In PoseMode, selecting multiple bones and transform() it crashes.
Found out the bones were not even counted at all! Bug since 2.25...
This commit is contained in:
2004-12-01 15:57:33 +00:00
parent d7c8ff725a
commit 2f79bdd872

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@@ -2288,7 +2288,7 @@ void make_trans_bones (char mode)
where_is_armature (G.obpose);
/* Allocate memory for the transformation record */
tottrans= count_bones (arm, BONE_SELECTED, 0);
tottrans= count_bones (arm, BONE_SELECTED, 1);
if (!tottrans)
return;