Eevee: Fix compilation issue cause by cleanup

This commit is contained in:
2018-10-31 21:14:32 +01:00
parent 97a1561283
commit 35b888fbda

View File

@@ -365,7 +365,7 @@ void EEVEE_lights_cache_add(EEVEE_ViewLayerData *sldata, Object *ob)
if (la->type == LA_SUN) {
int cascade_nbr = la->cascade_count;
if ((linfo->gpu_cascade_len + sh_nbr) <= MAX_SHADOW_CASCADE) {
if ((linfo->gpu_cascade_len + 1) <= MAX_SHADOW_CASCADE) {
/* Save Light object. */
linfo->shadow_cascade_ref[linfo->cpu_cascade_len] = ob;