Nodes: fix nodes in groups not getting socket templates verified, and reserve

some socket flags for cycles to avoid conflicts.
This commit is contained in:
2011-09-17 13:03:42 +00:00
parent 100313db6e
commit 3232102cb8
2 changed files with 8 additions and 3 deletions

View File

@@ -2142,7 +2142,7 @@ static void lib_verify_nodetree(Main *main, int UNUSED(open))
ntreetype->foreach_nodetree(main, NULL, lib_nodetree_init_types_cb);
}
for(ntree= main->nodetree.first; ntree; ntree= ntree->id.next)
ntreeInitTypes(ntree);
lib_nodetree_init_types_cb(NULL, NULL, ntree);
{
int has_old_groups=0;

View File

@@ -103,10 +103,11 @@ typedef struct bNodeSocket {
#define SOCK_FLOAT 0
#define SOCK_VECTOR 1
#define SOCK_RGBA 2
#define SOCK_INT 3
#define SOCK_SHADER 3
#define SOCK_BOOLEAN 4
#define SOCK_MESH 5
#define NUM_SOCKET_TYPES 6 /* must be last! */
#define SOCK_INT 6
#define NUM_SOCKET_TYPES 7 /* must be last! */
/* socket side (input/output) */
#define SOCK_IN 1
@@ -123,6 +124,10 @@ typedef struct bNodeSocket {
#define SOCK_DYNAMIC 16
/* group socket should not be exposed */
#define SOCK_INTERNAL 32
/* socket collapsed in UI */
#define SOCK_COLLAPSED 64
/* hide socket value, if it gets auto default */
#define SOCK_HIDE_VALUE 128
typedef struct bNodePreview {
unsigned char *rect;