Correct matrix stack assert

This commit is contained in:
2017-08-27 11:22:31 +10:00
parent 79111f9246
commit 2ff7ba2c6c

View File

@@ -121,7 +121,7 @@ static void checkmat(cosnt float *m)
void gpuPushMatrix(void)
{
BLI_assert(ModelViewStack.top < MATRIX_STACK_DEPTH);
BLI_assert(ModelViewStack.top + 1 < MATRIX_STACK_DEPTH);
ModelViewStack.top++;
copy_m4_m4(ModelView, ModelViewStack.stack[ModelViewStack.top - 1]);
}
@@ -135,7 +135,7 @@ void gpuPopMatrix(void)
void gpuPushProjectionMatrix(void)
{
BLI_assert(ProjectionStack.top < MATRIX_STACK_DEPTH);
BLI_assert(ProjectionStack.top + 1 < MATRIX_STACK_DEPTH);
ProjectionStack.top++;
copy_m4_m4(Projection, ProjectionStack.stack[ProjectionStack.top - 1]);
}