==misc spelling and typos ==

a patch from Ed Halley to fix assorted typos in tooltips
This commit is contained in:
2006-04-05 00:53:07 +00:00
parent 3f959ec7fe
commit 35f1059887
2 changed files with 4 additions and 4 deletions

View File

@@ -185,7 +185,7 @@ static char M_NMesh_Face_doc[] =
static char NMFace_append_doc[] =
"(vert) - appends Vertex 'vert' to face vertex list";
static char M_NMesh_Vert_doc[] = "([x, y, z]) - Get a new vertice\n\n\
static char M_NMesh_Vert_doc[] = "([x, y, z]) - Get a new vertex\n\n\
[x, y, z] Specify new coordinates";
static char NMesh_getMaterials_doc[] =

View File

@@ -3379,14 +3379,14 @@ static void editing_panel_mesh_tools(Object *ob, Mesh *me)
170, 195, 85, 19, &G.scene->toolsettings->cornertype , 0, 0, 0, 0, "Choose Quad Corner Cut Type");
uiDefBut(block, BUT,B_VERTEXNOISE,"Noise", 10,175,60,19, 0, 0, 0, 0, 0, "Use vertex coordinate as texture coordinate");
uiDefBut(block, BUT,B_HASH,"Hash", 70,175,60,19, 0, 0, 0, 0, 0, "Randomizes selected vertice sequence data");
uiDefBut(block, BUT,B_XSORT,"Xsort", 130,175,60,19, 0, 0, 0, 0, 0, "Sorts selected vertice data in the X direction");
uiDefBut(block, BUT,B_HASH,"Hash", 70,175,60,19, 0, 0, 0, 0, 0, "Randomizes selected vertex sequence data");
uiDefBut(block, BUT,B_XSORT,"Xsort", 130,175,60,19, 0, 0, 0, 0, 0, "Sorts selected vertex data in the X direction");
uiDefBut(block, BUT,B_FRACSUBDIV, "Fractal", 190,175,65,19, 0, 0, 0, 0, 0, "Subdivides selected faces with a random factor");
uiDefBut(block, BUT,B_TOSPHERE,"To Sphere", 10,155,80,19, 0, 0, 0, 0, 0, "Moves selected vertices outwards into a spherical shape");
uiDefBut(block, BUT,B_VERTEXSMOOTH,"Smooth", 90,155,80,19, 0, 0, 0, 0, 0, "Flattens angles of selected faces");
uiDefBut(block, BUT,B_SPLIT,"Split", 170,155,85,19, 0, 0, 0, 0, 0, "Splits selected verts to separate sub-mesh.");
uiDefBut(block, BUT,B_SPLIT,"Split", 170,155,85,19, 0, 0, 0, 0, 0, "Splits selected vertices to separate sub-mesh");
uiDefBut(block, BUT,B_FLIPNORM,"Flip Normals", 10,135,80,19, 0, 0, 0, 0, 0, "Toggles the direction of the selected face's normals");
uiDefBut(block, BUT,B_REMDOUB,"Rem Doubles", 90,135,80,19, 0, 0, 0, 0, 0, "Removes duplicates from selected vertices");