Eevee: Fix compilation issue cause by cleanup
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@@ -365,7 +365,7 @@ void EEVEE_lights_cache_add(EEVEE_ViewLayerData *sldata, Object *ob)
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if (la->type == LA_SUN) {
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int cascade_nbr = la->cascade_count;
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if ((linfo->gpu_cascade_len + sh_nbr) <= MAX_SHADOW_CASCADE) {
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if ((linfo->gpu_cascade_len + 1) <= MAX_SHADOW_CASCADE) {
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/* Save Light object. */
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linfo->shadow_cascade_ref[linfo->cpu_cascade_len] = ob;
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