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Cleanup: GPUMaterial: Remove GPU_material_is_volume_shader

This commit is contained in:
2022-04-19 15:14:33 +02:00
parent 2890c11cd7
commit 37d298391e
3 changed files with 1 additions and 7 deletions

View File

@@ -151,7 +151,7 @@ void eevee_shader_material_create_info_amend(GPUMaterial *gpumat,
}
frag_gen << "Closure nodetree_exec()\n";
frag_gen << "{\n";
if (GPU_material_is_volume_shader(gpumat)) {
if (is_volume) {
frag_gen << ((codegen.volume) ? codegen.volume : "return CLOSURE_DEFAULT;\n");
}
else {

View File

@@ -239,7 +239,6 @@ struct GPUUniformBuf *GPU_material_uniform_buffer_get(GPUMaterial *material);
void GPU_material_uniform_buffer_create(GPUMaterial *material, ListBase *inputs);
struct GPUUniformBuf *GPU_material_create_sss_profile_ubo(void);
bool GPU_material_is_volume_shader(GPUMaterial *mat);
bool GPU_material_has_surface_output(GPUMaterial *mat);
bool GPU_material_has_volume_output(GPUMaterial *mat);

View File

@@ -594,11 +594,6 @@ void GPU_material_status_set(GPUMaterial *mat, eGPUMaterialStatus status)
/* Code generation */
bool GPU_material_is_volume_shader(GPUMaterial *mat)
{
return mat->is_volume_shader;
}
bool GPU_material_has_surface_output(GPUMaterial *mat)
{
return mat->has_surface_output;