Fix T82384: Custom Properties for ShaderNodeTree do not save in blend files.

Not sure why those were excluded, there is no reason not to write ID
data itself for embedded IDs...
This commit is contained in:
2020-11-04 18:14:27 +01:00
parent afe5345a3f
commit 331614e09b
2 changed files with 4 additions and 4 deletions

View File

@@ -174,6 +174,8 @@ static void collection_foreach_id(ID *id, LibraryForeachIDData *data)
void BKE_collection_blend_write_nolib(BlendWriter *writer, Collection *collection)
{
BKE_id_blend_write(writer, &collection->id);
/* Shared function for collection data-blocks and scene master collection. */
BKE_previewimg_blend_write(writer, collection->preview);
@@ -198,7 +200,6 @@ static void collection_blend_write(BlendWriter *writer, ID *id, const void *id_a
/* write LibData */
BLO_write_id_struct(writer, Collection, id_address, &collection->id);
BKE_id_blend_write(writer, &collection->id);
BKE_collection_blend_write_nolib(writer, collection);
}