Bug #1924
In PoseMode, selecting multiple bones and transform() it crashes. Found out the bones were not even counted at all! Bug since 2.25...
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@@ -2288,7 +2288,7 @@ void make_trans_bones (char mode)
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where_is_armature (G.obpose);
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/* Allocate memory for the transformation record */
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tottrans= count_bones (arm, BONE_SELECTED, 0);
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tottrans= count_bones (arm, BONE_SELECTED, 1);
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if (!tottrans)
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return;
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