Fix #66863: Bisect plane rotation behavior bugged for side/cut view
The matrix of the rotation gizmo is somewhat confusing. Attaching to the Z axis has more predictable results.
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@@ -54,7 +54,7 @@ typedef struct {
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BMBackup mesh_backup;
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bool is_valid;
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bool is_dirty;
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} * backup;
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} *backup;
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int backup_len;
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} BisectData;
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@@ -528,15 +528,7 @@ static void gizmo_mesh_bisect_update_from_op(GizmoGroup *ggd)
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normalize_v3(ggd->data.rotate_up);
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WM_gizmo_set_matrix_rotation_from_z_axis(ggd->translate_c, plane_no);
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float plane_no_cross[3];
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cross_v3_v3v3(plane_no_cross, plane_no, ggd->data.rotate_axis);
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WM_gizmo_set_matrix_offset_rotation_from_yz_axis(
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ggd->rotate_c, plane_no_cross, ggd->data.rotate_axis);
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RNA_enum_set(ggd->rotate_c->ptr,
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"draw_options",
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ED_GIZMO_DIAL_DRAW_FLAG_ANGLE_MIRROR | ED_GIZMO_DIAL_DRAW_FLAG_ANGLE_START_Y);
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WM_gizmo_set_matrix_rotation_from_z_axis(ggd->rotate_c, ggd->data.rotate_axis);
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}
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}
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