Fix T69558: crash in BKE_scene_update_sound for a soundstrip without
linked sound Crash could be triggered by just adding any object to the scene. Reviewers: sergey Maniphest Tasks: T69558 Differential Revision: https://developer.blender.org/D5764
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@@ -4933,7 +4933,7 @@ static bool sequencer_refresh_sound_length_recursive(Main *bmain, Scene *scene,
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changed = true;
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}
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}
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else if (seq->type == SEQ_TYPE_SOUND_RAM) {
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else if (seq->type == SEQ_TYPE_SOUND_RAM && seq->sound) {
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const float length = BKE_sound_get_length(bmain, seq->sound);
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int old = seq->len;
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float fac;
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