Remove MFace use w/ softbody

This commit is contained in:
2015-07-31 19:17:06 +10:00
parent 63215aea6f
commit 31fe49626f

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@@ -569,11 +569,13 @@ static void ccd_update_deflector_hash(Scene *scene, Object *vertexowner, GHash *
static int count_mesh_quads(Mesh *me)
{
int a, result = 0;
MFace *mface= me->mface;
const MPoly *mp = me->mpoly;
if (mface) {
for (a=me->totface; a>0; a--, mface++) {
if (mface->v4) result++;
if (mp) {
for (a = me->totpoly; a > 0; a--, mp++) {
if (mp->totloop == 4) {
result++;
}
}
}
return result;
@@ -582,9 +584,7 @@ static int count_mesh_quads(Mesh *me)
static void add_mesh_quad_diag_springs(Object *ob)
{
Mesh *me= ob->data;
MFace *mface= me->mface;
/*BodyPoint *bp;*/ /*UNUSED*/
BodySpring *bs, *bs_new;
int a;
if (ob->soft) {
@@ -593,36 +593,32 @@ static void add_mesh_quad_diag_springs(Object *ob)
nofquads = count_mesh_quads(me);
if (nofquads) {
/* resize spring-array to hold additional quad springs */
bs_new= MEM_callocN((ob->soft->totspring + nofquads *2 )*sizeof(BodySpring), "bodyspring");
memcpy(bs_new, ob->soft->bspring, (ob->soft->totspring )*sizeof(BodySpring));
const MLoop *mloop = me->mloop;
const MPoly *mp = me->mpoly;
BodySpring *bs;
if (ob->soft->bspring)
MEM_freeN(ob->soft->bspring); /* do this before reassigning the pointer or have a 1st class memory leak */
ob->soft->bspring = bs_new;
/* resize spring-array to hold additional quad springs */
ob->soft->bspring = MEM_recallocN(ob->soft->bspring, sizeof(BodySpring) * (ob->soft->totspring + nofquads * 2));
/* fill the tail */
a = 0;
bs = bs_new+ob->soft->totspring;
bs = &ob->soft->bspring[ob->soft->totspring];
/*bp= ob->soft->bpoint; */ /*UNUSED*/
if (mface ) {
for (a=me->totface; a>0; a--, mface++) {
if (mface->v4) {
bs->v1= mface->v1;
bs->v2= mface->v3;
bs->springtype = SB_STIFFQUAD;
bs++;
bs->v1= mface->v2;
bs->v2= mface->v4;
bs->springtype = SB_STIFFQUAD;
bs++;
}
for (a = me->totpoly; a > 0; a--, mp++) {
if (mp->totloop == 4) {
bs->v1 = mloop[mp->loopstart + 0].v;
bs->v2 = mloop[mp->loopstart + 2].v;
bs->springtype = SB_STIFFQUAD;
bs++;
bs->v1 = mloop[mp->loopstart + 1].v;
bs->v2 = mloop[mp->loopstart + 3].v;
bs->springtype = SB_STIFFQUAD;
bs++;
}
}
/* now we can announce new springs */
ob->soft->totspring += nofquads *2;
ob->soft->totspring += nofquads * 2;
}
}
}
@@ -995,20 +991,7 @@ static int sb_detect_aabb_collisionCached(float UNUSED(force[3]), unsigned int U
{
/* only with deflecting set */
if (ob->pd && ob->pd->deflect) {
#if 0 /* UNUSED */
MFace *mface= NULL;
MVert *mvert= NULL;
MVert *mprevvert= NULL;
ccdf_minmax *mima= NULL;
#endif
if (ccdm) {
#if 0 /* UNUSED */
mface= ccdm->mface;
mvert= ccdm->mvert;
mprevvert= ccdm->mprevvert;
mima= ccdm->mima;
a = ccdm->totface;
#endif
if ((aabbmax[0] < ccdm->bbmin[0]) ||
(aabbmax[1] < ccdm->bbmin[1]) ||
(aabbmax[2] < ccdm->bbmin[2]) ||
@@ -3017,8 +3000,6 @@ static void mesh_to_softbody(Scene *scene, Object *ob)
BodySpring *bs;
int a, totedge;
int defgroup_index, defgroup_index_mass, defgroup_index_spring;
BKE_mesh_tessface_ensure(me);
if (ob->softflag & OB_SB_EDGES) totedge= me->totedge;
else totedge= 0;