fix bad level call so blendplayer builds
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@@ -36,6 +36,7 @@
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struct ARegion;
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struct ARegionType;
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struct Base;
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struct bNodeTree;
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struct CSG_FaceIteratorDescriptor;
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struct CSG_VertexIteratorDescriptor;
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struct ColorBand;
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@@ -79,7 +80,7 @@ struct wmKeyConfig;
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struct wmKeyMap;
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struct wmOperator;
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struct wmWindowManager;
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struct View3D;
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/*new render funcs */
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@@ -122,6 +123,7 @@ void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg
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char stipple_quarttone[1]; //GLubyte stipple_quarttone[128]
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double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, char *retstr) {return 0.0f;}
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struct Render *RE_NewRender(const char *name){return (struct Render*) NULL;}
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void RE_SwapResult(struct Render *re, struct RenderResult **rr){}
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void RE_BlenderFrame(struct Render *re, struct Scene *scene, int frame){}
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/* rna */
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