Cleanup: GPUMaterial: Remove GPU_material_is_volume_shader
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@@ -151,7 +151,7 @@ void eevee_shader_material_create_info_amend(GPUMaterial *gpumat,
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}
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frag_gen << "Closure nodetree_exec()\n";
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frag_gen << "{\n";
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if (GPU_material_is_volume_shader(gpumat)) {
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if (is_volume) {
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frag_gen << ((codegen.volume) ? codegen.volume : "return CLOSURE_DEFAULT;\n");
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}
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else {
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@@ -239,7 +239,6 @@ struct GPUUniformBuf *GPU_material_uniform_buffer_get(GPUMaterial *material);
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void GPU_material_uniform_buffer_create(GPUMaterial *material, ListBase *inputs);
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struct GPUUniformBuf *GPU_material_create_sss_profile_ubo(void);
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bool GPU_material_is_volume_shader(GPUMaterial *mat);
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bool GPU_material_has_surface_output(GPUMaterial *mat);
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bool GPU_material_has_volume_output(GPUMaterial *mat);
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@@ -594,11 +594,6 @@ void GPU_material_status_set(GPUMaterial *mat, eGPUMaterialStatus status)
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/* Code generation */
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bool GPU_material_is_volume_shader(GPUMaterial *mat)
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{
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return mat->is_volume_shader;
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}
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bool GPU_material_has_surface_output(GPUMaterial *mat)
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{
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return mat->has_surface_output;
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