modified so .Blanguages and .bfont get loaded from .blender dir.
the path to the selected ui font gets stored in the U.fontdir userprefs. fixed a fullscreen thingie for windows.
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@@ -38,14 +38,14 @@
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typedef struct UserDef {
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short flag, dupflag;
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int savetime;
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char tempdir[64];
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char fontdir[64];
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char renderdir[64];
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char textudir[64];
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char plugtexdir[64];
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char plugseqdir[64];
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char pythondir[64];
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char sounddir[64];
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char tempdir[160]; // FILE_MAXDIR length
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char fontdir[160];
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char renderdir[160];
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char textudir[160];
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char plugtexdir[160];
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char plugseqdir[160];
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char pythondir[160];
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char sounddir[160];
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short versions, vrmlflag; // tmp for export, will be replaced by strubi
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int gameflags;
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int wheellinescroll;
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@@ -140,6 +140,8 @@ void set_interface_font(char *str) {
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lang_setlanguage();
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BLI_split_dirfile(str, di, U.fontname);
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if(strlen(di) < FILE_MAXDIR) strcpy(U.fontdir, di);
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G.ui_international = TRUE;
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} else {
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sprintf(U.fontname, "Invalid font.");
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@@ -168,7 +170,7 @@ void start_interface_font(void) {
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U.language= 0;
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U.fontsize= 11;
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U.encoding= 0;
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sprintf(U.fontname, ".bfont.ttf\0");
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sprintf(U.fontname, ".blender/.bfont.ttf\0");
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result = FTF_SetFont(U.fontname, U.fontsize);
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}
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@@ -180,6 +182,8 @@ void start_interface_font(void) {
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} else {
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printf("no font found for international support\n");
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G.ui_international = FALSE;
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U.transopts &= ~TR_ALL;
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U.fontsize = 0;
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}
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allqueue(REDRAWALL, 0);
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@@ -253,12 +257,18 @@ int read_languagefile(void) {
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lines= BLI_read_file_as_lines(name);
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if(lines == NULL) {
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/* If not found in home, try current dir */
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strcpy(name, ".Blanguages");
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/* If not found in home, try .blender dir */
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strcpy(name, ".blender\\.Blanguages");
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lines= BLI_read_file_as_lines(name);
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if(lines == NULL) {
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error("File \".Blanguages\" not found");
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return 0;
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/* If not found in .blender, try current dir */
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strcpy(name, ".Blanguages");
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lines= BLI_read_file_as_lines(name);
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if(lines == NULL) {
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error("File \".Blanguages\" not found");
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return 0;
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}
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}
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}
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@@ -167,6 +167,11 @@ int BIF_read_homefile(void)
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char tstr[FILE_MAXDIR+FILE_MAXFILE], scestr[FILE_MAXDIR];
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char *home= BLI_gethome();
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int success;
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static int screenmode = -1;
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#ifdef _WIN32 // FULLSCREEN
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screenmode = U.uiflag & FLIPFULLSCREEN;
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#endif
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BLI_make_file_string(G.sce, tstr, home, ".B.blend");
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strcpy(scestr, G.sce); /* temporal store */
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@@ -194,7 +199,11 @@ int BIF_read_homefile(void)
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case G_WINDOWSTATE_BORDER: /* force with borders */
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U.uiflag &= ~FLIPFULLSCREEN;
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}
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mainwindow_toggle_fullscreen ((U.uiflag & FLIPFULLSCREEN));
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if(screenmode != (U.uiflag & FLIPFULLSCREEN)) {
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mainwindow_toggle_fullscreen ((U.uiflag & FLIPFULLSCREEN));
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screenmode = (U.uiflag & FLIPFULLSCREEN);
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}
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#endif
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if (BLI_streq(U.tempdir, "/")) {
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@@ -218,10 +227,12 @@ int BIF_read_homefile(void)
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U.vrmlflag= USERDEF_VRML_LAYERS;
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}
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/* startup 2.26 with aa fonts ! */
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#ifndef __sgi
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/* startup 2.26 with aa fonts ! */
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if (G.main->versionfile <= 225) {
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U.transopts |= TR_ALL;
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}
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#endif
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space_set_commmandline_options();
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