seq_render_mask_strip(
if (!seq->mask) {
return NULL;
}
else {
Mask *mask_temp;
MaskRasterHandle *mr_handle;
BKE_mask_evaluate(seq->mask, seq->mask->sfra + nr, TRUE);
mask_temp = BKE_mask_copy_nolib(seq->mask);
BKE_mask_evaluate(mask_temp, seq->mask->sfra + nr, TRUE);
maskbuf = MEM_mallocN(sizeof(float) * context.rectx * context.recty, __func__);
mr_handle = BKE_maskrasterize_handle_new();
BKE_maskrasterize_handle_init(mr_handle, mask_temp,
context.rectx, context.recty,
TRUE, TRUE, TRUE);
BKE_mask_free(mask_temp);
MEM_freeN(mask_temp);
BKE_maskrasterize_buffer(mr_handle, context.rectx, context.recty, maskbuf);
BKE_maskrasterize_handle_free(mr_handle);
}
maskbuf = MEM_callocN(sizeof(float) * context.rectx * context.recty, __func__);
if (seq->flag & SEQ_MAKE_FLOAT) {
/* pixels */
@@ -2084,14 +2104,6 @@ static ImBuf *seq_render_mask_strip(
ibuf = IMB_allocImBuf(context.rectx, context.recty, 32, IB_rectfloat);
BKE_mask_rasterize(seq->mask,
context.rectx, context.recty,
maskbuf,
TRUE,
FALSE, /*XXX- TODO: make on/off for anti-aliasing */
TRUE /*XXX- TODO: make on/off for feather */
);
fp_src = maskbuf;
fp_dst = ibuf->rect_float;
i = context.rectx * context.recty;
@@ -2110,14 +2122,6 @@ static ImBuf *seq_render_mask_strip(
ibuf = IMB_allocImBuf(context.rectx, context.recty, 32, IB_rect);
BKE_mask_rasterize(seq->mask,
context.rectx, context.recty,
maskbuf,
TRUE,
FALSE, /*XXX- TODO: make on/off for anti-aliasing */
TRUE /*XXX- TODO: make on/off for feather */
);
fp_src = maskbuf;
ub_dst = (unsigned char *)ibuf->rect;
i = context.rectx * context.recty;