* Grease Pencil - changed defaulted for sensitivity userprefs. Will overwrite old settings too (to keep users less confused about this).

* Removed some unneeded funcs (compiler warnings)
This commit is contained in:
2008-10-05 12:06:55 +00:00
parent 86560d6b3f
commit 333b7c3668
3 changed files with 7 additions and 73 deletions

View File

@@ -138,8 +138,6 @@ extern void uvedit_selectionCB(short selecting, Object *editobj,
static void circle_selectCB(select_CBfunc func);
/* local protos ---------------*/
static void snap_curs_to_firstsel(void);
/* flag==2 only border, flag==3 cross+border
flag==5 cross + border + start&end frame
@@ -1548,72 +1546,6 @@ void snap_curs_to_active()
allqueue(REDRAWVIEW3D, 0);
}
static void snap_curs_to_firstsel()
{
TransVert *tv;
Base *base;
float *curs, bmat[3][3], vec[3], min[3], max[3], centroid[3];
int count;
curs= give_cursor();
count= 0;
INIT_MINMAX(min, max);
centroid[0]= centroid[1]= centroid[2]= 0.0;
if(G.obedit) {
tottrans=0;
if ELEM6(G.obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE, OB_MBALL)
make_trans_verts(bmat[0], bmat[1], 0);
if(tottrans==0) return;
Mat3CpyMat4(bmat, G.obedit->obmat);
tv= transvmain;
VECCOPY(vec, tv->loc);
/*Mat3MulVecfl(bmat, vec);
VecAddf(vec, vec, G.obedit->obmat[3]);
VecAddf(centroid, centroid, vec);
DO_MINMAX(vec, min, max);*/
if(G.vd->around==V3D_CENTROID) {
VecMulf(vec, 1.0/(float)tottrans);
VECCOPY(curs, vec);
}
else {
curs[0]= vec[0];
curs[1]= vec[1];
curs[2]= vec[2];
}
MEM_freeN(transvmain);
transvmain= 0;
}
else {
base= (G.scene->base.first);
while(base) {
if(((base)->flag & SELECT) && ((base)->lay & G.vd->lay) ) {
VECCOPY(vec, base->object->obmat[3]);
VecAddf(centroid, centroid, vec);
DO_MINMAX(vec, min, max);
count++;
}
base= base->next;
}
if(count) {
if(G.vd->around==V3D_CENTROID) {
VecMulf(centroid, 1.0/(float)count);
VECCOPY(curs, centroid);
}
else {
curs[0]= (min[0]+max[0])/2;
curs[1]= (min[1]+max[1])/2;
curs[2]= (min[2]+max[2])/2;
}
}
}
allqueue(REDRAWVIEW3D, 0);
}
void snap_to_center()
{

View File

@@ -95,7 +95,7 @@ static SND_SceneHandle ghSoundScene=NULL;
static SND_AudioDeviceInterfaceHandle ghAudioDeviceInterface=NULL;
/* que? why only here? because of the type define? */
static bSound *sound_find_sound(char *id_name);
//static bSound *sound_find_sound(char *id_name);
static void sound_read_wav_data(bSound * sound, PackedFile * pf);
void winqreadsoundspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
/* void sound_stop_all_sounds(void); already in BIF_editsound.h */
@@ -1022,7 +1022,7 @@ void sound_play_sound(bSound *sound)
}
#if 0
static bSound *sound_find_sound(char *id_name)
{
bSound *sound;
@@ -1039,6 +1039,7 @@ static bSound *sound_find_sound(char *id_name)
return sound;
}
#endif
void sound_init_audio(void)
{

View File

@@ -504,10 +504,11 @@ static void init_userdef_file(void)
col = btheme->tv3d.vertex_select;
SETCOL(btheme->tseq.vertex_select, col[0], col[1], col[2], 255);
}
}
if ((G.main->versionfile < 247) || (G.main->versionfile == 247 && G.main->subversionfile <= 9)) {
/* define grease-pencil distances */
U.gp_manhattendist= 3;
U.gp_euclideandist= 20;
U.gp_manhattendist= 2;
U.gp_euclideandist= 15;
}
/* GL Texture Garbage Collection (variable abused above!) */