GLCompute: Apply state before dispatch
This commit is contained in:
@@ -15,6 +15,9 @@ namespace blender::gpu {
|
||||
void GLCompute::dispatch(int group_x_len, int group_y_len, int group_z_len)
|
||||
{
|
||||
GL_CHECK_RESOURCES("Compute");
|
||||
|
||||
GLContext::get()->state_manager->apply_state();
|
||||
|
||||
glDispatchCompute(group_x_len, group_y_len, group_z_len);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user