* New Point Density texture option: 'Object Vertices'

This works very similarly to particles, it just uses the object's renderable vertices as the points instead.

http://mke3.net/blender/devel/rendering/volumetrics/pd_objectvertices.png
This commit is contained in:
2008-09-29 07:56:41 +00:00
parent bab94c46e0
commit 31d6a6be68
3 changed files with 79 additions and 16 deletions

View File

@@ -136,11 +136,13 @@ typedef struct PointDensity {
short source;
short pdpad[3];
struct Object *object; /* for 'Particle system' type - source object */
short psysindex; /* and object's psys number */
short psys_cache_space; /* cache particles in worldspace, object space, ... ? */
struct Object *object; /* for 'Object' or 'Particle system' type - source object */
short psys_cache_space; /* cache points in worldspace, object space, ... ? */
short psysindex; /* for 'Particle system' type - object's psys number */
short pdpad2[2];
short ob_cache_space; /* cache points in worldspace, object space, ... ? */
short pdpad2;
void *point_tree; /* the kd-tree containing points */
} PointDensity;
@@ -414,9 +416,9 @@ typedef struct TexMapping {
#define TEX_PD_FILE 2
/* psys_cache_space */
#define TEX_PD_PSYS_OBJECTLOC 0
#define TEX_PD_PSYS_OBJECTSPACE 1
#define TEX_PD_PSYS_WORLDSPACE 2
#define TEX_PD_OBJECTLOC 0
#define TEX_PD_OBJECTSPACE 1
#define TEX_PD_WORLDSPACE 2
#endif

View File

@@ -39,6 +39,7 @@
#include "DNA_particle_types.h"
#include "render_types.h"
#include "renderdatabase.h"
#include "texture.h"
@@ -54,7 +55,6 @@ static void pointdensity_cache_psys(Render *re, PointDensity *pd, Object *ob, Pa
/* init crap */
if (!psys || !ob || !pd) return;
//Mat4CpyMat4(obview, ob->obmat);
Mat4MulMat4(obview, re->viewinv, ob->obmat);
/* Just to create a valid rendering context */
@@ -71,7 +71,6 @@ static void pointdensity_cache_psys(Render *re, PointDensity *pd, Object *ob, Pa
/* in case ob->imat isn't up-to-date */
Mat4Invert(ob->imat, ob->obmat);
/* finally do something */
pd->point_tree = BLI_kdtree_new(psys->totpart+psys->totchild);
if (psys->totchild > 0 && !(psys->part->draw & PART_DRAW_PARENT))
@@ -84,17 +83,17 @@ static void pointdensity_cache_psys(Render *re, PointDensity *pd, Object *ob, Pa
VECCOPY(partco, state.co);
if (pd->psys_cache_space == TEX_PD_PSYS_OBJECTSPACE)
if (pd->psys_cache_space == TEX_PD_OBJECTSPACE)
Mat4MulVecfl(ob->imat, partco);
else if (pd->psys_cache_space == TEX_PD_PSYS_OBJECTLOC) {
else if (pd->psys_cache_space == TEX_PD_OBJECTLOC) {
float obloc[3];
VECCOPY(obloc, ob->loc);
VecSubf(partco, partco, obloc);
} else {
/* TEX_PD_PSYS_WORLDSPACE */
/* TEX_PD_WORLDSPACE */
}
BLI_kdtree_insert(pd->point_tree, 0, partco, NULL);
BLI_kdtree_insert(pd->point_tree, i, partco, NULL);
}
}
@@ -103,6 +102,38 @@ static void pointdensity_cache_psys(Render *re, PointDensity *pd, Object *ob, Pa
}
static void pointdensity_cache_object(Render *re, PointDensity *pd, ObjectRen *obr)
{
int i;
if (!obr || !pd) return;
if(!obr->vertnodes) return;
/* in case ob->imat isn't up-to-date */
Mat4Invert(obr->ob->imat, obr->ob->obmat);
pd->point_tree = BLI_kdtree_new(obr->totvert);
for(i=0; i<obr->totvert; i++) {
float ver_co[3];
VertRen *ver= RE_findOrAddVert(obr, i);
VECCOPY(ver_co, ver->co);
if (pd->ob_cache_space == TEX_PD_OBJECTSPACE) {
Mat4MulVecfl(re->viewinv, ver_co);
Mat4MulVecfl(obr->ob->imat, ver_co);
} else {
/* TEX_PD_WORLDSPACE */
Mat4MulVecfl(re->viewinv, ver_co);
}
BLI_kdtree_insert(pd->point_tree, i, ver_co, NULL);
}
BLI_kdtree_balance(pd->point_tree);
}
static void cache_pointdensity(Render *re, Tex *tex)
{
PointDensity *pd = tex->pd;
@@ -124,6 +155,22 @@ static void cache_pointdensity(Render *re, Tex *tex)
pointdensity_cache_psys(re, pd, ob, psys);
}
else if (pd->source == TEX_PD_OBJECT) {
Object *ob = pd->object;
ObjectRen *obr;
int found=0;
/* find the obren that corresponds to the object */
for (obr=re->objecttable.first; obr; obr=obr->next) {
if (obr->ob == ob) {
found=1;
break;
}
}
if (!found) return;
pointdensity_cache_object(re, pd, obr);
}
}
static void free_pointdensity(Render *re, Tex *tex)

View File

@@ -763,7 +763,7 @@ static void texture_panel_pointdensity(Tex *tex)
uiDefBut(block, LABEL, B_NOP, "Point data source:",
X2CLM2, yco-=BUTH, BUTW2, BUTH, 0, 0, 0, 0, 0, "");
uiDefButS(block, MENU, B_TEXREDR_PRV, "Particle System %x0",
uiDefButS(block, MENU, B_TEXREDR_PRV, "Particle System %x0|Object Vertices %x1",
X2CLM2, yco-=BUTH, BUTW2, BUTH, &pd->source, 0.0, 0.0, 0, 0, "Source");
yco -= YSPACE;
@@ -786,6 +786,17 @@ static void texture_panel_pointdensity(Tex *tex)
uiDefButS(block, MENU, B_TEXREDR_PRV, "Emit Object Location %x0|Emit Object Space %x1|Global Space %x2",
X2CLM2, yco-=BUTH, BUTW2, BUTH, &pd->psys_cache_space, 0.0, 0.0, 0, 0, "Co-ordinate system to cache particles in");
}
else if (pd->source == TEX_PD_OBJECT) {
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_REDR, "Ob:",
X2CLM2, yco-=BUTH, BUTW2, BUTH, &(pd->object), "Object to render as points");
yco -= YSPACE;
uiDefBut(block, LABEL, B_NOP, "Cache vertices in:",
X2CLM2, yco-=BUTH, BUTW2, BUTH, 0, 0, 0, 0, 0, "");
uiDefButS(block, MENU, B_TEXREDR_PRV, "Object Space %x1|Global Space %x2",
X2CLM2, yco-=BUTH, BUTW2, BUTH, &pd->ob_cache_space, 0.0, 0.0, 0, 0, "Co-ordinate system to cache vertices in");
}
}
}
@@ -4310,8 +4321,6 @@ static void material_panel_material_volume(Material *ma)
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_MATPRV, "Step Size: ",
X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->vol_stepsize), 0.001, 100.0, 10, 2, "Ray marching step size");
uiDefButF(block, NUMSLI, B_MATPRV, "Density: ",
X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->alpha), 0.0, 1.0, 0, 0, "Base opacity value");
uiDefButS(block, NUM, B_MATPRV, "Layer Depth: ",
X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->vol_raydepth), 0.0, 512.0, 10, 2, "Number of layered volume ray intersections allowed per pixel");
uiBlockEndAlign(block);
@@ -4327,6 +4336,11 @@ static void material_panel_material_volume(Material *ma)
yco = PANEL_YMAX;
uiDefButF(block, NUMSLI, B_MATPRV, "Density: ",
X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->alpha), 0.0, 1.0, 0, 0, "Base opacity value");
yco -= YSPACE;
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_MATPRV, "Absorption: ",
X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->vol_absorption), 0.0, 10.0, 10, 0, "Multiplier for absorption");