fix bad level call so blendplayer builds

This commit is contained in:
2010-03-27 18:08:57 +00:00
parent 57101c4fd2
commit 319a7afa08

View File

@@ -36,6 +36,7 @@
struct ARegion;
struct ARegionType;
struct Base;
struct bNodeTree;
struct CSG_FaceIteratorDescriptor;
struct CSG_VertexIteratorDescriptor;
struct ColorBand;
@@ -79,7 +80,7 @@ struct wmKeyConfig;
struct wmKeyMap;
struct wmOperator;
struct wmWindowManager;
struct View3D;
/*new render funcs */
@@ -122,6 +123,7 @@ void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg
char stipple_quarttone[1]; //GLubyte stipple_quarttone[128]
double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, char *retstr) {return 0.0f;}
struct Render *RE_NewRender(const char *name){return (struct Render*) NULL;}
void RE_SwapResult(struct Render *re, struct RenderResult **rr){}
void RE_BlenderFrame(struct Render *re, struct Scene *scene, int frame){}
/* rna */