Cleanup: unused struct members
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@@ -97,8 +97,6 @@ typedef struct EXTERNAL_PrivateData {
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/* Do we need to update the depth or can we reuse the last calculated texture. */
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bool need_depth;
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bool update_depth;
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float last_persmat[4][4];
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} EXTERNAL_PrivateData; /* Transient data */
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/* Functions */
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@@ -94,9 +94,8 @@ struct LaplacianSystem {
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float (*verts)[3]; /* vertex coordinates */
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float (*vnors)[3]; /* vertex normals */
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float (*root)[3]; /* bone root */
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float (*tip)[3]; /* bone tip */
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float (*source)[3]; /* vertex source */
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float (*root)[3]; /* bone root */
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float (*tip)[3]; /* bone tip */
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int numsource;
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float *H; /* diagonal H matrix */
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@@ -2611,11 +2611,6 @@ static void update_brush_local_mat(Sculpt *sd, Object *ob)
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}
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}
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/* Note: uses after-struct allocated mem to store actual cache... */
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typedef struct SculptDoBrushSmoothGridDataChunk {
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size_t tmpgrid_size;
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} SculptDoBrushSmoothGridDataChunk;
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typedef struct {
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SculptSession *ss;
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const float *ray_start;
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@@ -44,6 +44,8 @@ static struct GPUPlatformGlobal {
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char *gpu_name;
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} GPG = {false};
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/* Remove this? */
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#if 0
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typedef struct GPUPlatformSupportTest {
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eGPUSupportLevel support_level;
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eGPUDeviceType device;
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@@ -53,6 +55,7 @@ typedef struct GPUPlatformSupportTest {
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const char *renderer;
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const char *version;
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} GPUPlatformSupportTest;
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#endif
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eGPUSupportLevel GPU_platform_support_level(void)
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{
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@@ -208,7 +208,7 @@ typedef struct {
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uint is_cull_face : 1;
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uint is_depth_test : 1;
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uint is_dither : 1;
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uint is_lighting : 1;
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/* uint is_lighting : 1; */ /* UNUSED */
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uint is_line_smooth : 1;
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uint is_color_logic_op : 1;
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uint is_multisample : 1;
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