Cleanup: spelling
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@@ -4334,8 +4334,8 @@ void BKE_fluid_flow_behavior_set(Object *UNUSED(object), FluidFlowSettings *sett
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void BKE_fluid_flow_type_set(Object *object, FluidFlowSettings *settings, int type)
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{
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/* By default, liquid flow objects should behave like their geometry (geomtery behavior),
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* gas flow objects should continously produce smoke (inflow behavior). */
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/* By default, liquid flow objects should behave like their geometry (geometry behavior),
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* gas flow objects should continuously produce smoke (inflow behavior). */
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if (type == FLUID_FLOW_TYPE_LIQUID) {
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BKE_fluid_flow_behavior_set(object, settings, FLUID_FLOW_BEHAVIOR_GEOMETRY);
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}
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@@ -5502,8 +5502,10 @@ static void modifier_ensure_type(FluidModifierData *fluid_modifier_data, int typ
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BKE_fluid_modifier_create_type_data(fluid_modifier_data);
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}
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/* NOTE: The old_modifier_data is NOT linked. This means that in ordet to access subdata
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* pointers newdataadr is to be used. */
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/**
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* \note The old_modifier_data is NOT linked.
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* This means that in order to access sub-data pointers #newdataadr is to be used.
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*/
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static ModifierData *modifier_replace_with_fluid(FileData *fd,
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Object *object,
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ListBase *modifiers,
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@@ -561,8 +561,10 @@ static void gather_frames_to_render_for_adt(OGLRender *oglrender,
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}
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}
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/* Collect the frame numbers for which selected objects have keys in the animation data.
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* The frames ares tored in oglrender->render_frames. */
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/**
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* Collect the frame numbers for which selected objects have keys in the animation data.
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* The frames ares stored in #OGLRender.render_frames.
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*/
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static void gather_frames_to_render(bContext *C, OGLRender *oglrender)
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{
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Scene *scene = CTX_data_scene(C);
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