Fix #20171: properties of hair are not animateable.
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@@ -3945,6 +3945,7 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
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for(i=0; i<=psys->part->hair_step; i++){
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hcfra=100.0f*(float)i/(float)psys->part->hair_step;
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BKE_animsys_evaluate_animdata(&psys->part->id, psys->part->adt, hcfra, ADT_RECALC_ANIM);
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system_step(&sim, hcfra);
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save_hair(&sim, hcfra);
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}
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